⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Changing to a plain view

    sketchup
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    G
    Sorry for the late reply Gaieus, but you sloved my problem. Thanks Heaps mate, Geoff
  • Frreescale

    sketchup
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    GaieusG
    Hi Ronald, In the first post of this topic you can find the plugin as an attachment. Read the post carefully as there's another "background" script you need to install as well.
  • 3d files

    sketchup
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    pilouP
    Launch Google Sketchup Menu File /Import...3ds
  • Waves type floor

    sketchup
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    Chris FullmerC
    Hey Nagaraju, I'm not sure what you mean by that. Do you have some images that shwo what your thinking of?
  • My pier project

    sketchup
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    Rich O BrienR
    Hi, I had look at your plans but i found it hard to understand as it is difficult view it with excel. But i made a very simplistic version so you can play around with it yourself to get the final product that you need. Pier.skp I'm sure there's is someone beavering away on it at the moment and will upload a better version soon enough. But to help out a little hope you view this and play around with it rgds, Rich
  • Supersample factor

    sketchup
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    R
    Cool, glad to hear yo got everything working.
  • Where can I find 3d models for free

    sketchup
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    R
    try these: http://www.cadyou.com/ http://sketchup.google.com/3dwarehouse/
  • Problems with texturing a model

    sketchup
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    GaieusG
    OK, I see the problem. For others also to understand; if you want to import an image to texture existing faces, in the import browser window, select "Import as texture" instead of "Import as image".
  • Texture size

    sketchup
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    GaieusG
    Thanks, Dylan. I wasn't sure. Before SU 7 had this "improvement" and we used to be able to handle 1024 pixel images only, there was a "registry hack" to access 2028 pixel images but it was Windows only. Good to know it works on Macs now, too!
  • Is there a way to edit UV's in SketchUp?

    sketchup
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    R
    Well you can change the position of the texture and stretch it a bit, but not proper UVing. to do the moving/stretching thing: right click on a single face with applied texture->texture->position then click the little handles on the texture.
  • Sketchup to 3ds max export plugin pls

    sketchup
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    GaieusG
    SketchUp (Pro) already has a 3ds exporter built in. With the free version, you can have different workarounds like exporting to kmz and then (in a 3rd party app like the free Blender for instance) convert the kimz into something else etc...
  • Snap

    sketchup
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    takesh hT
    Right after SU is started, I cannot snap my cursor to anything but after a while it is fine again. I guess all resources are used to get SU on its feet and cannot do much of anything else? I cannot properly navigate complex models right after I start SU either (it's locked).
  • Removing corner marks?

    sketchup
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    G
    Thanks!
  • Transitions in a pool

    sketchup
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    C
    ok i didn't know that we could have hidden edges, but for tiny bits, it is strange because I had green markers for placing my line that means that I am at an end point... Good advices for me that mean that I need to be rigorous. So I m going to check all tiny bits
  • Ship hull modeling

    sketchup
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    D
    Tutorial here: http://forums.sketchucation.com/viewtopic.php?f=18&t=9652 If you use the Search, you will find a few other useful threads.
  • Car tutorial

    sketchup
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    C
    I think I might have to accept that I haven't got the experience yet. Could I ask anyone to have a go? Thanks for your help Chris
  • SU Shadows

    sketchup
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    Al HartA
    @roger said: I am not sure how useful this post is, but I do think changing shadow color in a ruby should be dead easy for someone with even modest programming talent. After all for the shadow to have a color, that color has to be assigned somewhere in the code so isolating that piece of code and writing a dialog box to insert a new color definition is all that is required. Now I have probably revealed how much and how little I know about programming. I think the SketchUp programmers could alter the SketchUp C-code to create shaodows in a different color. The shadows are produced using a "trick" in OpenGL (a set of software n Windows and on the vidoe boards to produce 3D renderings of a model). OpenGL does not support sun (and shaadows) directly, but people have found a way to identify where the sun is not shining - basically by adding additional geometry to the model to extrude a "shadow volume" from each face to represent the places where that face would cast a shadow. Then the scene is re-rendered with the shadow volumes and the two results a merged to create the shadow effect. However, we Ruby programmers, can only do what the SketchUp programmers have opened up to us. For instance we cannot access and alter the dimension entity. We also cannot intercept and modify the code which processes the OpenGL interface. So, as far as I know, there is no easy way for us to alter the color of the shadows.
  • Dimension tool with diagonals

    sketchup
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    Jean LemireJ
    Hi Ashley, hi folks. See attached SU file for ideas. Dimensionning of diagonals.skp
  • [Question] Animation - walking people

    sketchup
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    R
    The simple answer is it can't be done in sketchup. If you want to do something like this youd be much better of looking at a proper animation package like 3ds max or maya.
  • Rendering in KT

    sketchup
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    R
    Take a copy of your file and delete about half of the components and see if KT still crashes. Also try running it on another more powerful system.

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