Consider how the manufacturer produced the fence. Q: With what did they start?
A: A length of "wire," with a constant, repeated sine wave. This should be maintained in a 3D model. Keep all of the sinusoidal segments the same length.
Truly, the sine segments along the top of the fence will be curved, but they should be maintained at the same length. I can demonstrate this evening, when I have some modeling time.
This thread's definition is not to be debated and developed very much đ
I would just engage people with interesting test materials in their possession (and wanting to share) to communicate them to me in order that I add them into the shared folder..
Thank you Guys for your advices in this issue.
It appears also to me that the problem don't come from SU itself but that SU just reveals.
yes, in most cases 3D application will show you what kind of graphic adapter you have on board. that's some sort of ways to test your graphic adapter capabilities actually. especially when you are buying or upgrading your pc.
i can see that you are using ATI.
good luck with your problem solving, Simon.
It may be 3DCoat it the answer you seek -- you can sculpt freely (voxels) and retopologize easily so the the sculpted form will need the minimum amount of poly's to retain the desired form, which will help in getting it back into a Sketchup file at a reasonable size.
I've used ZBrush in the past to do this but topology can be a more painful issue in ZBrush.