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    ⚠️ Important | Libfredo 15.6a introduces important bugfixes for Fredo's Extensions Update
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    Recent Best Controversial
    • RE: Rayscaper New Releases

      Hey, Rayscaper users!

      Rayscaper 0.9.77 Beta is available. You can get it via:

      • The SketchUcation store.
      • Direct download: link.

      I recommend upgrading to the latest version.

      What Changed?

      • Add Bloom and Glare post-processing effects. Enhance your renders with cinematic quality.
      • Add visual feedback for render failures. A red "RENDER FAILED" text now appears when rendering encounters errors,
        making it immediately clear when something goes wrong.
      • GUI enhancements: Improved sliders and tooltips. Sliders now have dedicated input boxes for more precise control.
      • Fix texture environment image update. Loading a new HDRI would not restart the render.
      • Bugfix: Fix grayscale image display in ImGui. Grayscale images were showing as red due to improper handling of
        single-channel pixel formats.
      • Add procedural sky environment support. You can now create realistic sky environments directly in Rayscaper without
        needing HDRI images. Perfect for quick outdoor renders with physically-based sky and sun simulation.
      • Add SketchUp environment tracking support (SketchUp 2025 or higher). Rayscaper can now automatically track and sync
        with SketchUp's environment settings.
      • Add PBR material support for SketchUp 2025. SketchUp 2025's new PBR materials are now supported and will
        automatically convert to Rayscaper's material system with proper metallic, roughness, and normal map values. Note:
        Rayscaper does not support power/scale multipliers on image textures, so if your SketchUp PBR material uses a
        roughness or metallic texture with a scale value other than 1.0, that scaling will not be applied in Rayscaper.
      • Bring back archive creation. You can now export your complete scene, including all assets, to a zip archive for easy
        sharing and backup.
      • Separate max depth settings by path type. Advanced users can now configure maximum ray bounce depths separately for
        diffuse, glossy, and transmission paths for more control over render quality and performance.
      • Bugfix: Fix FloatImageTexture color space handling. Float textures (like roughness and metallic maps) now correctly
        use linear color space for accurate rendering.
      • Bugfix: Fix noise texture deserialization. Noise textures saved in previous versions now load correctly and don't
        crash Rayscaper. @sashapepperspray - This should fix the crash you saw opening your file.
      • Bugfix: Avoid duplicate SketchUp shadow light. The sun/shadow light from SketchUp will no longer appear twice in the
        scene.

      The following screenshot shows the user interface enhancements:
      577dc74b-33f3-4c7c-ad82-be03085d841e-image.png

      Render by @Rich-O-Brien using bloom & glare for more realism:
      c127535b-4ac3-4026-b46a-24e56e10ee53-image.png

      Help Me Build the Community πŸ‘

      If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities
      to new users.

      Follow me on https://x.com/rayscaper3d.

      Happy Rendering!
      Thomas

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Hot Rod

      Good stuff @Mike-Amos - Nice hot rod, and happy to hear you are having fun rendering. We'll get those bugs sorted.

      posted in WIP
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      pixelcruncher
    • RE: Sci-Fi Throne Room

      @tuna1957

      Would you be interested in rendering this model with Rayscaper (https://sketchucation.com/plugin/2677-rayscaper)?

      I'm trying to build something that appeals to the Twilight userbase. And having your feedback on what works and what doesn't would be awesome.

      edit: And of course, a superb render, well done!

      posted in Gallery
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      pixelcruncher
    • RE: Rayscaper New Releases

      @sashapepperspray Thanks for the scene! I can reproduce it, so that will help me fix it.

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper New Releases

      @sashapepperspray

      Thanks for the bug report.

      Do you mind sending me a file where the first issue happens (i.e., the faces without materials)?

      For the second issue, I can reproduce this with the temple model. I will have a look at it.

      Regards,
      Thomas

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Victorian Bookcase

      Hmm, I didn't get the 1st dibs joke πŸ™‚ But nice model for sure!

      posted in Woodworking
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      pixelcruncher
    • RE: Rayscaper New Releases

      Sorry Pixelcruncher, that's my faulty translation... I really want to highlight Rayscaper! I love the photorealistic quality of RS's path tracing. I meant the opposite in my post and I've corrected it.

      Phew πŸ˜“ I'm happy you like it!

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper New Releases

      @Krass

      Compared to D5 Render Plus and D5 Render AI Enhancement, it's very mediocre!

      What exactly is mediocre, or what are you missing? That helps me improve the software. Now I can only guess at what's mediocre compared to D5 render.

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: I thought I would share this good news

      Great news, on to better days, and keep up the good fight!

      posted in Corner Bar
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      pixelcruncher
    • RE: [Plugin][$] Brighter3D rendering plugin (ready for SketchUp 2026) version 4.7.0 released

      @Brighter3D said in [Plugin][$] Brighter3D rendering plugin (ready for SketchUp 2026) version 4.7.0 released:

      Thanks, man! Appreciate the propsβ€”yeah, I've been wrestling with this for 12 years now. Good to see a fellow pro!

      Jeez, now I feel very green! Congrats on sticking with it for 12 years. Rayscaper was first launched in February of 2024, so it's been around for almost two years. I should really get a beer with you; I might learn a lot. πŸ™‚

      posted in Plugins
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      pixelcruncher
    • RE: [Plugin][$] Brighter3D rendering plugin (ready for SketchUp 2026) version 4.7.0 released

      Good stuff, dude! Creating rendering plugins is hard, but I see you know your stuff.

      posted in Plugins
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      pixelcruncher
    • RE: Rayscaper New Releases

      @ntxdave Sounds good!

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper New Releases

      @ntxdave - In your test file, it had a ton of geometry generated in the model. If I tried to re-create your scene again, step-by-step I got this:

      dd712e8e-3743-4569-a781-6b9b75a44c68-image.png

      Can you try to just generate the grass on the plane, a first step and see if that works?

      As a sanity check, you are using Rayscaper 0.9.72?

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper New Releases

      @Krass I didn't modify the materials, just used them as they came from SketchUp. But it's possible ofcourse:

      forrest_alpha.png

      But maybe it's more intuitive to use the alpha channel from the color slot immediately if one exists?

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper New Releases

      And here are some teapots in the night πŸ™‚

      image.png

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper New Releases

      Here's a quick video on how to use Rayscaper with Skatter. Still trying to get better at making video content πŸ™‚

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper New Releases

      @ntxdave Sorry about that, this seems like a real bug. I will investigate!

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper New Releases

      @ntxdave Can you provide some context on what's now working?

      As soon as you have a Skatter composition, click generate, and the skattered items should appear in Rayscaper. I will create a demo video later. It would be great if you could provide a screenshot (or video) of what youare seeing. Just saying "it doesn't work" isn't providing me much to help you.

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper users!

      Rayscaper 0.9.72 Beta is available. You can get it via:

      • The SketchUcation store.
      • Direct download: link.

      I recommend upgrading to the latest version.

      What Changed?

      • Rayscaper now supports direct integration with the Skatter plugin. Render-only Skatter data can now be ingested directly from Skatter, bypassing the
        SketchUp viewport. This offloads complex instancing and geometry handling to Rayscaper, keeping SketchUp responsive and lightweight during rendering.
        Perfect for large vegetation or scattering setups β€” just hit render and let Rayscaper handle the heavy lifting. (@ntxdave Thanks for connecting me with the Skatter people).
      • Bugfix: push/pull geometry would not properly propagate to Rayscaper.
      • Fix Rayscaper for SketchUp 2024, caused by a breaking change in the SketchUp SDK. Note: Going forward, Rayscaper will only support the latest three
        SketchUp releases because now that it's for sure that the SDK is not backwards compatible, it's too much overhead for me to maintain more versions. The
        current version supports: SketchUp 2026, SketchUp 2025 & SketchUp 2024.
      • Make materials assigned to a SketchUp group or component instance work again. cc: @sashapepperspray

      Here's a screenshot of a simple forest I created using Skatter:

      de55a14a-48bb-471e-a4be-82d8a8ff48e6-image.png

      Help Me Build the Community πŸ‘

      If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities
      to new users.

      Follow me on https://x.com/rayscaper3d.

      Happy Rendering!
      Thomas

      posted in Extensions & Applications Discussions
      P
      pixelcruncher
    • RE: Game Assets

      That's a very cool axe!

      posted in WIP
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      pixelcruncher
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