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  • Share and get feedback on your projects

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    Mike AmosM
    http://www.historywebsite.co.uk/Museum/Engineering/Meadows/HenryMeadows.htm
  • WIP: Hellfire spaceship

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    A
    very nice, why dont you offer your spaceship to the Infinity game? They are needing some more cool ships like this one. http://www.fl-tw.com/Infinity/index.php [AcesHigh]
  • Farm on winter :)

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    Ivica ValjakI
    Thanks Ross,again I have to mention that your style that on my images acct like a snow did half of work here.
  • Quick render with Kerkythea...

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    jenujacobJ
    grass in KT discussed here! http://www.kerkythea.net/phpBB2/viewtopic.php?t=1549
  • DWC tech and beyond...

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    T
    James...you crack me up (should I be charging for the peepshow :`) I can't post the file 'cause it was a freebee on some entourage image site, and I really can't remember which one...really...honest. But some searching should hook you up. Best, Tom. (I will admit, since I teased you, I use her as a scale reference building growies I think for your same reasons for liking her. I made her 5'-6" for my eye height and can then put the horizon on the top of her head for reference...that's my story and I'm stickin' with it!)
  • Just for fun

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    H
    Model from sketchup, about 1 hour, with 3/4 of the time spent on reference searching for the aliens! Got sidetracked a lot because you come across all types of old school gaming things, brought back alot of good memories Imported in Vue as separate objects and created 4 layers of eco-systems with aliens. Most of the time spent on trying out different camera angles and lighting. Final render took a few hours (Vue is a bit slooooow) After that the framing and title (font was 'Friday the 13th' I think, found somewhere on the web) I could post the separate aliens in the component section if someone wants to use them?
  • Podium light and texture tests

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    S
    Hi Bruce Good to hear you are coming back home
  • What a fun week...for money no less!

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    T
    lapx, here's a few of the pieces and parts I used to compile the new image (copied from the original or a subsequent generations). The two main buildings were massed from the original, one with the center section cut out, the other with a center added in the other direction. The details were either built from stuff similar to the "bridge" pieces shown, or painted with the clone brush...lots of touchup after all was in place. The fence I did with photomatch in SU because vector drawing in PSP would have taken me a lot longer...only had to fudge the wierd perspective once in SU. The fence was brought into PSP in three layers (cut behind the rest where appropriate): the shadows burned, the fence multiplied, and the posts normal but transparent...then again lots of touchup. That help? Best, Tom. [image: ~KBIrenderTut.jpg] [image: KBIfenceSUweb.jpg]
  • Learning Podium

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    R
    nice render, a lot nicer than my rather poor attempts. i particularly like the lighting
  • Art Gallery after hours

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    S
    Thanks Mateo. Scott
  • SU model, 3dsMax animation....

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    A
    Hi Tina. Not much to say really... Straight 3DS export from SU. Background, lighting and camera animation all done in MAX. Single camera constrained to a spline path, and a lighting set up of 16 omni lights, all with mapped shadows. All the images on the walls were also applied in MAX - just because I find it quicker, easier and more easily adjustable than in SU. The other materials were straight from the SU Model. Rendered at 640 X 480 pixels, 2000 frames at 30fps, it took about 4hrs to render on a dual-core Pentium PC. (But I did turn-off ray-traced reflections on the floor and glass to speed the render times.) Thanks for the kind words. A.
  • Bench platform thing

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    M
    Archi Rag nice work
  • Surger WIP

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    T
    Jon, Bruce: Wow and a half!
  • Blast from the past..

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    T
    Cool, Phil...the wood grain and countertop texture is dead-on! Hope we get some more model/real postings here...thanks for sharing, Tom. Side note: the other surprise on mine was the coolness of the built brick used...I spent hours (beyond the billing!) trying to get the brick texture just the right shade of "warmer!" orange for my client :~b
  • Question on contributions here

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    S
    Cool. Thanks for the replies. I've been away from home and computer access for several days so haven't gotten back sooner. I figured there were a variety of reasons, not the least of which being keeping your real "work" from being borrowed. If someone can gain some insight into techniques or if they even wanted to use the stuff I've posted as plans for making a piece of furniture, that is fine with me. It has been awfully muggy in my part of the woods lately, so my woodworking has slowed down. Being able to design and "build" pieces in SU in air conditioned comfort is almost like being in the shop. And it helps to work out problems I might encounter when I actually go to build one of the pieces, saving wood and time.
  • Manhattan model

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    KrisidiousK
    no problem, alot of time it's set into previous code snippets... looking forward to seeing more work on the site... keep us informed...
  • Restaurant

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    M
    ooo yess its my intent this its a restaurant an the idea its a sky green/blue i love green skey
  • Skp+photoshop

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    O
    Skp + Art-lantis R + Photoshop Object: Ukraine, Borispol city - Detail Plan. In Photoshop - Brush burn, overlay layers, LAB color for saturation & polar filter simulate. p.s. - I'm educated elementary english. Sorry! [image: 0GjH_Tiara02.jpg] [image: GhmV_SystemBud02-1.jpg]
  • Some helpful comments please...

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    KrisidiousK
    yes per request of Gaieus in another thread, he said it was screwing up the forum views for people when the image was too large... over 800 wide... so to insert it, it will have to be under 800 pixels... sorry... like I said, sometime in the near future we may have html... then we can have some fun... I like the roof slate... when I was younger, 12 to be precise... I lived in a concrete roofing tile factory, yes lived in... but anyway, the shapes and styles of the roof remind me of that material... this kind of stuff http://www.nps.gov/history/hps/tps/roofingexhibit/asbestos4a.htm
  • A House for the Coast of Nova Scotia...

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    G
    Who needs Kerkythea when you can just imitate Ross!!
  • .simple little cart.

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    K
    I am not sure the metal needs more specular as it is a rusty piece. On the other hand, your metal texture seems to be to low on resolution for a closeup like that. It is ok for the zoomed out version though. Have you tried applying a 'noise'pattern (really fine) as bump map for the rusty Corten steal ? Nice job by the way

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