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  • Photo match - Bird's eye view

    sketchup
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    @hornoxx said: like Dave said - it's not easy. I gave it a try and got it closer to the photo template - One tip is: the longer you make your adjustment lines, the more accurate you can adjust photomatch I'll give it a try, I have a good amount of photo material I can use, thank sou much for helping!
  • Components not saving

    sketchup
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    J
    The worktop and backboard are already in place in my van The idea was to make cabinets, but make every panel/ piece an individual component to be able to extract to a cutting guide later on. I'm going to study the video and probably start again. Thanks for the help.
  • Models from 3dsky

    sketchup
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    @rv1974 said: Install 3ds max rrial. Open max file Convert vray/corona materials to standard ones Export to fbx Convert fbx to skp WITH textures Do you advice to convert all the models from 3dsky in this way? I would like to learn a way before i pay for the models.
  • Need help 'grouping issue'

    sketchup
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    D
    @l i am said: [attachment=0:1d268sfa]<!-- ia0 -->Copy 1.png<!-- ia0 -->[/attachment:1d268sfa]Hope this is what you meant thanx Liam I think yours is another way to make it easy!!
  • Flowify Doesn't Work! Help!

    sketchup
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    TIGT
    Using layers to hide 'raw' geometry doesn't separate it from the still-visible geometry. SketchUp is not CAD. ALL SketchUp geometry should ALWAYS be assigned to Layer0 [which should almost always be the current layer]. Always make 'containers' - groups/component-instances - of your bits of related geometry, and assign layers to those. Then use those layers to control visibility... I repeat: layers do not separate geometry, they simply 'hide' it when 'off'.
  • How can I flatten curved sheet objects in model

    sketchup
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    pilouP
    Maybe Vertex Tools can "Flat" something no ? http://www.youtube.com/watch?v=yoMyjEzHn7U
  • Section plane not showing what should be

    sketchup
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    @techdave02 said: Is the plane inside a group/component?? No. As you can see the 2nd floor rooms are cut in sketchup but cant see them on v-ray only part of the door . About the whites colors i figure the problem. But these floors and the grass part i didnt.
  • Image Transparency

    sketchup
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    L
    Inviting you to show your result if you wish to, I am curious
  • Tapered Curves

    sketchup
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    L
    Ok thanks! That worked!
  • Little help?

    sketchup
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    Oh! I exploded both shapes and got the missing faces - thanks to you both!
  • Cant match the floors in my model

    sketchup
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    L
    If I read correctly you have not drawn them accurately. They will never align as drawn.
  • Intersect with model is not responding

    sketchup
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    @unknownuser said: i attached you the file can you look at this ? Sorry I can't open your 2018 file.
  • Intresect with model making problems

    sketchup
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    S
    Please see your other post on the same subject.
  • Painting Backside of Face?

    sketchup
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    R
    Have a look here... http://sketchucation.com/forums/viewtopic.php?p=264134#p264134
  • Strange Character in dimensions

    sketchup
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    Expanding on what Dave wrote: SketchUp displays lengths according to the units you have set in the model info window. If your choice does not have enough precision to present a particular length perfectly, SketchUp displays the closest value allowed by your choice and prefixes it with "~" to let you know that the value shown is an approximation of the true value. It is important to realize this is an aspect of presenting values on the GUI, it does not mean the value isn't stored correctly inside SketchUp. Also, it is a one-way street: you can't enter a "~" prefix when you type a value. For example, if you set units to decimal meters with 0.0 precision, the value 0.123m can't be fully displayed even if that is the exact length of the entity in the SketchUp model. It will be "~ 0.1m" even though SketchUp internally has the correct 0.123m value. Similarly, if you set fractional inches with 1/2 inch precision, 3/8 inch will display as "~ 1/2" because that's the closest value that can be displayed.
  • Border function in jointpushpull plugin by fredo6

    sketchup
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    J
    omg silly me. thankyou so much
  • Smooth contour lines plugin

    sketchup
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    pbacotP
    Excellent suggestions. I have to look into that use of Curvizard. Road depends on the terrain and the extent. Why not build the road if you want it flat? You can push pull a projection down to the terrain then give the road the grade that you want. Keep it separate from the terrain Reshape a copy of the existing terrain (new terrain) for fill and cut around the road. Sometimes I project the road on a copy of the terrain with sandbox Drape. I don't like to cut up the terrain with Drape directly. Makes a mess. Depends on what you are starting with in terms of topo and what your end use is (e.g. how accurate). Sometimes a simple drape is enough to indicate a road for the views you are making. Sometimes you are working out a design for an actual road.
  • Help me intersect right PLEASE

    sketchup
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    BoxB
    Looks like you have intersected from the context of the roof which has put the geometry of the walls there. As you don't need it it can be removed. Your walls are raw geometry and are reversed. So select them all and choose reverse faces, then select them all and choose, Intersect with Model. Then remove the excess geometry. I've also assigned the Roof group to the h roof layer so it can be turned on and off. Follow along in the gif. [image: QQ8v_Intersecthouse.gif]
  • Rotating text

    sketchup
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    D
    I found a simple way to rotate "text". Use a dimension instead, then edit the dimension text. However, the dim lines may be a problem.
  • Place a shape on a curved shape

    sketchup
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    S
    ok, thank you for your file. I have understand.I succeed to use flowify with your example. I was trying to place directly my pattern on the half cylinder, that's why it didn't work. Thanks for all

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