I can't find out the plugin I had used !
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 Hi SCFers, 
 I would like recover the plugin I had used to make the random holes in the escalator!
 I have scanned all my (how many!) plug links without success.Re: the escalator itself had been made with 1001bit tools 
 
  
 Any Idea? *simon 
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 Would it be Random Delete ? 
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 The word "random" could be a clue? 
 I would be interested in a tool that "deteriorates" or "delapidates".
 And I am guessing perhaps something in Didier Bur's collection? I really don't know.EDIT: Well, dereeei done beat me to it  
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 hm... not sure if that is the plugin used. That plugin removed random entities in the current selection - the holes in this model seem to have been carved/cut out. 
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 Judging by the way your escalator looks, Simon, it must have been bomb.rb or something like that.  
 (sorry for the OT)
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 Doesn't bomb.rb just explode everything? 
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 It does, I was only joking. 
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 I know it doesn't matter here, but a spelling error occurred in my post above. The correct spelling is "dilapidate" of Latin origin having to do with scattering of stones.  
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 Hi guys, thanks for the help! 
 I follow the search but I still don't recover the plugin..I agree with ThomThom: @thomthom said: - the holes in this model seem to have been carved/cut out.
 It means also that I don't remember how it was working. 
 The picture is dated from 7 of January 2010: one year ago.... simon 
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 The output appear to have very fine curves - must be very small edges. ...I see it's rendered - is it not a texture with transparency mapping? 
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 @thomthom said: The output appear to have very fine curves - must be very small edges. ...I see it's rendered - is it not a texture with transparency mapping? Yes! yes! it is rendered, I was missing this  
 Rendered in Kerkythea.I have discovered in my Kerkythea pictures folder another try I had done.. I don't find the corresponding skp, but I have found the xml file !! 
 A quick try with voronoy procedural as Clip mapping: and
 Eureka, you where right!! Bravo thomthom     $$$$$\ SOLVED BY TMTM //££££££££ ++simon 
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 Is there a plugin that will do that without rendering? 
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 But now I want a plugin that eats my models  
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 I doubt that woodworkers would welcome such plugin  
 But I do like the idea.
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 Seems you can make the same with this "Random Selection" by TIG  
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 Hi Pilou, 
 Nice to see you after seems to me a long time.
 Wish you a Happy New Year   Hum! I just had made a little test with Tig's random select, and that confirms what I thought: we can't obtain the same result because even if we reveal the hidden geometry on a subdivided shape, we are going to deletes mainly triangles. 
 To obtain the same result we have to draw them by hand (seem's to me to be the only solution ) )Cheers, simon. 
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 There is not in the Selection Toys by Thomthom something like "extend an existing selection" ?... (not yet researched)  
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