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    Duplicate materials with Proxies

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    • C Offline
      coreymurray
      last edited by

      Hi all

      I'm running SU V2014 and VRfSU V2sp1.

      I want to create a proxy library of 3D trees. Many of the the models share the same materials.

      I create each proxy from importing .3DS into blank SU file, and materials come in as as they should.

      When i add more than 1 proxy to a model, duplicate materials are added with new numbers, even though the multi-materials only reference the correct ones.

      This doesn't seem to affect the rendering - even when i remove the duplicates, but i don't really want a whole lot of useless mats in my material editor, especially when potentially placing a lot of trees. Duplicates stay when purged, in SU material pallette or VR material editor

      This doesn't happen when using normal SU components.q

      Hopefully the images help illustrate my issue - hopefully this makes sense!

      Thanks in advance for any help ☺

      Cheers

      Corey


      proxy_mats_1.JPG


      proxy_mats_2.JPG


      proxy_mats_3.JPG


      normal SU components

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      • V Offline
        valerostudio
        last edited by

        I've sent reports on this bug, or what I think is a bug. For now, just be conscious of it and either create unique names or you will have to remap the textures if needed. SU creates the 1,2,3,etc for the duplicates but VR does not remap those changes to the IDs in your proxies. I do the same thing with "Branch" "Bark" "Leaf" and things get screwed up when I import different tree types. It's probably best to have TREE01 with TRUCK01, LEAF01, etc. Just to be clean about it.

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        • C Offline
          coreymurray
          last edited by

          Thanks Valero,

          I'll keep that in mind and wait for any progress.

          Cheers

          Corey

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          • C Offline
            coreymurray
            last edited by

            using 'force sync all materials' then using Cleanup³ seems to help...

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