Texture problem when using SubD
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Hi! Im a newbie to SubD, can anyone tell me why this is happening? Thanks!



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Here is a link https://youtu.be/LcgSLz6xPsQ to a tutorial texturing quadface surfaces in SketchUp. TutorialsUp is an excellent source for learning about SUbD. He has a whole playlist dedicated to Subdivision modelling. Fredo's Thru Paint provides lots of options for texturing different types of surfaces.
Are you using QuadFace tools? It's critical that you model in quads if you are intending on subdividing. In your example the lines you've placed inside the faces will confine the subdivision to the external edges. Maybe that's what you're after, but you might want to use Fredo Round Corner tool to achieve that. Without those lines the shape will become more organic.


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@ramonbastos said:
Hi! Im a newbie to SubD, can anyone tell me why this is happening? Thanks!
[attachment=1:2mg7f844]<!-- ia1 -->a01.png<!-- ia1 -->[/attachment:2mg7f844]
[attachment=3:2mg7f844]<!-- ia3 -->a02.png<!-- ia3 -->[/attachment:2mg7f844]
[attachment=2:2mg7f844]<!-- ia2 -->a03.png<!-- ia2 -->[/attachment:2mg7f844]
Same problem, although I'm not a newbie. Unfortunately, it does not work like in 3ds max. As I understand it, it is better to texturize after applying SUbD.
[attachment=0:2mg7f844]<!-- ia0 -->2023-03-08_160122.jpg<!-- ia0 -->[/attachment:2mg7f844]

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What happens if you Flip QuadEdge? Does distortion resolve?
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@rich o brien said:
What happens if you Flip QuadEdge? Does distortion resolve?
Do you mean the Flip Triangulation Tool?
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