ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
  • Sketchup and Blender

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    sicksickisckS
    http://sketchup2blender.com/
  • Moving all components to origin

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    I feel ashamed, making a button is over my head. However, just pasting the script in to the command line, works. Import does bring the files in. The script doesn't place the imported DAEs into the model. It just loads them into the memory. I can see them in my component menu but not in the moles. (during manual placement - I got to click to place the DAE in. With the script -there is no click to place it.) How to do?
  • MSPhysics in Sket6chup 2017

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    Yes, you're correct, the collision geometry covers up the hole, as MSPhysics generates convex collision for all linked faces. You can fix this by subdiving the group even into more convex sub-groups, like in the image below: [image: tHe6_TableSawCarriagetestV1.png] For more accurate convex subdivision, you can use Convexify by fredo6. But then, either way, your model will endup with multiple geometries, ruining the view. What you can do about it is have another, hidden layer, calling it "MSPhysics Collision", where all the convex subdivisions will be stored. Then have the original, non-subdivided versions of the groups be visible and set to MSPhysics->State->Ignore, so they don't interact with MSPhysics simulation. Here is how it should be: Table Saw Carriage test V1.0.skp You can enable the "MSPhysics Collision" layer to see the collision used for simulation.
  • [LumenRT] Re-exporting Sketchup model

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    Does it keep all of your entourage in the live cube? I have a model that I need to make some edits too, but I am afraid I will lose all the effort I already put in.
  • Plugin lines to profiles

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    pilouP
    @unknownuser said: thx, but I found that one only making round tubes, not square ones I need for my windows. Didier Bur Lines to tubes Plugin make also square tube! Just change number segments' section! So Precision = 4! And if you want Toblerone's boxes enter Precision = 3! [image: EBKg_GIF_tube.gif]
  • [Plugin] Window Maker

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    What is your problem - can you provide a sketchup model.
  • Vray vs. Shaderlight ?

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    hi! i need a help please. İn sketchup i just wondering. İs it possible to get a proper render while using photomatch.i mean ,after i match a model on to the photo by photomatch i tried to render it and the photo which is behind the sceen is disappear
  • Good Alternative for Rendering Software/Plugin?

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    pilouP
    Why not try the very funny and easy and free Real Time Render Simlab Composer Light ? (maxi 1920 * 1080) Import directly Skp format but also any 3D format ! https://www.youtube.com/watch?v=DFlKDBQpYOc
  • [Tuto] Export Artlantis to Twinmotion

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    @solo said: I'm getting a 404 error with that link. Hi, I've just fixed the link. Don't know why it didn't work. It should be good now!
  • MSPhyics in SketchUp 2016 - Camera clipping and zoom problem

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    This occurs because some groups are falling down, far away from the camera. If you unhide all groups and layers, and then play simulation, you will notice some objects falling infinitely down. You may set their state to ignore or static, so they don't interact with the simulation. Then you can hide them back if desired. If you want them movable, then simply add a huge static ground below so that the falling objects don't fall down beyond it. Also enabling Continuous Collision mode for all objects in Simulation tab may help in preventing objects from falling through each other in case they do so.
  • [Preview] Wrap-R Video #5 - Quad Support

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    iichiversiiI
    Done (y)
  • Rebar Length

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    @maku1980 said: hi how do I get curved length of rebar and quantity through sketchup? If the rebar is modeled using Profile Builder 2 - the Quantifier can report the total (curved) length, volume, and even weight of the rebar. https://www.youtube.com/watch?v=Bjt6s42dT_I%26amp;list=PLHS7AnPxIwNBqOw-TNOFxIYjUu1uKmT0J%26amp;index=14 http://profilebuilder4sketchup.com
  • Insert Component by "Drawing"

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    sdmitchS
    @juju said: I would be interested, but to modify this (depending on how it functions, probably the component that has to be set up in a specific way) to be able to cut openings in cavity (or multi skin walls) and heal the wall between the various skins. Doing the healing manually is a real PITA. No this plugin isn't anything that sophisticated. It was initially designed to fit and align a component between two points. Have been working on a three point version with limited success. Yes it always depends on how the component definition is oriented relative to its axis and origin.
  • MSPhysics magyar topic

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    Helló Gábor, kérdezhetsz, ha valami nem világos.
  • Open Concept w/ UI Preview - Key Binding Map/Mod

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    I like the concept, especially being able to view a specific key with all it's modifiers is nice. Much easier to create "groups" of related shortcuts. For example, being able to see/set related Zoom functions to the z key and it's modifiers.
  • AmbientOcclusion for SketchUp released

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    We just released a new version of AmbientOcclusion, you can get it here: http://www.ambientocclusion-sketchup.com This new version adds rendering directly inside the SketchUp viewport. https://www.youtube.com/v/Rst3-SoYAvA
  • Makefaces id?

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    Hi Tig Found file but no author information. Googled it and found that it was Smustard now trying to reload it
  • Purge folder?

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    thanks Rich, i bumped that thread also to see if i could get some info on it. Not really into writting Ruby and that's how it was set up on the original purge feature he built Thanks again!
  • Google Draco

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    This looks amazing. Compression ratio is crazy.
  • CL3VER & Sketchfab

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    pilouP
    Was free in the past, now some expansive for hobbyist!

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