@Mike-Amos said:
IMHO, there is zero requirement to "Load assets" full stop. Perhaps instead, just have links to load what we need at the time. It gets in the way and for me has little in the way of voracity for the render in hand. Sorry, just my ten pence worth.
@Krass said:
I don't entirely agree, especially since the assets are only loaded as links... the thumbnails are loaded, unless I'm mistaken. It's very lightweight and convenient. On the contrary, I'd like to have a whole catalog of PBR materials like this one, without having to manually enter each map. The catalog is available, for example, at https://3dassets.one/?q=&license=any&sort=latest, but we're not going to ask Thomas to do that work again.
Furthermore, the size and presentation of the materials is rarely done this well in a rendering program. Just take a look at V-Ray.
This is only loading the thumbnails. Loading the actual assets, which can be several megabytes, is done on demand. I.e. why you drag & drop an asset on your scene.
Having the assets at your fingertips is one of the reasons people like Rayscaper so much, so I'm not dropping that.
https://3dassets.one/?q=&license=any&sort=latest, but we're not going to ask Thomas to do that work again.
Happy to support more asset providers, as long as they offer them as cc0. I don't have the funds to license assets to ship with Rayscaper.
Cheers,
Thomas