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    Recent Best Controversial
    • RE: Rayscaper Alpha Version Available

      @majid said:

      After a while installed the latest version and a, wondering how may I copy the same material texture to the normal map? any copy/apst or drag/drop option?

      You can drag and drop the same image multiple times from a file browser. But you are pointing out a good worklow improvement here, you should be able to at least right-click and copy/paste. I will put it on the list, and expect it in one of the upcoming releases.

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Playing arround with Sketchup diffusion

      @jo-ke said:

      overlay in photoshop:
      -sketchtup
      -skectchupdiffusion
      -rayscaper

      nice result

      Really nice! (I’m sorry, I accidentally downvoted, the buttons are too small for my thick thumbs).

      posted in Gallery
      P
      pixelcruncher
    • RE: Rayscaper Alpha - load error

      @helciopugliese said:

      I am also having the same problem, it says "it cannot load such file". I have the license and the Sketchucation tools all set.

      How that can be solved?

      Thank

      Do you mind attaching the entire error message or sending me a PM?

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Rayscaper New Releases

      Rayscaper 0.9.2

      You can get the latest for Rayscaper, Windows, version 0.9.2 Beta in the SketchUcation plugin store.

      Changes since the last build:

      • Improve global UV editing. We will load the transformation of the first image texture in the global UV editor instead of using default values. This speeds up the UV editing workflow.
      • Support inference locking for the Rayscaper light tools:
        • Holding down shift locks the current inferred direction, if any.
        • Pressing down the arrow keys locks to an axis direction.
      • Fix the black spotlight using CPU rendering when configuring the falloff as zero.

      Happy Rendering!
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Rayscaper New Releases

      Rayscaper 0.9.1

      You can get the latest for Rayscaper, Windows, version 0.9.1 Beta in the SketchUcation plugin store.

      Changes since the last build:

      • Add support for SketchUp colorized textures.
      • Display the SketchUp icon in the user interface when textures use images embedded in the skp file.
      • Rename the Rayscaper menu item "Preferences..." to "Settings..."

      Happy Rendering!
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • Rayscaper New Releases

      Hey folks,

      I'm creating this thread to group all Rayscaper releases. When a new release of Rayscaper is available, we will append it to this thread. This way, all the information about Rayscaper releases stays together.

      The latest build is always available on SketchUcation: here.

      You can use Rayscaper without a license, with limitations. You can buy a license here on SketchUcation ($74.99 for SU premium users, $99 for non-premium users).


      Quick Tips

      • If this is your first time installing Rayscaper, have a look at our installation instructions.
      • If you installed Rayscaper before, have a look at our upgrade guide.
      • We also have a quick start guide with a free demo scene.
      • The documentation is here. Documentation is a work in progress.

      Reach Out

      When you get stuck, have questions, give some feedback or just want to say hi. Don't hesitate to create a post in this forum (Extensions & Applications Discussions) or send me a private message. We have a documentation section on finding help.

      Happy Rendering!
      Thomas

      posted in Extensions & Applications Discussions rayscaper render
      P
      pixelcruncher
    • RE: Playing arround with Sketchup diffusion

      It's very cool to see the interplay of accurate rendering and stable diffusion. Are you already using this technique for client renders, or is it just experimentation?

      Cheers,
      Thomas

      posted in Gallery
      P
      pixelcruncher
    • RE: Rayscaper is going Beta

      @ntxdave said:

      @pixelcruncher said:

      @ntxdave said:

      Since I have SU 2020, any idea of when I might be able to use Rayscaper?

      I know you have been waiting for a while now. I plan to take on that work when I prepare Rayscaper for SketchUp 2024. This is a very similar change to what is required to support SU2020. I can't give you a definitive date but I hope that it's not too long out.

      Cheers,
      Thomas

      Just curious, what do you, or anyone else, know about SketchUp 2024? Is it going to be released soon (and where have you heard. Anything about it)?

      I don't know anything except that SketchUp 2024 has a different Ruby version, and that I have to work to make Rayscaper compatible. Rich pointed that out to me (and maybe by spilling the beans here, Trimble is dispatching their ninja squad to silence him 😄).

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Edit_transform not available in the C-API?

      @dan rathbun said:

      The C API is mainly written to act upon files.
      There is only some limited things you can do with "live" models.
      Currently, the C API cannot be used to modify the active model.


      You can get the active edit path via: SUModelGetActivePath()
      ... and from it the transform via: SUInstancePathGetTransform()

      Thanks, Dan, for the information! I solved it in my code by having a ModelObserver, implementing onActivePathChanged, and passing it to my C-extension code.

      Even though you cannot modify the active model, you still need to know the edit transformation for some cases. If a user opens a model to edit, if you query the instance transformation, it will be a world-coordinate transformation instead of a transformation relative to the parent. My C code assumes transformations relative to the parent, so I must calculate that using the edit transformation. You probably already knew this, but I'm putting it here for posterity.

      Cheers,
      Thomas

      posted in Developers' Forum
      P
      pixelcruncher
    • RE: Rayscaper is going Beta

      @ntxdave said:

      Since I have SU 2020, any idea of when I might be able to use Rayscaper?

      I know you have been waiting for a while now. I plan to take on that work when I prepare Rayscaper for SketchUp 2024. This is a very similar change to what is required to support SU2020. I can't give you a definitive date but I hope that it's not too long out.

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: [LATEST] Rayscaper 0.8.12 Alpha

      @pixelcruncher said:

      Hey folks,

      You can get the test build for Rayscaper, Windows, version 0.8.12 Alpha here.

      Remember this is alpha software. Have a look here to see what that means.

      Yes, we skipped the 0.8.11 and went straight to 0.8.12. There are a lot of bug fixes and improvements in this new release, so it's highly recommended to upgrade.

      Changes since the last build:

      • Fix a crash when plugging a procedural texture in the texture environment. The texture environment does not support
        procedural textures, and with this release we prevent that configuration in the user interface.
      • Fix duplicate light creation, sometimes the same light would appear twice in Rayscaper.
      • Improve the material preview scene, courtesy of Rich O'Brien from SketchUcation.
      • Change the color for surfaces without a SketchUp material from an obnoxious cyan to a less obnoxious clay color.
      • Display an error to the user when they try to pick a material on a surface that has no material assigned.
      • Improve the render window icons, again courtesy of Rich O'Brien from SketchUcation.
      • Display GPU memory (a.k.a. VRAM) usage in the render status bar.
      • Don't trigger a pick when the user pans the render and releases the mouse button.
      • Add keyboard shortcuts.
      • Re-order the inputs of the Disney material, put more frequently used inputs first.
      • Fix the scaling of SketchUp textures. Rayscaper will now correctly apply the dimensions configured textures that are part of materials that are applied to objects.
      • Fix the loading of Rayscaper from directories with non-ASCII characters.

      Quick Tips

      • If this is your first time installing Rayscaper, have a look at our installation instructions.
      • If you installed Rayscaper before, have a look at our upgrade guide.
      • We also have a quick start guide with a free demo scene.
      • The documentation is here. Documentation is a work in progress.

      Reach Out

      When you get stuck, have questions, give some feedback or just want to say hi. Don't hesitate to create a post in this forum (Extensions & Applications Discussions) or send me a private message. We have a documentation section on finding help.

      Happy Rendering!
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • [LATEST] Rayscaper 0.9.0 Beta

      Hey folks,

      You can get the latest for Rayscaper, Windows, version 0.9.0 Alpha here.

      Changes since the last build:

      • Fix the range for the Gaussian filter's falloff. It's not possible anymore to configure the falloff to zero, resulting in a black render.
      • Add an option to the Help menu to open the Rayscaper documentation in your default browser.
      • Add an option to the Help menu to open the Rayscaper Get Help page in your default browser.

      Unless you still have an alpha license, you need to purchase a Rayscaper license or use the free version. More details here. Thanks for supporting Rayscaper!


      Quick Tips

      • If this is your first time installing Rayscaper, have a look at our installation instructions.
      • If you installed Rayscaper before, have a look at our upgrade guide.
      • We also have a quick start guide with a free demo scene.
      • The documentation is here. Documentation is a work in progress.

      Reach Out

      When you get stuck, have questions, give some feedback or just want to say hi. Don't hesitate to create a post in this forum (Extensions & Applications Discussions) or send me a private message. We have a documentation section on finding help.

      Happy Rendering!
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • Rayscaper is going Beta

      Hey folks!

      I am super proud to announce that Rayscaper is going Beta today! After almost nine months of development, Rayscaper is graduating to beta status. We built enough features to make it valuable for most creators and squashed so many bugs that it's stable enough for daily use.

      The current release, Rayscaper 0.9.0, will be the first Beta, and we will continue squashing bugs, improving things, and building new features to set out to do what we promised in our roadmap. So, you will continue seeing frequent releases.

      I want to thank all those brave users who helped test Rayscaper and provided valuable
      feedback. Please keep the bug reports and great feedback flowing. A special thank you to my friend Rich O'Brien. He has been there from the beginning, testing buggy releases and providing valuable feedback. His feedback was valuable in shaping Rayscaper into what it is today and what it will become.

      With this first beta release, Rayscaper provides enough value for users looking for an affordable rendering engine. Thus, I will start charging for Rayscaper. As a thank you to the early users, I will offer Rayscaper at a discount for the early adopters:

      • $74.99 one-time for SketchUcation premium members.
      • $99.99 one-time for non-premium members.

      Buy your license here on SketchUcation.
      This one-time offer is until Sunday, March 23, 23:59 UTC. After that, we will charge our regular prices, which are still affordable:

      • $149.99 one-time for SketchUcation premium members.
      • $199.99 one-time for non-premium members.

      When you buy a license, you will get:

      • All updates and patches for Rayscaper 1.0.
      • All additions to the Rayscaper 1.0 assets library.
      • One-year e-mail support.
      • Community support via the SketchUcation forums.

      If you have an alpha license, you can still use Rayscaper for free until the license expires. You can also use Rayscaper for free, with all features but with watermarked renders (free version limitations)).

      Thanks for supporting Rayscaper's future development!

      posted in Extensions & Applications Discussions rayscaper render
      P
      pixelcruncher
    • RE: Rayscaper Alpha Version Available

      @majid said:

      This would be a nic option and I am wondering if it is possible to keep the intensity the same but use bucket tool to change the color of some?
      I mean if it is applied "inside" the component, all instances change, if applied without opening the component it changes the color of that particular one...

      That’s a good idea Majid, I will put it in Rayscaper’s backlog.

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • Rayscaper - Configure the Camera Guide

      Hey folks,

      I made a quick guide for Rayscaper newbies on configuring the camera. It explains the camera basics, how to configure DOF, and how to use pixel filters. The video is also a small tribute to Twilight Render. They also use a toy scene in their DOF tutorial.

      Here is the corresponding documentation page: https://rayscaper.com/manual/cameras/


      Your feedback is much appreciated. I'm new to content creation, so please criticize away. Rayscaper is my vehicle to becoming a YouTube start 💚

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: [LATEST] Rayscaper 0.8.10 Alpha

      This release is outdated. The latest release is now 0.8.12 Alpha, and it's highly recommended to upgrade. The release notes for Rayscaper 0.8.12 are here.

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • [LATEST] Rayscaper 0.8.12 Alpha

      Hey folks,

      You can get the test build for Rayscaper, Windows, version 0.8.12 Alpha here.

      Remember this is alpha software. Have a look here to see what that means.

      Yes, we skipped the 0.8.11 and went straight to 0.8.12. There are a lot of bug fixes and improvements in this new release, so it's highly recommended to upgrade.

      Changes since the last build:

      • Fix a crash when plugging a procedural texture in the texture environment. The texture environment does not support
        procedural textures, and with this release we prevent that configuration in the user interface.
      • Fix duplicate light creation, sometimes the same light would appear twice in Rayscaper.
      • Improve the material preview scene, courtesy of Rich O'Brien from SketchUcation.
      • Change the color for surfaces without a SketchUp material from an obnoxious cyan to a less obnoxious clay color.
      • Display an error to the user when they try to pick a material on a surface that has no material assigned.
      • Improve the render window icons, again courtesy of Rich O'Brien from SketchUcation.
      • Display GPU memory (a.k.a. VRAM) usage in the render status bar.
      • Don't trigger a pick when the user pans the render and releases the mouse button.
      • Add keyboard shortcuts.
      • Re-order the inputs of the Disney material, put more frequently used inputs first.
      • Fix the scaling of SketchUp textures. Rayscaper will now correctly apply the dimensions configured textures that are part of materials that are applied to objects.
      • Fix the loading of Rayscaper from directories with non-ASCII characters.

      Quick Tips

      • If this is your first time installing Rayscaper, have a look at our installation instructions.
      • If you installed Rayscaper before, have a look at our upgrade guide.
      • We also have a quick start guide with a free demo scene.
      • The documentation is here. Documentation is a work in progress.

      Reach Out

      When you get stuck, have questions, give some feedback or just want to say hi. Don't hesitate to create a post in this forum (Extensions & Applications Discussions) or send me a private message. We have a documentation section on finding help.

      Happy Rendering!
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Rayscaper Alpha Version Available

      @sashapepperspray said:

      Is it possible to make that if I insert a light in a component, all instances of the component get a light added?

      Yes, improving the light component instances is planned for 1.0. As you already observed, lights don't work if they are part of a group or component.

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Rayscaper Alpha Version Available

      @jo-ke said:

      I used the default settings

      Do you mind mailing me the scene packed with the textures when you have time? You can pack the scene via the "Extensions > Rayscaper > Create Archive" menu. Can you also send me the log file? For some reason, it feels that the denoiser is not activated on your machine.

      I appreciate your help!

      Thanks,
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Rayscaper Alpha Version Available

      @jo-ke said:

      today I started a new test with rayscaper.

      finished render is still grainy and the texture at the picture on the wall messes up.

      That render looks very promising!

      There's a regression in the current release; textures are not automatically scaled when converted to Rayscaper. You can manually work around this by setting the scaling in Rayscaper.

      Rayscaper texture scaling.

      Assuming your texture scale in SketchUp is in millimeters, the formulate is: 1 / ((texture_scale_mm / 10) / 2.54 inc/cm). So for this example: 1 / ((1828.8 / 10) / 2.54) = (1 / 72) = 0.013888 = 0.014. So basically the reciprocal of the size in inches.

      Again, I will fix the option to sync this.

      For the grainy noise:

      1. How many samples/px have you configured?
      2. Are you using AI denoise? That should resolve most of the noise.

      Rayscaper render settings.

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
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