@rich o brien said:
What happens if you Flip QuadEdge? Does distortion resolve?
Do you mean the Flip Triangulation Tool?
@rich o brien said:
What happens if you Flip QuadEdge? Does distortion resolve?
Do you mean the Flip Triangulation Tool?
@ramonbastos said:
Hi! Im a newbie to SubD, can anyone tell me why this is happening? Thanks!
[attachment=1:2mg7f844]<!-- ia1 -->a01.png<!-- ia1 -->[/attachment:2mg7f844]
[attachment=3:2mg7f844]<!-- ia3 -->a02.png<!-- ia3 -->[/attachment:2mg7f844]
[attachment=2:2mg7f844]<!-- ia2 -->a03.png<!-- ia2 -->[/attachment:2mg7f844]
Same problem, although I'm not a newbie. Unfortunately, it does not work like in 3ds max. As I understand it, it is better to texturize after applying SUbD.
[attachment=0:2mg7f844]<!-- ia0 -->2023-03-08_160122.jpg<!-- ia0 -->[/attachment:2mg7f844]
@thomthom said:
I'm not sure what I'm looking at there...
I sounds like this is an issue that relate particularly to rizomUV. Though I can't really tell exactly what is going on. But I can verify that QFT exports OBJs in such a manner that the faces share vertices.
If you could find out more what is happening on the rizomUV side then I could look into whether there are some tweaks that can be done on the side of QFT.Perhaps, do you have a model where exported from another app into OBJ works fine for rizomUV - but doesn't work when exported from QFT?
You have done a good export to obj format, but it is not perfect, it needs some work...
https://youtu.be/MkuSQ3oERcg
Youtube Video
How to make only the axis of a component or a group rotate?
@hornoxx said:
Hi All - there is a stupid question from me, which reveals that I have not yet understood essential SubD functions
Once I have fiddled with the crease tools here and there, I often end up in a mess of values. Then I would often like to reset all these Crease values to "nothing" to start over again with my trial and error method. Is there a function within SubD that resets all these values?
Ctrl+A+Crease Tool
@vizan said:
Can you please tell me if there is a way to copy the attributes of one component to another component?
Здравствуйте! Спасибо, что ответили!!!)) Идея заключается в том, что-бы автоматически присваивать нужные атрибуты компонентам проекта. Хотелось бы свободно моделировать (в чем и прелесть SketchUp), применять булевые операции к деталям, и после этого назначать на них нужные атрибуты. Вчера попробовал плагин ThomThom - Component Replacer. Удивительно, он заменяет компоненты с атрибутами, но к сожалению, нет выбора "Копировать только атрибуты без геометрии".
https://drive.google.com/file/d/19Zz-Vmtaka__Q159ilW6-QQNyaaOMJu-/view?usp=sharing
vizan1983@gmail.com
Can you please tell me if there is a way to copy the attributes of one component to another component?
@cmoreink said:
I meant no disrespect to you Pixero but for the sake of the preferences let's have an option of switching between dark and light UI and that way everyone will be happy.
I would also like to have such an opportunity. It seems to me that this will only improve the attitude towards the program.
@panixia said:
Being that Italy is on lockdown...
This sunday I started this project just to have some fun.
There's still a long way to go. (both for corona and for the F2004)
This is cool, I will look forward to continuing!))
Why is there no such tool for moving and rotating in SketchUp?
The standard function is not always convenient, or not at all convenient ((
This example uses the Vertex Tool plug-in from Thomas Thomassen to show how easy it is to move and rotate without additional manipulations, not to look for keys on the keyboard, and not to suffer from unnecessary binding to other objects.
@pbacot said:
Beautiful work, Vivan. Does it take V-ray to show the subD edge overlay?
Of course not, the functionality of the SubD plugin allows you to do this without Vray, but with Vray effectively)) I am equal to the masters at http://www.3ddd.ru, and I want to represent SketchUp models at the same level.
https://3ddd.ru/3dmodels/show/vincent_contemporary_sofa
https://3ddd.ru/3dmodels/show/sofa_amsterdam_2_seater
https://3ddd.ru/3dmodels/show/thonet_520_chair_set
Here are my examples of using the SubD tool, in part or in full;)
@thomthom said:
This feels like a V-Ray bug to me. I'd expect soft edges also to not be rendered along with hidden edges.
Unfortunately it is, but it is not critical for me. Of course I wanted this feature to work correctly.
@thomthom said:
@vizan said:
I found a solution to this problem
The solution is making the edges not only soft+smooth, but also hidden?
Yes, here I showed how this can be done with the additional selection_edge and Curic Deep Select plugins https://www.youtube.com/watch?v=eBCDTTtv2Hc
@thomthom said:
@vizan said:
It would be great if the Subd plugin itself hid this dividing line, or there would be some sort of automatic way.
I'll logged it as something to look into. I just need to make sure it doesn't have any other unintended side-effects.
I found a solution to this problem
Youtube Video
@thomthom said:
@vizan said:
It would be great if the Subd plugin itself hid this dividing line, or there would be some sort of automatic way.
I'll logged it as something to look into. I just need to make sure it doesn't have any other unintended side-effects.
Thank you for your attention to this!
I noticed that the FredoCorner plugin does this automatically.
@box said:
This is more of a v-ray question, if V-ray doesn't have an option to render specific edges then you need to be a bit clever.
Render the shape then export the edges as a transparent background .png and combine the two.
Hera's a very simple example.
Thanks! This is a good idea)))
@cotty said:
You can use this tool with no visible hidden geometry for it.
[attachment=4:3726vs77]<!-- ia4 -->quads.jpg<!-- ia4 -->[/attachment:3726vs77]
After the Subd plugin, my model looks like on a screenshot. But when rendering a polygon mesh in Vray, I see triangles. I noticed that if the dividing line of the square is hidden, then it is not visible on the visualization.
It would be great if the Subd plugin itself hid this dividing line, or there would be some sort of automatic way.
@cotty said:
Hopefully the beginning of a looong and helpful topic...
How did you render with a square grid without triangles? It doesn’t work out for me((