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  • Help with Render and Line Drawing not matching upp

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    TedVitale_CGT
    Hi, Could you share the file? I'd be interested to see how you are going about creating the elevation. What I think may be happening is the exported 1:200 elevation have a different resolution than the rendering. Have you tried just exporting the un-scaled scene from SketchUp at the same pixel resolution as the rendering and composite those two? Then you can re-scale the rendered elevation in Photoshop based on the 1:200 elevation you've already exported. I think SketchUp takes some liberty when it exports a scaled drawing so there may be some discrepancy between the scaled view and the rendered view. Let me know what you come up with, and I'd love to see the final result. But again, if you still have trouble with it, post the scene here or send it to me directly, and I can give you some more direction on how to best solve this.
  • Help Please. Vray only rendering three lights at a time.

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    jiminy-billy-bobJ
    I think it's a limitation of the demo version.
  • Honeycomb pattern on my reflections?? help!

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    C
    I noticed that the illumination are the ones having this weird pattern ...the objects itself in the reflection are not..
  • How to set bed canopy veil material?!!

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    S
    i figured setting the transparency value of the diffuse to 0 use a bitmap for the mask effect. it works. yea, i think the 2 sided material will make the material even better. thanks for the help [image: KJHY_ScreenShot2014-04-26at11.16.18pm.png]
  • URGENT !how to match/synchronize sketchup camera settings wi

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    V
    2 pt views are not able to render in VR Make sure to go to your options - output - image aspect ratio - click get view aspect If it's a parallel (elevation) view this is only supported in 2.0 SketchUp sections are not supported in VR (use a plugin like Zorro)
  • IES light not showing

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    L
    I have the same problem IES spot lights don´t work in vray 2.0. I try to change the mesure units as i did in vray 1.49.01 and the result is nothing. any ideas to fix this?
  • Moving skp model with all materials at once

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    B
    @valerostudio said: In VR 2.0 there is a pack scene feature. This copies all the files (HDRI, maps, IES, etc) into a ZIP file. Its located in the V-Ray menu. Yep found it! its under Plugins- Vray - Pack Scene... Great - makes life much easier.
  • Speckles in my render.

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    andybotA
    @vagadesign said: Would that cause the effect in my renderings though? Yes, it can cause effects like what you see in your rendering. There's a checkbox to use UV, you want to have that box unchecked.
  • Proxy Grass Tutorial

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    andybotA
    very cool, thanks for the share!
  • Help. error? NilClass?

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    TIGT
    There have been other reported issues with vfs.rb : http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=41055 Have you checked these issues too ? The error you show is because it is trying to find the 'entityID' of a reference that points at 'nil', rather than at a valid SketchUp entity Does this occur when SketchUp starts or when you try to use the script ? To get a fuller error type: load 'vfs.rb' in the Ruby Console and post the error messages - if any...
  • VRAY for sketchup - Materials Settings

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    V
    That sounds like an old old bug from 1.49.01 I think. The best way to avoid this is to upgrade to 2.0 where a million bug fixes and improvements have been made.
  • Help - Getting Quality Render

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    R
    I think this is a really good start. I think to get more realism you need two things, better materials and more modelling. For example, what is the blue material supposed to be? Will the owner of the house really want a Blue house like that, does the material have any kind of texture to it? reflection? Secondly, it looks as if this is more of a massing model. When trying to create a realistic rendering you need to think in more realistic terms. How would the soffit inside your overhang attach to the walls, is there any trim around the fascia, walls etc. It almost needs to get to the point where you model it as if you were building it for real (almost). And finally, if you look at 90% of the best realistic renderings out there I would say that 60% of it is modeling/rendering and 40% is post processing in Photoshop. But yeah, very good start, just start looking around you at different building materials and see the texture, reflection, refraction, gloss, and connections to other materials. And then create you own Vray Materials to match it or model it in sketchup. Hope this helps, Rob
  • How can i render regular panorama in vray sketchup

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    thanks for your replies!!!really appreciated.
  • Way to vray render a section without deleting anything?

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    KrisidiousK
    Make a copy of the model and use section slice.
  • Duplicate materials with Proxies

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    C
    using 'force sync all materials' then using Cleanup³ seems to help...
  • Enabling 64Bit Rendering

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    dkendigD
    @peerman said: Does this trick also work on OS X? Using the DR spawner on the local machine? You can try using a 64bit spawner that is running on windows, but there is no 64bit spawner for OSX at the moment. @peerman said: @dkendig, busy updating to 3.0 ? heading in that direction, yes. Had to wait until this service release was out the door before we moved on to some of the bigger changes
  • Rendering huge images with VRay 1.4 for Sketchup

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    T
    Sorry being an idiot, had accidentally deleted the source files. Doh!!!
  • XMLDRSpawner.bin freezing SketchUp

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    dkendigD
    the initialization of our plugin is the slowdown, we don't wait for xmlspawner to start up before allowing you to continue using SketchUp. The spawner is necessary if you do an RT render, so it runs in the background. Using DR with a spawner on your local machine would be pointless.
  • V-ray rendering problem

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    K
    No..not loading any GI maps...but vray 2.0 worked for me....i guess older version ddnt support the materials well......anyways tnx evrybody for the responses...
  • .vrmesh to .obj?

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    dkendigD
    no, sorry, we don't have a way to get it back to another 3d format once it's been converted to a vrmesh.

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