@Krass Wow, that's jaw-dropping. Congratulations. Great work!

Posts
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RE: Rayscaper New Releases
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RE: Rayscaper New Releases
To clarify, updating the PolyHaven HDRI size will change the size of the textures after a restart:
I will not update the HDRI images/textures you are currently using in your scene. You can check the actual size here, but I should also display the HDRI size more prominently in the UI.
If you want to use the larger size, reapply the HDRI later.
I hope that clarifies things!
Regards,
Thomas -
RE: Rayscaper New Releases
@Krass, just as a sanity check, you are not changing the name right, and not the component definition name?
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RE: Rayscaper New Releases
Hey, Rayscaper users!
Another release!
Rayscaper 0.9.64 Beta is available in the SketchUcation store. As
always, I recommend upgrading to the latest version.What Changed?
- Fix weird artifacts in the interactive render viewport.
- Fix the upside-down images when saving.
- Add transmission support for the PBR material. This makes it possible to create glass or liquid materials with the PBR material.
- Fix a regression when renaming light components. Rayscaper lights should now correctly use the name of their SketchUp
light component again. - Fix glass rendering, when multiple glass surfaces overlapped, Rayscaper would render them too dark.
- Fix the render timer in the viewport. It will stop counting when the render is paused or finished.
Help Me Build the Community
If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
and helps me showcase its capabilities to new users.Follow me on Twitter.
Happy Rendering!
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RE: Rayscaper New Releases
@Krass Very cool, I didn't know about ComfyUI; I'm going to try that out. Thanks for sharing the workflow!
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RE: Rayscaper New Releases
@nickchun can you also mail me the file for which it keeps crashing? thomas@rayscaper.com.
Thanks!
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RE: Rayscaper New Releases
@nickchun, can you send me the log file immediately after it crashed? That would help me debug the issue. You can find the log file under C:\Users\YourUserName\AppData\Roaming\Rayscaper, the file is called SUEX_Rayscaper.log.
It should not crash because your PC is not beefy enough.
Thanks!
Thomas -
RE: Rayscaper New Releases
@Krass said in Rayscaper New Releases:
yes, but for now if I rename RS lights components, they all shut down
Sorry about that; I just noticed there's a bug here, and the renaming of lights is now broken. I already have a fix and will make a new release very soon.
Cheers,
Thomas -
RE: Rayscaper New Releases
@Krass - The only way right now is to rename the light component in SketchUp itself. I will add the option to name the lights in Rayscaper. And have something to multi-edit the lights. @Rich-O-Brien complained about this as well.
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RE: Kitchen/breakfast bar
Nice, the lighting is a lot better than the initial render. The glasses on the table are still missing some refraction.
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RE: Rayscaper New Releases
Do you have an example scene, or can you send me a screen capture? I can't reproduce it here, but maybe you have a different setup:
Thanks for your help!
Thomas -
RE: Rayscaper New Releases
@nickchun Great! I plan to fix that bug soon.
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RE: Rayscaper New Releases
@Krass said in Rayscaper New Releases:
I did the same. I am now on 0.9.62 and no problem
Not following @Krass - To which post was this a reply?
Cheers,
Thomas -
RE: Rayscaper New Releases
@nickchun Sorry about that!
Are the materials directly assigned to the faces, or are they assigned to the component/group? If you assign a material to a component/group, then they are not applied to the face. That's a regression reported by @sashapepperspray last week, but I haven't addressed it yet with this release.
Can you confirm that this is the problem, i.e., that the problem is fixed by directly assigning materials to the faces? You can use Fredo's Thrupaint to make it easier: https://sketchucation.com/plugin/2561-thrupaint.
If that doesn't help, there's something seriously botched in this release, and I will investigate further. Anybody else seeing this?
Thanks,
Thomas -
RE: Rayscaper New Releases
Hey, Rayscaper users!
A quick hotfix release. More good things are coming later, but this solves some immediate issues that users reported.
Rayscaper 0.9.62 Beta is available in the SketchUcation store. I recommend upgrading to the latest version.
What Changed?
- Make sure there's no watermark for licensed users.
- Fix the render time counter in the viewport.
- Fix a crash happening occasionally when updating geometry.
Help Me Build the Community
If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
and helps me showcase its capabilities to new users.Follow me on X.
Happy Rendering!
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RE: Rayscaper New Releases
Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time.
@Krass - I'm not sure if you've already noticed, but the denoiser is no longer destructive. You can disable/enable it in the viewport without having to restart the render. So you can actually check if the image looks good without having to go all the way to 35,000 samples/px:
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RE: Kitchen/breakfast bar
Hey Mike,
I hope you are doing well. That scene already looks a lot better-lit.
I'm not sure which material you are using, but you can control the roughness of the material:
Feel free to screenshot your material settings, which helps us understand your setup better.
Also, whatever @Rich-O-Brien says goes; he's the number one Rayscaper expert in the world. And I'm saying this without irony.
Regards,
Thomas -
RE: Rayscaper New Releases
@Krass Fantastic, a good showcase for Rayscaper!
I hope you don't mind, but I shared them on my X account.
Regards,
Thomas