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    Alpha Channel, Trees, Vray - HELP

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    • kaluK Offline
      kalu
      last edited by

      Thank you ThomThom, aweomse your plugin, I have that problem when Import 3DS trees...

      This is the result:


      tree.jpg


      tree1.jpg

      THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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      • thomthomT Offline
        thomthom
        last edited by

        ๐Ÿ‘ Nice

        Where's that top tree from?

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • kaluK Offline
          kalu
          last edited by

          Is from ASGVIS, I need to use for a Tutorial that I work right now.

          THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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          • T Offline
            teris
            last edited by

            i've tried it... but it didn't work out... i wonder what part i've missed...

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            • T Offline
              teris
              last edited by

              i've tried it using vray 1.48.xx,,, it works... just use the color texture as transparency option... but when i tried it using vray 6 with the explanation above,,, it still didn't work... i still wonder... help me out guys... thanks...

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              • bac9-flclB Offline
                bac9-flcl
                last edited by

                Isn't there a way to utilize normal transparency types supported in SketchUp? I'm talking about alpha channels in .png/.tga/etc textures.

                I have a vast library of transparent materials, but all of them have transparency data inside, not as a separate file - and it is very inconvenient for me to make separate images with alpha, just to meet weird V-Ray standards. Is it possible (in V-Ray material editor) to assign alpha channel of e.g. RGBA .tga texture to be used as transparency map?

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                • andybotA Offline
                  andybot
                  last edited by

                  There is a check box in the material diffuse layer to "use color texture as transparency" for just such files.

                  http://charlottesvillearchitecturalrendering.com/

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                  • A Offline
                    ali64risk
                    last edited by

                    @devran said:

                    rightclick on the alpha channel and save as a new picture... thats all

                    I tried but I could not...
                    please someone explain more?
                    (right clicking on alpha channel in Photoshop gave me 2 options: "duplicate channel" and "save channel"... where I can save alpha channel as png?)

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                    • N Offline
                      nomeradona
                      last edited by

                      ali.. what they were talking was the workflow for the old version. the new vray version, dont worry, just follow what andybot said.

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • A Offline
                        ali64risk
                        last edited by

                        @nomeradona said:

                        just follow what andybot said.

                        thank you
                        yes it is working

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