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  • So where is the proper place to ask this question....

    sketchup
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    DanielD
    It's hard to determine an appropriate design without seeing the design of the rest of the room/house.
  • Moving multiple objects to center

    sketchup
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    G
    Thank you Oli. Problem solved by plugin.
  • Problem with shadows

    sketchup
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    grizzlerG
    @box said: In the shadows dialog box, un tic Display on ground. Perfect, thank you.
  • Newbie on sketchup

    sketchup
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    pilouP
    yes it's the 3D program who has the more speedy learning curve!
  • Large Tools horizontal

    sketchup
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    Dave RD
    There is a custom toolbar plugin that might work for you. Look under Jim Foltz in the Plugins directory.
  • Creating a Car..Some Panels will not become SOLID FORMS

    sketchup
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    TIGT
    Posting an image would help us help you... Any three lines drawn so that they connected at their ends will automatically form a triangular face, because their three shared vertices must always be 'coplanar'. But if you draw four separate lines that join at their vertices, then their four vertices might not be coplanar, and then no face can form. This can be resolved by drawings a 'diagonal' line to form two triangular faces from those four edges - because the two sets of three vertices must again be coplanar and thereby support a triangular face. If you need 'rectangular' faces then use the rectangle tool to draw them - this guarantees that the the face forms. This also works for circles or polygon faces. OR you can draw edges snapping to the same larger face [perhaps within a group] so that the result is a loop that will 'face'. If a edge needs by a face is erased the face vanishes, it can be remade by redrawing the edge. If a face is selected and then deleted, then provided that all of its edges remain it can usually be recreated by drawing over one of those edges; some very complex outlines [especially those with inner-loops forming 'holes'] might not 'auto-face' on overdrawing an edge - in that case draw one or more diagonals to split the loop and get two or more faces added, these unwanted diagonal lines can be erased afterwards without compromising the integrity of the remade face. If you do not draw a full 'loop' of edges then no face will form, since an 'outer_loop' is needed to support any face, no matter how simple or complex its outline is...
  • Same Z for multiple components

    sketchup
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    IltisI
    Perfect! Thank you very much!
  • How to make an object solid?

    sketchup
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    ely862meE
    What do you mean by it doesn't stay closed ? Are you referring to the bottom car profile ? If yes, then you should zoom in in the back and near the wheel arches and you will see that the lines are not laid on the ground plane . Other advices, keep your curves with smaller segments because it will be easier to manage in the future . Also why haven't you tried to search the forum for some tutorials, there are a few. [image: 5365_CarSketchrev.jpg] CarSketch rev.skp
  • My rotating tool is overlapping over each other.

    sketchup
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    GaieusG
    It seems it's an integrated chipset which is not the best for SketchUp (you'd need a dedicated video card). Your only choice is to turn hardware acceleration completely off under Window > Preferences > OpenGL settings. SU will run slower this way (although your card would not support acceleration anyway) but "safer" from these display issues. Someone has already suggested checking this out above.
  • How to impress potential employer?

    sketchup
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    D
    Look up Ramit Sethi's blog - he has awesome advice for young people looking for a job.
  • Square as base and circle as top face

    sketchup
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    M
    Guess I'm just not an ALT kinda guy.
  • Screens for a screen porch.

    sketchup
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    K
    Great, Thanks.
  • Import DWG - Bug?

    sketchup
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    RedFoxyR
    I am having a same problem but none of the option seems working. Also neither version of .dwg file works and suddenly sketchup won't open ANY cad file, even those that used to be easily imported a while ago. Any ideas?
  • Re sizing

    sketchup
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    S
    Its Light-up. Product of Adam Billyard. Im a beginner compared to some of the stuff I see out there. Im just blown away and strive to be as good.
  • Transfer of 3d models from max to sketchup

    sketchup
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    GaieusG
    @tig said: Pro has an importer, but you will probably need to convert max files to 3ds in max ? ... AFAIK 3ds and fbx can still be imported in the free version (only dwg/dxf is limited to Pro). Maybe fbx would be a better choice in Max (I guess it can export in fbx) as it is a more advanced file format than the archaic 3ds.
  • SketchUp was unable to install the Extension

    sketchup
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    TIGT
    Chances are you do not have sufficient access-rights to add/change files/subfolders in your SketchUp Plugins folder... By default Windows will probably have limited you to have Read-only access, because the Plugins folder is within the 'Program Files' folder 'tree'... BUT you will need Read/Write [FULL] rights to add/change its files/folder... So... you need to find your Plugins folder's icon...*** Select it, right-click > context-menu > Properties > Security > Edit... Ensure everyone/every-group listed [of course including yourself] have FULL rights to that folder... You might have to have admin-rights to change this... Ensure that these FULL rights 'trickle-down' to all of its contained files/subfolders... Also check that the owner of the folder has similar rights, if not perhaps try changing its owner to be 'you' ? ***You are on a PC so depending on your OS your Plugins folder should be in C:/Program Files/../Sketchup../ But copy+paste+<enter> this code into the Ruby Console if you are not completely sure... Sketchup.find_support_file('Plugins') it'll return somethings like... C:/Program Files/Google/Google SketchUp 8/Plugins Other related SketchUp folders that you might want to write to from time to time... include Components, Materials and Styles... which should also have FULL permissions set...
  • Manifold Solid Problems for a Laser Cut Site Model

    sketchup
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    TIGT
    OK now the next issue... SketchUp can't cope with the creation of very tiny edges/facets. It's built to model 'buildings' and all of their related accompaniments - up and down from that - so objects <0.1mm or >1km will ofeten cause issues... I should have guessed from the '1 to 1250' If you are making 3mm slices though a small object some of them will probably fail because they are so tiny that SketchUp considers them to be non-existent because their starts and ends are so close together ! These issues occur in native tools as well as API based scripts... Try doing a native FollowMe on a tiny face around a small/tight bend - you'll get missed facets etc... In SketchUp you should usually model at 'full-size' which can avoid many of these issues... Later on scaling a larger object downwards will work - because tiny facets can exist BUT it's initially making them that is the issue... Here's my suggested fix... [Work on a copy of your SKP!] Let's say we'll scale this up x100 and retry... Draw a line 10mm long. Use the Tapemeasure tool and pick the two ends of the line in turn, the VCB should say '1'. Type 1000mm at the keyboard [i.e. x100 bigger]. You are prompted to rescale the model. Answer Yes. Zoom Extents to see what you have. Now your model is x100 bigger and far less likely to mess up when Sliced [or even when any native tool is used on tiny geometry!] Do the Slicing - making the spacings/slice thickness x100 more to account for the temporary rescaling of the model... When it's done you now use the Tapemeasure tool, picking on the same line... but this time you type in 10mm and scale it back down... The tiny facets will now remain - they can exist but it's making them that can prove difficult... Report back...
  • Differing scene timings

    sketchup
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    GaieusG
    Well, to be honest, I do not even model or render nowadays too much - but I have a pending job based in an EU bid and I would make the whole thing in Lumion3D. It has a completely different camera handling algorithm and though I often wish there were some tools to match SU scenes with Lumion scenes (which is not possible ATM) an animation (video) is much easier to make in Lumion than in SU (regarding smooth camera movements at least). Of course, the rendered output is completely different, too.
  • 45 degree angle on a trim board

    sketchup
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    pilouP
    From Jean's example Assuming you have 90° walls! Split Sausage by Tig! [image: xTdw_one_pass.jpg]
  • Creating a tree? Help please!

    sketchup
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    F
    Thanks for the advice and great looking trunk! I've got thrupaint but haven't learned how to use it....When I got Sketchup, I immediatly joined this forum, so you can see from my join date I am a Newbe with alot to learn, and there is SO MUCH! Mike

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