Cool, didn't know that. I do know rendering without an AA filter and sharpening in post is supposedly less accurate than rendering using a filter. I'm sure that's correct, but I've not noticed any adverse effects myself.
i think photomatch was done as reference and then the model has been remodeled and rendered completely.. the after image is completely different from before. they are completely diofferent but the good thing is they are using the same camera view. so photomatch is the answer.
valerostudio.. i think its ok.. i love the text hehehe. as for the other types of material, i think i have to reworked the post.. into squarish... you know so its easy for mapping
First of all, update your V-Ray to 1.49.01 there are many important bug fixes.
Secondly, V-Ray doesn't render lines. If you need them you need to export a image from SketchUp with just the lines and overlay them in PhotoShop.
When you use high quality settings for IM (subdivisions and such) you're starting to loose detail, geometry is "floating". Lower the settings, or, use detail enhancement, or, my favorite one, use AO.
Cheers!
Hi guys. Solved the problem...
What I did was to copy all my materials/IES etc to my spawner with the exact file path. That solved all problems
Then when I tried to use the Vray Material Editor, had several errors and was unable to render. Did the same thing, and testing it out now as I type. Everything looks ok so far, but might need to tweak certain things.
Thanks for the feedback guys.
Go to the videos link that is pinned at the top of these forums, there is a video on pool water and caustics. This will answer all of your questions.
I really cannot stress enough, if you watch all of these vids, about 2 hours worth, you will really have a deep understanding of this plug-in.
I don' think there's any way directly but you should be able to hack something together. This is the first thing I'd try.
In 3ds max get the xyz coordinates of both the camera and the target and draw a line from one point to the other. Then export that line as 3ds or dae and import it into SU. Then you should be able to use the Position Camera tool selecting first the camera location end of the line and then the camera target end of the line. Just make sure your lens size (35mm, 55mm, etc.) matches the 3ds max camera as well.
-Brodie
You can export geometry from SketchUp. OBJ and 3DS formats seem to be the preferred. I am sure there are plenty of programs that can do baking. V-Ray in SketchUp is not one of them though.