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  • Share and get feedback on your projects

    751 Topics
    16k Posts
    Mike AmosM
    I do not have a smart phone, it matches me for stoopid and I use it as a phone only. I am sure there are folk here with a Whyphone who can describe the process. I found this with a brief search. https://support.apple.com/en-gb/guide/iphone/iph864a938de/ios
  • Podium light and texture tests

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    S
    Hi Bruce Good to hear you are coming back home
  • What a fun week...for money no less!

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    T
    lapx, here's a few of the pieces and parts I used to compile the new image (copied from the original or a subsequent generations). The two main buildings were massed from the original, one with the center section cut out, the other with a center added in the other direction. The details were either built from stuff similar to the "bridge" pieces shown, or painted with the clone brush...lots of touchup after all was in place. The fence I did with photomatch in SU because vector drawing in PSP would have taken me a lot longer...only had to fudge the wierd perspective once in SU. The fence was brought into PSP in three layers (cut behind the rest where appropriate): the shadows burned, the fence multiplied, and the posts normal but transparent...then again lots of touchup. That help? Best, Tom. [image: ~KBIrenderTut.jpg] [image: KBIfenceSUweb.jpg]
  • Learning Podium

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    R
    nice render, a lot nicer than my rather poor attempts. i particularly like the lighting
  • Art Gallery after hours

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    S
    Thanks Mateo. Scott
  • SU model, 3dsMax animation....

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    A
    Hi Tina. Not much to say really... Straight 3DS export from SU. Background, lighting and camera animation all done in MAX. Single camera constrained to a spline path, and a lighting set up of 16 omni lights, all with mapped shadows. All the images on the walls were also applied in MAX - just because I find it quicker, easier and more easily adjustable than in SU. The other materials were straight from the SU Model. Rendered at 640 X 480 pixels, 2000 frames at 30fps, it took about 4hrs to render on a dual-core Pentium PC. (But I did turn-off ray-traced reflections on the floor and glass to speed the render times.) Thanks for the kind words. A.
  • Bench platform thing

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    M
    Archi Rag nice work
  • Surger WIP

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    T
    Jon, Bruce: Wow and a half!
  • Blast from the past..

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    T
    Cool, Phil...the wood grain and countertop texture is dead-on! Hope we get some more model/real postings here...thanks for sharing, Tom. Side note: the other surprise on mine was the coolness of the built brick used...I spent hours (beyond the billing!) trying to get the brick texture just the right shade of "warmer!" orange for my client :~b
  • Question on contributions here

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    S
    Cool. Thanks for the replies. I've been away from home and computer access for several days so haven't gotten back sooner. I figured there were a variety of reasons, not the least of which being keeping your real "work" from being borrowed. If someone can gain some insight into techniques or if they even wanted to use the stuff I've posted as plans for making a piece of furniture, that is fine with me. It has been awfully muggy in my part of the woods lately, so my woodworking has slowed down. Being able to design and "build" pieces in SU in air conditioned comfort is almost like being in the shop. And it helps to work out problems I might encounter when I actually go to build one of the pieces, saving wood and time.
  • Manhattan model

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    KrisidiousK
    no problem, alot of time it's set into previous code snippets... looking forward to seeing more work on the site... keep us informed...
  • Restaurant

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    M
    ooo yess its my intent this its a restaurant an the idea its a sky green/blue i love green skey
  • Skp+photoshop

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    O
    Skp + Art-lantis R + Photoshop Object: Ukraine, Borispol city - Detail Plan. In Photoshop - Brush burn, overlay layers, LAB color for saturation & polar filter simulate. p.s. - I'm educated elementary english. Sorry! [image: 0GjH_Tiara02.jpg] [image: GhmV_SystemBud02-1.jpg]
  • Some helpful comments please...

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    KrisidiousK
    yes per request of Gaieus in another thread, he said it was screwing up the forum views for people when the image was too large... over 800 wide... so to insert it, it will have to be under 800 pixels... sorry... like I said, sometime in the near future we may have html... then we can have some fun... I like the roof slate... when I was younger, 12 to be precise... I lived in a concrete roofing tile factory, yes lived in... but anyway, the shapes and styles of the roof remind me of that material... this kind of stuff http://www.nps.gov/history/hps/tps/roofingexhibit/asbestos4a.htm
  • A House for the Coast of Nova Scotia...

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    G
    Who needs Kerkythea when you can just imitate Ross!!
  • .simple little cart.

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    K
    I am not sure the metal needs more specular as it is a rusty piece. On the other hand, your metal texture seems to be to low on resolution for a closeup like that. It is ok for the zoomed out version though. Have you tried applying a 'noise'pattern (really fine) as bump map for the rusty Corten steal ? Nice job by the way
  • Wip

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    M
    Kris it's not arkansas, it's actually a building in ny rob this is straight out of sketch up with shadows turned on
  • First SketchUp drawings - 2 yrs ago

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    boofredlayB
    Those are nice David! Welcome. If they were 2 years ago I would like to see what you have that is recent.
  • Octagon Island retreat on Andros Island

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    R
    Kris -- of all the custom home projects you've posted I like this one best. Very classy and nicely detailed. From what I can understand of the plan it looks really great -- it's hard to see how you resolved the potentially difficult central part. Is it walk-in closets? Making it a back-to-back duplex (you have haven't you?) seems a great way to deal with the octagonal form. Each half of the duplex really benefits from the octagonal shape and you avoid many of the common planning pitfalls seen in octagonal homes. It looks like one side of the duplex will get better views -- if you could rotate the building some it looks like the views of the second unit could be improved without much sacrifice to the views of the other. I like your landscaping but it isn't clear how it draws on over to the unit that faces the ocean more front-on. Regards, Ross
  • Why I don't post my work.

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    KrisidiousK
    I actually now use the SU model to start my autocad drawings... I model in real sized, and thicknesses of walls and such. if you download my template from the "How A Pro Builds a House in SU" tutorials in the Tut section. you'll see I have about 10 scenes that I use to export DWGs elevation Front, Rear, Left, Right, Section North to SOuth, East to West, Floor Plan I, Floor Plan II, Floor Plan III... then I take those plain dwgs and start dimensioning and noting them. I also use them to Wow clients and allow them to live in the house for a few days before moving on to the next phase. Sketch to SU Prelim, SU Prelim to Construction Docs. I have not built as the "builder" anything residential... that is my ultimate goal, to build mine and my mothers designs I have been the project manager of several commercial projects Bass Pro in Las Vegas is one of them, Bass Pro in Myrtle Beach SC is another, a few popular stores in malls across the USA, Addias, Tommy, Chica Fila... etc. and a carpenter on quite a few residences in my earlier career. I'm very pleased that you enjoy them... some clients tend to dumby them down, and square them up... which is the point I normally tell them to take a leap... lol
  • Comments

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    KrisidiousK
    the sliding glass door drapes are not correctly oriented in the mirror... so I caught you... but I couldn't tell until I saw that. quite incredible.

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