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  • Share and get feedback on your projects

    752 Topics
    16k Posts
    Gus RG
    I've been neglecting my interior modeling and renderings. [image: 1757773810314-gus-robatto-kitchen-wip-resized.jpg]
  • Here's another 3d with this gr8 software

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    S
    i m looking at the link provided by dylan .. thanks
  • Sketchup + piranesi + photoshop

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    K
    Amazing as always! I also have never scene any of your interiors- truely amazing work!
  • 3rd Podium render contest

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    N
    and Happy holidays too. +++ EDIT+++ fixed the double post - Juju
  • My Renderings in KT2008 Echo

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    Vray and MentalRay are also, under normal circumstances and use, 'biased'. But I do not expect them to result in lower quality than other more popular 'unbiased' engines. In fact, Mray and Vray are so popular in the industry because of their amazing speed and quality... kinda why I like them and KT too. 'Unbiased' does not mean 'better' it means 'unbiased'. In fact, Giannis (developer of Kerkythea) stated @unknownuser said: here's a small lesson about unbiased rendering: Unbiased rendering was first introduced back in 1986. Yes! It was not introduced by a commercial renderer. Just marketed nicely (but this is just my opinion). Writing an unbiased renderer is simpler than writing a biased one! Yes! Developing a path tracer or even Kelemen's MLT is easier than writing photon mapping. There are many more unbiased renderers that you can think off! Virtually all ray tracers can turn to unbiased rendering relatively easily. Sunflow for example can operate in path tracing mode. Overall! I see users reproducing the same information found in commercial leaflets but never digging a bit more in theory or.. history! Wink best regards. The idea of a 'biased' render is that it makes some assumptions, and tries to give you what it thinks you want... it's, you know, biased... in a good way. The idea of an 'un-biased' render is that it calculates bounces of light until they stop boucing... so if you have bad materials, this will 'bias' an 'unbiased' render engine in a bad way... but with a 'biased' render like KT's PM+FG it will be more 'forgiving'... especially with the higher quality presets. This is because Giannis and the team have put a lot of work in getting them to give a less-render-experienced user quick and easy presets. The presets are not, of course, meant to be a silver bullet, but they are meant for you to load and learn from. Nor are the lower or medium settings meant for client presentation (though I do it all the time because, as Dave pointed out, they don't know or probably even care about the difference because KT's PM+FG is an amazing machine). BiPT and MLT and MLT/BiPT and PTP are meant for a scene with less direct light... MLT cranks very well on scenes lit completely by indirect light... but of course, so does PM+FG.. and with the right tonemapping, well... it's great...(Vray and Mray, as far as I can tell, have the right tonemapping, etc. already built in and transparent... KT is working on this...) BiPT handles caustics (like sparkles onto a wall from an adjacent water surface) well, depending on the light source, in my experience, and PTP is much faster with exteriors lit with only sun and sky... so each have their advantages. You can't expect to learn a sophisticated program like this in a day or even a year. You can get great results in a day, and better in a year... but I still learn new things all the time. that's part of the fun. May want to read more at comparison thread between many engines...
  • Living-Dining area(SU-Vue6)

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    F
    Well, Jackson, I've never attempted an interior in Vue (well, almost never) - so you're the boss when it comes to those! I would say you still need to increase your AA even more... IMHO... did you try the 'optimized' button? Plus, a scene with reflections of spatial edges, and reflections of reflections of spatial edges would be a good challenge for Vue's AA capabilities. btw - Tom, very good images, for Vue interiors - I'm impressed, but wouldn't attempt it myself. I only use Vue if I need animated water, sky, and vegetation... otherwise for still it's KT all the way. I can get interiors or exteriors finished and ready for the client (after my Su model is done) in as little as 30mins. I Wouldn't attempt an interior from Vue in that time frame. But Jackson could probably do it!
  • WIP - Church Interior

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    Fletch, I don't mind sending you the model or the xml file. I didn't change any of the carpet settings when I rendered this one. I thought if I didn't change it, it would just be flat and not do what it continues to do. Let me know how you want me to send it to you. Thanks a lot! Here is another I let render last night Fletch. [image: 6X0H_Prelim5forforum.jpg]
  • New Hallway WIP

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    S
    Agreed. I am actually working on that now. I will be adding HRDI for the lighting set up and a background image as well. Scott
  • Boats at Sunset

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    GaieusG
    Such a "fake" sun would probably need to be so far (thus so big) that it would be hard to give enough light to it. If it is closer, the reflections on the water would reveal the trick for ithey wouldn't start in the infinity. If very badly needed, you can add something like that in PS I guess (I can in Corel Photopaint and it's an old release...)
  • Luxwood Deck

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    A
    Hi Modelhead, Love that one to. Alan
  • Vue'ing waterfalls

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    GaieusG
    @unknownuser said: Check this out. It goes with this post. http://www.etereaestudios.com/docs_html/fallingwater_htm/fallingwater_index.htm No, the link is (should be) OK - just see the red label at the bottom of the page here: http://www.etereaestudios.com/docs_html/fallingwater_htm/fallingwater_movie_index.htm Unfortunately I missed it also when it was mentioned in the Corner Bar. Maybe it us who were using up the bandwith when it was posted here...
  • First try with kt+su

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    N
    Thank you for the positive comments! Daniel, no its not my house did it for a client who wanted a bay window. [xanex]
  • Mark-Anthony

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    boofredlayB
    Man I hope they have a good drainage plan for that building. Especially in Georgia. Nice work.
  • Some of my work...

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    A
    Hi Kris, Great stuff. Alan
  • Steve Jobs' shower

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    S
    Hehe ....nice Chris , nice indeed
  • Crazy Garage Idea...

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    tinanneT
    I don't get it? It must be a guy thing....
  • WIP: Hellfire spaceship

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    A
    very nice, why dont you offer your spaceship to the Infinity game? They are needing some more cool ships like this one. http://www.fl-tw.com/Infinity/index.php [AcesHigh]
  • Farm on winter :)

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    Ivica ValjakI
    Thanks Ross,again I have to mention that your style that on my images acct like a snow did half of work here.
  • Quick render with Kerkythea...

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    jenujacobJ
    grass in KT discussed here! http://www.kerkythea.net/phpBB2/viewtopic.php?t=1549
  • DWC tech and beyond...

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    T
    James...you crack me up (should I be charging for the peepshow :`) I can't post the file 'cause it was a freebee on some entourage image site, and I really can't remember which one...really...honest. But some searching should hook you up. Best, Tom. (I will admit, since I teased you, I use her as a scale reference building growies I think for your same reasons for liking her. I made her 5'-6" for my eye height and can then put the horizon on the top of her head for reference...that's my story and I'm stickin' with it!)
  • Just for fun

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    H
    Model from sketchup, about 1 hour, with 3/4 of the time spent on reference searching for the aliens! Got sidetracked a lot because you come across all types of old school gaming things, brought back alot of good memories Imported in Vue as separate objects and created 4 layers of eco-systems with aliens. Most of the time spent on trying out different camera angles and lighting. Final render took a few hours (Vue is a bit slooooow) After that the framing and title (font was 'Friday the 13th' I think, found somewhere on the web) I could post the separate aliens in the component section if someone wants to use them?

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