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    Clean dirt render with no horizon

    Scheduled Pinned Locked Moved V-Ray
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    • A Offline
      AkaBear
      last edited by

      Using the latest version of Vray for Sketchup how would you approach doing an ambient occlusion render to achieve something along the lines of the linked render from cCrisan http://www.ccrisan.be/3D/maq/maq01.jpg

      I have tried using a virtual plane but it gives a horizon.
      I have turned off GI and/or BG in Environment but still get a horizon.
      I have tried boosting GI over BG and reverse.

      I have turned GI and BG to white which helped a little.
      Also can't seem to get the grey tone range as shown, I thought that maybe in the linked image that they actually toned certain parts rather than a pure ambient occclusion / dirt render.

      And simply turing off materials and using a near white for the render does not seem to give anything close.

      Any pointers would be appreciated.

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      • stefanqS Offline
        stefanq
        last edited by

        This topic could help, I think: http://forums.sketchucation.com/viewtopic.php?f=322&t=34597

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