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    raduteo

    @raduteo

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    Latest posts made by raduteo

    • RE: Interiors Renders...Update

      I'm not normally interested in interiors but I gotta give credit where credit is due, these are probably the best interiors I've seen so far, congratulations to you and hopefully we will see more. What is the res you render at, 4k?

      posted in Gallery
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      raduteo
    • RE: Two new works.

      Actually no, with the current state of damage, and available support and tension, the roadway would pull up.

      posted in Gallery
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      raduteo
    • RE: Two new works.

      Good work, however, the bridge support cables would pull up this side of the roadway since there is no support there, assuming the other side is still somewhat attached.

      posted in Gallery
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      raduteo
    • RE: Render this: SSS

      Great idea, I was wondering how to achive realistic flesh using sss, what render engines are you guys using, V-ray I assume?

      posted in Gallery
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      raduteo
    • RE: Randomness

      Thanks. It's actually funny when posting on "professional" CG forums that in the "software used" list where you select the programs, SU or Hypershot are not present.

      posted in Gallery
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      raduteo
    • RE: Randomness

      Thank you all very much, the model was made in SU and rendered in Hypershot, but the magic is in the post processing.

      posted in Gallery
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      raduteo
    • RE: Randomness

      It's probably the most tasteful looking supercar currently out.
      Will post a sketch of this car as soon as I scan it.

      posted in Gallery
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      raduteo
    • RE: Randomness

      Thread renamed to something more appropriate.

      http://xadu.proqstudios.net/tempimg/722_11.jpg

      http://xadu.proqstudios.net/tempimg/722_22.jpg

      posted in Gallery
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      raduteo
    • RE: Randomness

      First one textured, it was an absolute pain, took me about 15-18 hours just to texture and I'm glad it's done. :]

      http://img264.imageshack.us/img264/729/841340031.jpg

      http://img264.imageshack.us/img264/6954/324237450.jpg

      And in a more "realistic" setting, the station is from GW, as always critics/comments are always welcome, ejoy!

      http://img264.imageshack.us/img264/1081/322746940.jpg

      posted in Gallery
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      raduteo
    • RE: Randomness

      @unknownuser said:

      V-Ray can read any size of diffuse bitmap, so there's no reason you can't load a huge bitmap into SU and although it will be downsampled to 2048 x 2048 in the SU viewport, V-Ray will render it at full resolution.

      I'm intrigued about the UV mapping, it may only be SU's in-built UV mapping tool which doesn't work properly with render plugins.

      I have no idea, I'm probably the least experienced guy when it comes to those things, so far I'm pleased I didn't run into any problems.

      @unknownuser said:

      Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe

      From a modelling standpoint any organic form is much harder to do than a locomotive for example, nevermind studying theropod anatomy and all the recent papers to have in the end a correct model, I'm sorry if I failed to deliver in your eyes. I don't quite understand the last part of your sentence.

      posted in Gallery
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      raduteo