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    Recent Best Controversial
    • RE: Rayscaper New Releases

      @Mike-Amos

      Are you talking about the black splotches in the area I annotated below? They are not different textures, just artifacts.

      d87fb458-2587-43f0-808d-c56560088637-image.png

      Rich already mentioned it, but I think what's happening is that you still have a really noisy render, and then the denoiser will generate these black splotches. You can confirm that by disabling the denoiser and looking at the original image:

      d77632c7-6291-4f20-a26e-b6b2b32da2f3-image.png

      Rayscaper is a path tracer and needs to find a path to the light sources. In case it's challenging to find the light source (for example, because they are blocked or can only reach secondary light sources), you would see a lot of noise in the render. As Rich mentioned, Raysaper might be struggling with the glass in the windows and finding it hard to find good light paths to your HDRI image, which is providing the ambient light for your scene.

      Check that the windows are made of a glass material that has the transparent option checked. This will ensure that the rays that are looking for lights don't see the glass at all. It's as if you don't have any glass for light rays. Of course, you would still see the reflections in the glass when you look at it directly. It's the best of both worlds, although not physically correct.

      a48f70e6-e1af-40b2-9e6a-be22e1e2c341-image.png

      You can also increase the number of samples/px, which will increase the render time.

      a663ffdd-99c4-42ee-96cb-5a8dc5439243-image.png

      Let me know if this helps. I know it's a bit technical, so I'm happy to clarify.

      All the best,
      Thomas

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: My Architect ai.

      Thanks for sharing @Mike-Amos - It's a brave new world.

      I wonder how many users are ditching rendering solutions and are going for AI rendering. The results they show are great; I only wonder if it can consistently produce such good results.

      posted in Corner Bar
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      pixelcruncher
    • RE: Rayscaper New Releases

      @Krass said in Rayscaper New Releases:

      Hello, pixelcruncher,
      I wasn't aware of this new version and am very happy to return to Rayscaper for new renderings!

      Great to hear!

      Hello,

      Is there a way to rename the lights? I'm lost, I can't adjust the intensity of a new bulb because they are numbers and I have to activate or deactivate each light to locate them.... thank you

      The lights take the names of the light components. Maybe I can add the option to rename the lights in Rayscaper itself?

      I renamed the light sphere component and that's not the right solution, it disabled them all. And now I can't add any more light spheres, only the spotlights work...

      This feels like a bug, do you have a way to reproduce this?

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper New Releases

      @nickchun Thanks for the kind words! That made my day!

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper New Releases

      Hey @sashapepperspray

      it does not Support SketchUp material inheritance anymore. Faces, or objects that have the default material painted on them, but the group that they are in have a material, show up as unpainted (with the default material).

      Okay, that's a bug. It should inherit the material of its parent component or group.

      the rendered images have a watermark on the bottom, even though I have a license (and I doublechecked that it is connected)

      Also a regression, this was reported by other users as well. I will make an update ASAP.

      [as a side note, any idea when you will connect the sketchup pbr materials to the rayscaper material properties, so that I don't need to set up metalness, roughness, etc, twice?]

      This is definitely on my list. I don't want to commit to a hard date.

      Regards,
      Thomas

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Old Model Architectural.

      That looks like a bug in Rayscaper! Can you send me the SketchUp file and all the textures? That would be a great help.

      posted in WIP
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      pixelcruncher
    • RE: Underground Carpark

      I can concur, the denoising element alters quite drastically, the resulting image. I noticed the HQ option is gone but frankly the denoising selection moves things on lighting wise too.

      I figured there was not much value in making it explicitly configurable. If there are issues, I can bring the setting back, but I wanted to simplify things.

      Something that did not change is how some mats are missed, either in import or render. Thbere are three glasses of 'apple' juice on the breakfast bar, one is rendered correctly while the other two are incomplete despite this item being a component, or perhaps, because of it? Lights I have not looked into just yet.

      Do you mind sharing the scene? Or if you have a simplified version that has the same behavior? Then I can have a look.

      I see that you have a watermark. Is that because you haven't activated your license? Or does it always appear for you?

      posted in WIP
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      pixelcruncher
    • RE: Underground Carpark

      On the older builds it felt like the denoiser was running after each resolve. Now you can render, pause, check the denoise, turn it off and resume rendering again. Itโ€™s noticeably faster.

      Denoise runs on the CPU, so that's a bit slower. In the builds before this one, once the denoiser kicked in, you couldn't disable it anymore without restarting the render. Now you can actually enable/disable denoise on the fly. For those who don't know how to do that, it's this here:

      image.png

      posted in WIP
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      pixelcruncher
    • RE: Underground Carpark

      Very cool render! Love the atmosphere.

      Is this global illumination or approx. global illumination? How long did it cook?

      posted in WIP
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      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper users!

      Another release with some bug fixes. Thanks for reporting all those bugs!

      Rayscaper 0.9.64 Beta is available in the SketchUcation store. As
      always, I recommend upgrading to the latest version.

      What Changed?

      • Fix weird artifacts in the interactive render viewport.
      • Fix the upside-down images when saving.
      • Add transmission support for the PBR material. This makes it possible to create glass or liquid materials with the PBR material.
      • Fix a regression when renaming light components. Rayscaper lights should now correctly use the name of their SketchUp light component again.
      • Fix glass rendering, when multiple glass surfaces overlapped, Rayscaper would render them too dark.
      • Fix the render timer in the viewport. It will stop counting when the render is paused or finished.

      Help Me Build the Community ๐Ÿ‘

      If you like Rayscaper, please share your renders (final or work-in-progress, it doesnโ€™t matter)! This is motivating
      and helps me showcase its capabilities to new users.

      Follow me on Twitter.

      Happy Rendering!

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rework of 12 year old model.

      @rv1974 I'm not sure if you are trolling or not... love to see some of yours.

      @Gus-R I always love your renders! They demonstrate outstanding craftsmanship and skill. Don't let them grind you down.

      posted in Gallery
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      pixelcruncher
    • RE: RAYSCAPER WINDOWS

      Hey mgash,

      What version of Rayscaper did you download? We only support SketchUp 2025 since version 0.9.44 and higher. [1]

      Regards,
      Thomas

      [1] Refer to https://rayscaper.com/faq/installation/#method-2-via-the-sketchup-extension-manager on how to check your version number.

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Modelling a tramway

      @jo-ke Stunning results! True craftsmanship.

      posted in Gallery
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      pixelcruncher
    • RE: Rayscaper New Releases

      The next release is coming soon. I was working on a lot of internal stuff in the engine. In the future, I plan to do more frequent releases, as they give me a tighter feedback cycle and make the process less lonely.

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper New Releases

      To clarify, Rayscaper is commercial software. A license costs $99 or $74.99 for SketchUcation users.

      You can use Rayscaper for free, but then it has a watermark over the render. I removed the limitation on rendering size, as I didn't want to spend my energy on crippling the experience in the free version. I still want you to have a great experience, even with the free version, in the hope that that can convince you to support the work and buy a license (which you both did, so thanks for that!). And if you don't want to buy the license, that's cool too.

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: House Practice

      @tuna1957

      I'm developing an affordable alternative for Twilight: https://sketchucation.com/plugin/2677-rayscaper. I'd love to hear your thoughts if you've tried it yet. Even if you think it sucks, it's valuable input for me on how to improve.

      Cheers,
      Thomas

      posted in Gallery
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      pixelcruncher
    • RE: Many projects

      @L-i-am said in Many projects:

      I especially like the B&W bathroom, looks like a photo

      I think the B&W room bathroom is a photo.

      posted in Gallery
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      pixelcruncher
    • RE: Rayscaper render.

      Despite the gremlins, nice render. Working on chasing down the gremlins.

      posted in WIP
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      pixelcruncher
    • RE: Rayscaper New Releases

      Back from a holiday, but whatever Rich says makes sense ๐Ÿ™‚

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Alfa Romeo 4C Renders HQ.

      Hey Mike, great to see you picking up Rayscaper again! Beautiful car, and great render!

      posted in Gallery
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      pixelcruncher
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