You can download an installer here: https://rayscaper-releases.s3.amazonaws.com/SketchUp/Windows/Rayscaper_Win_0.9.85_Beta_Setup.exe - Can you try using the installer to see if it works better for you?
Regards,
Thomas
You can download an installer here: https://rayscaper-releases.s3.amazonaws.com/SketchUp/Windows/Rayscaper_Win_0.9.85_Beta_Setup.exe - Can you try using the installer to see if it works better for you?
Regards,
Thomas
@Alattab, I will have a look at this and maybe provide an installer. I'm not sure what happened here right now. Will get back to you.
Thanks,
Thomas
@Krass These settings have no bearing on the animations that Rayscaper renders.
@Krass Can you provide a screenshot of your HDRI path or the texture paths? The paths that Rayscaper couldn't find would have a danger triangle next to them. If you send me the logs then I could also have a look to see which paths aren't detected, hard to tell for me like this what went wrong.
Thanks,
Thomas
@Alattab That sucks, I'm sorry about that.
As a first step, can you try reinstalling the plugin and restarting SketchUp afterwards?
If that doesn't work, can you send me the log files? https://www.rayscaper.com/getting-help/report-a-bug/#1-export-the-log-files - You can send them to thomas at rayscaper.com.
Thanks,
Thomas
I didn't know they had this, but those scenes look really good!
@Krass Yes, according to the docs, that should be the one.
Hey, Rayscaper users!
Rayscaper 0.9.85 Beta is available. You can get it via:
I recommend upgrading to the latest version.



Add 'Reload All Materials from SketchUp' option to the Tools menu. This makes it easy to refresh all materials after making changes in SketchUp without restarting Rayscaper.
Add a Reset button to the material editor toolbar. Quickly restore a material to its default settings with a single click.



If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users.
Follow me on X.
Happy Rendering!
Thomas
@Alattab I haven't found the time yet to do the water material. You will have to work around it by using a caustic pattern from the internet.

@Krass Wow, that's very impressive! Thanks for sharing, this made my weekend.
I can't help you with Premiere Pro, but does it have temporal denoise? I wonder if that would help with the flicker caused by the noise.
Do you mind if I share your video link around? This is great marketing for Rayscaper.
Regards,
Thomas
@pixelcruncher Is it now possible to display the materials of the sets if they are painted on the outside without the need to paint the surfaces on the inside?
I'm not sure which bug you are referring to here. Painting materials on containers was already supported in Rayscaper before.
Have liquids been added to the materials list and Specular maps? I would appreciate it if you could attach images of updated Apti elements.
No, the liquid material and specular maps are not part of this release. Maybe, if you provide some examples of materials that are hard to recreate, I can help you identify workarounds.
Regards,
Thomas
@Krass Make sure to share those stunning result!
Hey, Rayscaper users!
Rayscaper 0.9.84 Beta is available. You can get it via:
I recommend upgrading to the latest version.

If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users.
Follow me on X.
Happy Rendering!
Thomas

As an aside, to quickly edit multiple lights, you can select multiple ones with CTRL / SHIFT + click and edit their properties at the same time.
Regards,
Thomas
@Alattab Okay, that makes more sense. You want a backplate image to compose on? And the front would be to for example put your own logo and watermark on top of it?
@Alattab For someone still being in the learning phase, I'm already seeing some pretty impressive results 
And don't shy away from the feedback, love it! I take all the feedback seriously and try to add those as new features as I go.
I'd like contrast control added to the post-processing section
Noted.
I'd like contrast control added to the post-processing section, and full PBR properties added

additional materials like transparent liquids, bubbled, fizz, and airborne water.
A new water material is coming soon. And I will iterate on that to give more options.
@Alattab said in Rayscaper New Releases:
Just a suggestion: all PBR parameters should be available, in addition to an AO parameter that allows the user to add all PBR maps. Also, the ability to add FORE GROUND AND BACK GROUND should be added instead of using the environment image, and the ability to resize the environment image should also be included.
Which application is this?
AO parameter is on the list, but I haven't gotten around to it yet.
Also, the ability to add FORE GROUND AND BACK GROUND should be added instead of using the environment image, and
By background, you mean adding an image to the backplate, for example for compositing? And would you then save this image as part of the render, or not?
What is foreground? Do you have an example from other render software?
The ability to resize the environment image should also be included.
I'm not sure what that means. Do you mean a smaller / bigger resolution, or something else? The environment is wrapped as a "sphere" around your scene, so resizing will only impact the level of detail.
Thanks for the feedback!
Regards,
Thomas