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    Recent Best Controversial
    • RE: Rayscaper New Releases

      Hey, Rayscaper users!

      Rayscaper 0.9.87 Beta is available. You can get it via:

      • The SketchUcation store.
      • Direct download: Rayscaper_Win_0.9.87_Beta.rbz.

      I recommend upgrading to the latest version.

      What Changed?

      • Add tri-planar mapping support for textures. Materials can now use tri-planar projection instead of UV mapping, which avoids stretched textures on surfaces without proper UVs.
      • Automatically apply tri-planar mapping to PolyHaven materials when the model has no UVs. Downloaded materials now look correct out of the box without manual texture coordinate setup.
      • Sort the material list alphabetically to match SketchUp's material panel ordering.
      • Fix the Asset Manager sometimes getting stuck in a loading state when switching between assets quickly.
      • Fix color space detection for opacity and roughness textures. These textures now render correctly when using automatic color space detection.
      • Fix environment power slider feeling awkward near zero. The slider now smoothly blends to zero instead of snapping discontinuously at the far left.

      Full release notes: rayscaper.com/manual/release-notes

      Help Me Build the Community πŸ‘

      If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users.

      Follow me on X.

      Happy Rendering!
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Alternatives to D5 Render - Poor Customer Service

      I'm biased, but Rayscaper? Curious to hear from an experienced user what the gaps are to get people like you hooked.

      IIRC, you were also experimenting with AI rendering. What are the gaps there for not making it a complete replacement for D5 render?

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Its been a while, dusting off Sketchup for fun

      Nice, a breakdown would be cool!

      posted in Gallery
      P
      pixelcruncher
    • RE: Rayscaper New Releases

      @NeilNovotny We don't support texture emission yet, but it's on our feature list. For now, you can follow the tip @krass posted.

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Ferrari F2004

      Nice! What tool did you use to create these renders?

      posted in Gallery
      P
      pixelcruncher
    • RE: Modelling a tramway

      Do they land ready to go out of the AI, or did you have to modify them? Also, what's the polygon count for these models?

      posted in Gallery
      P
      pixelcruncher
    • RE: ReRender AI

      Good stuff, I guess: https://rerenderai.com/ ? How much control did you have over the end result, and how much did it cost to create an end image?

      posted in Gallery
      P
      pixelcruncher
    • RE: Rayscaper New Releases

      @alattab

      You can download an installer here: https://rayscaper-releases.s3.amazonaws.com/SketchUp/Windows/Rayscaper_Win_0.9.85_Beta_Setup.exe - Can you try using the installer to see if it works better for you?

      Regards,
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Rayscaper New Releases

      @Alattab, I will have a look at this and maybe provide an installer. I'm not sure what happened here right now. Will get back to you.

      Thanks,
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Rayscaper New Releases

      @Krass These settings have no bearing on the animations that Rayscaper renders.

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Rayscaper New Releases

      @Krass Can you provide a screenshot of your HDRI path or the texture paths? The paths that Rayscaper couldn't find would have a danger triangle next to them. If you send me the logs then I could also have a look to see which paths aren't detected, hard to tell for me like this what went wrong.

      Thanks,
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Rayscaper New Releases

      @Alattab That sucks, I'm sorry about that.

      As a first step, can you try reinstalling the plugin and restarting SketchUp afterwards?

      If that doesn't work, can you send me the log files? https://www.rayscaper.com/getting-help/report-a-bug/#1-export-the-log-files - You can send them to thomas at rayscaper.com.

      Thanks,
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Poly Haven Scene.

      I didn't know they had this, but those scenes look really good!

      posted in WIP
      P
      pixelcruncher
    • RE: Rayscaper New Releases

      @Krass Yes, according to the docs, that should be the one.

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper users!

      Rayscaper 0.9.85 Beta is available. You can get it via:

      • The SketchUcation store.
      • Direct download: Rayscaper_Win_0.9.85_Beta.rbz.

      I recommend upgrading to the latest version.

      What Changed?

      • Add anisotropy support for metal materials. You can now create brushed metal effects by controlling the direction and amount of anisotropy in metallic surfaces.

      ed9db893-3f4f-446e-a689-2cd4a28047e8-image.png

      219f9f41-16ed-4b98-855f-5bb2115b6a78-image.png

      • Add sheen roughness control to PBR materials. This gives you finer control over fabric-like reflections on surfaces.

      47db5336-36df-44a2-8ea7-0d3bf20e296b-image.png

      • Add 'Reload All Materials from SketchUp' option to the Tools menu. This makes it easy to refresh all materials after making changes in SketchUp without restarting Rayscaper.

      • Add a Reset button to the material editor toolbar. Quickly restore a material to its default settings with a single click.

      5fa2e456-59ef-431e-b983-c6d8c37097b1-image.png

      • Improve PBR material editor with better-organized advanced settings using subgroup headers for easier navigation.

      edc7ce25-1a23-4cca-9731-a5e7e61fe172-image.png

      • Fix normal maps not automatically enabling when loading a normal map image.

      Help Me Build the Community πŸ‘

      If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users.

      Follow me on X.

      Happy Rendering!
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Rayscaper New Releases

      @Alattab I haven't found the time yet to do the water material. You will have to work around it by using a caustic pattern from the internet.

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Rayscaper New Releases

      96a04c4e-4268-49fd-81e5-8374bbc81a4e-image.png

      @Krass Wow, that's very impressive! Thanks for sharing, this made my weekend.

      I can't help you with Premiere Pro, but does it have temporal denoise? I wonder if that would help with the flicker caused by the noise.

      Do you mind if I share your video link around? This is great marketing for Rayscaper.

      Regards,
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Rayscaper New Releases

      @Alattab

      @pixelcruncher Is it now possible to display the materials of the sets if they are painted on the outside without the need to paint the surfaces on the inside?

      I'm not sure which bug you are referring to here. Painting materials on containers was already supported in Rayscaper before.

      Have liquids been added to the materials list and Specular maps? I would appreciate it if you could attach images of updated Apti elements.

      No, the liquid material and specular maps are not part of this release. Maybe, if you provide some examples of materials that are hard to recreate, I can help you identify workarounds.

      Regards,
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Rayscaper New Releases

      @Krass Make sure to share those stunning result!

      posted in Extensions & Applications Discussions
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      pixelcruncher
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