⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • [Preview] Wrap-R Video #5 - Quad Support

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    iichiversiiI
    Done (y)
  • Rebar Length

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    @maku1980 said: hi how do I get curved length of rebar and quantity through sketchup? If the rebar is modeled using Profile Builder 2 - the Quantifier can report the total (curved) length, volume, and even weight of the rebar. https://www.youtube.com/watch?v=Bjt6s42dT_I%26amp;list=PLHS7AnPxIwNBqOw-TNOFxIYjUu1uKmT0J%26amp;index=14 http://profilebuilder4sketchup.com
  • Insert Component by "Drawing"

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    sdmitchS
    @juju said: I would be interested, but to modify this (depending on how it functions, probably the component that has to be set up in a specific way) to be able to cut openings in cavity (or multi skin walls) and heal the wall between the various skins. Doing the healing manually is a real PITA. No this plugin isn't anything that sophisticated. It was initially designed to fit and align a component between two points. Have been working on a three point version with limited success. Yes it always depends on how the component definition is oriented relative to its axis and origin.
  • MSPhysics magyar topic

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    I
    Helló Gábor, kérdezhetsz, ha valami nem világos.
  • Open Concept w/ UI Preview - Key Binding Map/Mod

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    J
    I like the concept, especially being able to view a specific key with all it's modifiers is nice. Much easier to create "groups" of related shortcuts. For example, being able to see/set related Zoom functions to the z key and it's modifiers.
  • AmbientOcclusion for SketchUp released

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    F
    We just released a new version of AmbientOcclusion, you can get it here: http://www.ambientocclusion-sketchup.com This new version adds rendering directly inside the SketchUp viewport. https://www.youtube.com/v/Rst3-SoYAvA
  • Makefaces id?

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    Hi Tig Found file but no author information. Googled it and found that it was Smustard now trying to reload it
  • Purge folder?

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    Z
    thanks Rich, i bumped that thread also to see if i could get some info on it. Not really into writting Ruby and that's how it was set up on the original purge feature he built Thanks again!
  • Google Draco

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    N
    This looks amazing. Compression ratio is crazy.
  • CL3VER & Sketchfab

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    pilouP
    Was free in the past, now some expansive for hobbyist!
  • Renderissue in Kerkythea

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    pbacotP
    look up light leaks in Kerkythea. Try this: @unknownuser said: ""light-leak" is common issue with photon mapping, no matter of render engine. There are means in KT to fight against it, but generally modelling walls as solid should help. Shooting more photons and enabling secondary final gathering should help too. Usually the light-leak problem is specific to a particular scene, so there is no one good solution to it..." Also you might experiment with taking your scene further. Are you going to have windows and sunlight? the problem could be partly fixed anyway with some lighting in the scene.
  • /Twinmotion/ Paint your SketchUp terrain with vegetation

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    @solo said: Welcome to Sketchucation I saw your stand at Boot Camp and Base Camp, crazy that you were positioned right next to Lumion. Can you please also show the workflow from Sketchup to Twinmotion, I'd like to see the point cloud creation, export part. Thanks. Alas, apparently she/he cannot. That is a pity.
  • SketchUCation Extension 3.0.5 Installation Problems

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    TIGT
    Thanks for the feedback. and your confirmation that the latest update fixes the various and recent issues...
  • Outdated signature

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    TIGT
    The newer versions of SketchUp have an Extension Loading Policy [under Preferences]. If it is set to 'Unrestricted' then any extension or plugin [in the user's Plugins folder] can load as SketchUp starts. Other settings will only load 'signed' extensions, or prompt for 'approval'. Since v2016 extension authors can get their code 'signed' by Trimble. This is of limited comfort, since poor things can be easily approved... Since there are hundreds of extensions, then you might appreciate that it takes time for their authors to get them re-signed by Trimble [let alone fix any coding changes that the version update might demand !]. Just by it reporting as unsigned or having an outdated signature, is not necessarily a cause of concern... Provided that got the file from a reputable source - e.g. EWH, PluginStore, Smustard, or an author's own site...
  • [REQ] reveal solver

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    jujuJ
    @driven said: have you tried Face Cutter? facecutter simply cuts through all the faces, it doesn't create the reveal returns (in terms of construction methodology) nor does it create the lintel and sill. @pbacot said: My lintels and sills always come with the door component, so I don't quite understand original post. Really? I only know of Window+ that does the sill for you with the window, but not in terms of construction methodology though. What is it that you don't understand? [image: NluC_01.JPG]
  • Sketchfab Uploader Error

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    alexschreyerA
    Yes, re-uploading would be good. It's on my to-do list but I am not sure when I will get to it.
  • Ruby file loading problem

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    H
    Hello TIG I installed from your link and it works fine... Thank you
  • [Plugin] Very Simple Hand Railing

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    J
    Hey good job so far on these extensions - you're off to a good start. However, please read up on using namespace modules to protect your methods from over-writing or being over-written by other same-named methods from other extensions (yes, it has happened.) Read this to start: http://www.thomthom.net/thoughts/2013/02/sketchup-plugin-checklist/ Dan has put together a much more comprehensive collection of links: http://forums.sketchup.com/t/ruby-learning-resources-wikilists/22861
  • Unicorn, standalone renderer at ABX in Boston November, 15

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    pilouP
    http://youtu.be/YlCQcwxTRfc?list=PLuzXmzWDJs5DtoNdg3rSR-rRPnVcGr25L Physics-based - all computations regarding lights, whether natural or artificial, as well as all materials, their definitions and properties, are not emulations or simulations but designed as algorithms based on the real and natural world. For example, artificial lights use IES standards and Lumens as units; the Sun's setting depend on time, day, geographic and environmental conditions such as types o cloud or fog; cast shadows are not set as "soft" or "hard" but are produced according to actual lighting conditions; materials behave as expected according specific properties and types of finishes... Real-time - depending on the hardware (required an nVidia GPU with a minimum of 500 CUDA cores) and on the complexity of the model, the software responds interactively - the user suffers no wait-time or latency allowing to make design decisions regarding lights and materials on the fly, moreover what you see is always what you get, meaning that the quality of the output depends on user... Hardware scalable: the more and the better the GPUs, the faster results. Unicorn is the only application in the market, so far, that use a local rendering mode or can handle a remote server, render-farm, with four or more video cards... Finally, Unicorn is a rendering compositing tool: it supports the import of up to 45 different file-formats: simply drag and drop into Unicorn a file from Revit, SketchUp, MoI/Rhino, Maya, Blender, or, etc. The user can edit in the native 3D modeling application any of the models and simply re-import it; Unicorn retains the material settings already assigned to the original geometry thus updating the composition, again, in real-time...
  • FlightPath successor?

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    pilouP
    Future Animator by Fredo will have that or simulate it!

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