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    [Preview] Wrap-R Video #2

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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      Here's an update to where Wrap-R is at....

      Direct .skp import/export.

      Full SketchUp control scheme in Wrap-r (e.g. Middle Mouse Rotate, M to move, S to scale, Q to rotate etc..)

      UV Layout export to .svg for external texture painting support.

      UV shell flipping, pinning and unpinning

      Enjoy the weekend!

      Download the free D'oh Book for SketchUp πŸ“–

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      • massimoM Offline
        massimo Moderator
        last edited by

        Rich, what are the big differences between this and the OBJ export/import feature of SketchUV plugin?

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          SketchUV still means the user needs to learn an familiar environment to unwrap.

          Wrap-R will be using the same controls, shortcuts and behaviour as SU.

          Plus SketchUV doesn't unwrap. It maps by projection methods. Or it exports to OBJ where you then unwrap.

          Users want a solution that behaves like SU and does things simpler.

          Anyone that already is quite comfortable in a 3rd partly UV tool won't see much benefit. Anyone who can't quite get to grips why 3rd party tools do things different than SU will get benefits.

          Horses for courses.

          Download the free D'oh Book for SketchUp πŸ“–

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          • F Offline
            faust07
            last edited by

            πŸ‘ that's the right way for us SU users! πŸ‘

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            • massimoM Offline
              massimo Moderator
              last edited by

              Ok, I see. Thanks.

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              • PixeroP Offline
                Pixero
                last edited by

                Looking good! πŸ‘
                Now I've started drooling again...

                Will the shortcuts be the same as the user have set them to inside SU?
                I don't use the standard keys.

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  Shortcuts can be changed.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • FrederikF Offline
                    Frederik
                    last edited by

                    This looks better and better...!! πŸ‘

                    And this awesome plugin is expected to be ready for release by...?!?

                    Excuse my ignorance, but that unwrapped texture map with the "funny" shapes, will it become available for use in applications like Allegorithmic - or is the purpose that user only need a normal square texture map to make amendments to the texture...?!?

                    I.e. how will I be able to add dirt to a map and know exactly where it will be on my model...?

                    Cheers
                    Kim Frederik

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                    • pilouP Offline
                      pilou
                      last edited by

                      A tricky teasing! πŸ˜„
                      With a frenzied music ! πŸ’š

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • JQLJ Offline
                        JQL
                        last edited by

                        Yup... this is great!

                        ETA?

                        www.casca.pt
                        Visit us on facebook!

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                        • JQLJ Offline
                          JQL
                          last edited by

                          @frederik said:

                          This looks better and better...!! πŸ‘

                          And this awesome plugin is expected to be ready for release by...?!?

                          Excuse my ignorance, but that unwrapped texture map with the "funny" shapes, will it become available for use in applications like Allegorithmic - or is the purpose that user only need a normal square texture map to make amendments to the texture...?!?

                          I.e. how will I be able to add dirt to a map and know exactly where it will be on my model...?

                          Kim,

                          Once you have an unwrapped model, the rest is taken care of in Substance procedurally.

                          If you'll be using substance you'll have no problem with that.

                          Problem will be there only for people that Unwrap, paint their textures manually on an editor, and then change their models and have to reunwrap them. I don't know if there will be a way to make a model conform to the previous texture...

                          Blender does this. You move a vertex and it doesn't change the unwrapping, the texture fits to the triangle/quad no matter what happens to it. I don't know if this will be possible in SU, hence I keep asking for it.

                          www.casca.pt
                          Visit us on facebook!

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                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            @fred

                            wrapr.gif

                            You can export your unwrap to svg and do whatever you want in your image editor.

                            If you export the model to .obj from Wrap-R you can then go to Substance Painter...

                            Image 2.png

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • JQLJ Offline
                              JQL
                              last edited by

                              @rich o brien said:

                              If you export the model to .obj from Wrap-R you can then go to Substance Painter...

                              Then you simply create a material based on the textures exported from painter/designer.

                              In your case you can, of course, use Thea Converter and apply those materials directly in SU with the help of T4SU or thrupaint.

                              www.casca.pt
                              Visit us on facebook!

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                              • JQLJ Offline
                                JQL
                                last edited by

                                @jql said:

                                @rich o brien said:

                                If you export the model to .obj from Wrap-R you can then go to Substance Painter...

                                Then you simply create a material based on the textures exported from painter/designer.

                                In your case you can, of course, use Thea Converter and apply those materials directly in SU with the help of T4SU or thrupaint.

                                @Rich,

                                Will we also be able to import textures directly into unwrapper or will we have to work with SU textures?

                                www.casca.pt
                                Visit us on facebook!

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                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  @rich o brien said:

                                  You can export your unwrap to svg and do whatever you want in your image editor.

                                  If you export the model to .obj from Wrap-R you can then go to Substance Painter...

                                  This is EXCELLENT...!!! πŸ’š

                                  Thanks, Rich...!

                                  And also thanks for your comments, JoΓ£o... πŸ‘

                                  Cheers
                                  Kim Frederik

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                                  • Rich O BrienR Online
                                    Rich O Brien Moderator
                                    last edited by

                                    @jql

                                    world is your oyster once you have a uv map.

                                    without one you can't bake normals, ao etc...

                                    texture import is vital but not from the outset. main purpose is to get this out as a minimum viable product and then let the users dictate it's dev.

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      This is so exciting, I cannot wait to try this.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • JQLJ Offline
                                        JQL
                                        last edited by

                                        @rich o brien said:

                                        @jql

                                        world is your oyster once you have a uv map.

                                        without one you can't bake normals, ao etc...

                                        texture import is vital but not from the outset. main purpose is to get this out as a minimum viable product and then let the users dictate it's dev.

                                        You're absolutelly right!

                                        Also, my concerns are really not aiming at my current workflow as I'm using substance and as you say the only thing I need is an UV map and doing it with sketchup tools.

                                        Basically, I need only what you have right now!

                                        But I just cannot help pestering you, it's a way to feel involved already. Will it also be easy to select some edges and rotate them or edit them somehow so they get absolutelly vertical or horizontal?

                                        That would help a lot in some architectural workflows and I cannot do it with blender (I know it's pbcac... don't shove that on me! πŸ˜„)

                                        www.casca.pt
                                        Visit us on facebook!

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                                        • cmeedC Offline
                                          cmeed
                                          last edited by

                                          looks amazing....
                                          c

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                                          • Rich O BrienR Online
                                            Rich O Brien Moderator
                                            last edited by

                                            @unknownuser said:

                                            "Will it also be easy to select some edges and rotate them or edit them somehow so they get absolutely vertical or horizontal?

                                            Will it?

                                            It can do it already πŸ˜‰

                                            Align to top,bottom, left and right. Pin points too. And Relax.

                                            Download the free D'oh Book for SketchUp πŸ“–

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