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  • 100 sum of diffuse, transp and reflection?

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    And thats why V-Ray rocks!
  • Render edges in V-ray

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    Just to add, use AO (ambient occlusion) switched on in Indirect Illumination, this will add some "dirt" to the edges where they meet other objects make a dirt material, this will do something similar, is deeper controllable an will only show up on these certain material (it's a little tricky but maybe good for your brick wall) Good luck btw: it's more controllable if you add your lines or layer in a photo editing software
  • Vray 1.49 beginner problem

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    thank you:)
  • Reflect enviroment on windows

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    You should check to make sure the material on the ground is applied to the outside (white) face of the plane. I believe if it is applied to the back face it messes up Vray in some instances. [image: Uxdh_test2.jpg] [image: d6jD_test.jpg]
  • Bathroom render

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    Thanks, you can go to this site,register and download for free ceramic tiles on wall and flooring - http://texture.altaeco.com/en-index.asp wood texture don't remember now,this site good too for download textures and cutout people http://vyonyx.com/category/down/tex/
  • Problem rendering 3Ds models in Sketchup 8

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    I have the same problem too, usually when the model becomes heavy. What I do is to click OK and render again and usually it starts render with no problem, and if it freezes the SU the just restart it. That bug is a pain in the ass.
  • Vray for sketchup render and save individual frames

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    Yes the site is working perfectly...
  • Emergency! - Vray isn't exporting file

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    I wouldnt turn the preview off. I have found issues with this. Just set it to have the preview on, that way you can see the progress.
  • Clean dirt render with no horizon

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    This topic could help, I think: http://forums.sketchucation.com/viewtopic.php?f=322&t=34597
  • Oh-Oh

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    Yup, that's another option too. I have the old subdivide and smooth plugin, and will likely upgrade to artisan when I start playing with SketchUp some more. Right now I'm in Rhino mode though, so I believe this was the first time I've used the subdivide and smooth plugin since 1.49.01 of VfS was released. That test sphere took a lot longer to make than it should have. I'm getting rusty
  • Saving materials problem.

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    Oh, ok thanks for the tip.
  • Interior Lounge Tips Please

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    @vidy said: @junior_architect said: Use classes (cant believe I didnt use this before!). can you be more specific on this step.. what is exactly "classes".. is it a code?? like ruby? thanks I am the last person to speak to about programming, but I will give it a try. The concept of classes in programing is to organize things by shared characteristics. For instance all lumber is rectangular and long. So you can define a class called lumber. Now each time you want a board in your drawing you refer back to your class definition and just add the unique elements like length and type of wood. By storing that in the class and not in each individual instance of a board your code become much shorter and more concise. This decreases the program overhead that has to be handled by your computer. If your not a coder, then just remember class is an inherited characteristic that can be used by subclasses.
  • Sketchup & Vray HELP - Doesn't Start

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    Oh, I'm running sketchup 8 not 7.1 on a Quad Core Q6600 with 4gb RAM and a geforce 8600GT. Although it isn't a great machine it should work out fine with a 40Mb model..
  • Problem after importing model from skp file

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    @andybot said: try importing/ copying with the vray plugin turned off. Sometimes works for me. Whoa! Works for me too I would have never hit on this idea. Thanks again. -- Marcel
  • Override materials leaving bump and displacement on?

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    By the way the reflection layer can be saved also as seperate channel. then use it in photoshop. so based on the above workflow, what you can do is to just add reflection/ ANother workflow will be this is to add another diffuse color to all your maps (a bit time consuming). This would be your clay color. If you add a new diffuse layer, vray will call it "diffuse1" and it will be place under the original diffuse layer. Now in order to show this color and at the same time retain the UV of the bump and displacement map, you need to put an "A color"(white) to the transparency slot of every original diffuse layers. The reflection and all the layers will still be there. the only thing is all the color that is showing up is your clay color which you used for all your diffuse layers. again a bit time consuming but will achieve what you want. but if you are looking for shortcuts. i dont think there is/
  • Improvement suggestions

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    I second what Solo said. Composing the view beautifully is half of the rendering process. Also look at Arrowway for a brick material that has a bump and specular map.
  • How well does Vray animation work

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    right. and learn Max... There's also Modo, Cinema4D, Maya, etc. Definitely depends on how much animation you're doing whether it's worth putting up with vfsu. Also, note that vfsu is limited with animating objects between scenes (as in you can't) In terms of setting up an animation, you can pre-calculate the light cache and the irradiance map. Here's the link to the tutorial I used. http://vray.us/vray_tutorials/vray_tutorial_irradiance_map2.shtml Andy
  • Sun Light Problems

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    I agree with Andy. If you load the defaults, you should get a fairly decent rendering using the SU sun.
  • Living room render

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    You mean whole the work?it's my design too, so it was kind of"wasting" time on planning decisions or you mean render production?Let's say 35-40 hours all together - planning,modelling,textures mapping,render testing and render production+ Photoshop
  • How do i create .vismat files

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    @vishnureddy331 said: how do i create .vismat files? you can also do pack material in the new Vray 1.49.01. it will be saved as zip file. if you want to share it or save it into another computer with texture on the folder.

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