@Krass Thanks for your interest. Which settings menu are you referring to? The one in Rayscaper.

@Krass Thanks for your interest. Which settings menu are you referring to? The one in Rayscaper.

Hey @Mike-Amos
Are you doing CPU or GPU rendering? When doing CPU rendering, Rayscaper can definitely eat away resources from the rest of the system.
While altering the ;finish of a material in Rayscaper Sketchup 'froze' again.
Do you mind sharing this scene, Mike? Adjusting a material can take time, but it should not freeze the entire application.
OK, something new, when reducing Rayscaper to adjust or check materials etc, NB that this can start Rayscaper on a new render. I always 'stop' the render before minimising Rayscaper. As the load is pretty high this can 'freeze' Sketchup..
Do you have a way to reproduce this? When there are no changes, there should be no render restart. That feels like a bug.
Cheers,
Thomas
Great renders @Mike-Amos - your interiors are getting better and better. You are getting the hang of this Rayscaper thing 
Modo itself is gone, or will be by the end of 2025 and sales are I think done now. I think they are going in another direction, production etc.
I completely missed this, but sad to hear 
Nice resource! I should ask if they want to make them available in Rayscaper.
@Rich-O-Brien There's a lovely seaside town called Sidney in BC, Canada. Maybe they referred to that? https://www.sidney.ca/
Very nice renders! Another set to help me showcase the software.
@Mike-Amos Very nice result! Do you mind if I share the render on X as a showcase?
Can you mail me the scene? I'm not clear where the second light source is supposed to be? It would be great if you could send me the image with a big circle on it where the missing light source goes.
Cheers,
Thomas
It's very cool, but I'm still very uneasy about it... Are we the last of the horse buggy makers?
The raw Sketchup vioew will demonstrate what I mean when I mention textures not making it into Rayscaper.
The SketchUp viewport has four coat hangers; in the Rayscaper viewport, there are six. Were these screenshots captured at the same time?
Which textures are you referring to? A user may configure a totally different look for a material in Rayscaper, so the one-to-one correspondence isn't always a given.
Cheers,
Thomas
Good results. It's hard to position a camera in those narrow spaces. Another idea might be to position the camera outside on the sides of the house and use the near clip plane in the camera to cut away the walls.
Great results, @Mike-Amos. Nice showcase of Rayscaper.
The oven in the staircase is unique, but I guess you have to put it somewhere in tiny homes.
The different results between CPU and GPU lighting are an outstanding bug. The CPU uses a different, more sophisticated light selection algorithm that's harder to implement on the GPU. As a result, the light looks different in some situations. It's on my TODO list.
Cheers,
Thomas
@L-i-am, those are Fantastic renders! The koi carps in the pond make it a lot better; the water looks fake in the first version. Does that place exist?
I hope you are doing okay health-wise!
Cheers,
Thomas