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    Recent Best Controversial
    • RE: [Plugin] QuadFaceTools

      Hi!

      Do you know any trick to quickly inset a quad, like in the picture?

      The one on the right I did with Fredo's Offset on surface (Tools on surface) but as you can see, it didn't do good job.
      The one on the left I made manually but that takes time when I want to make more individual insets.


      jak zrobić Inset Quad.png

      posted in Plugins
      E
      Einstein
    • RE: [Plugin][$] Vertex Tools

      Hi!
      It seems that among Vertex Tools' shortcuts there's no one to call the general toolbar. There are only hotkeys for particular operations but I'd like to press V and activate the plugin toolbar. It would be cool to add such an option I think. Just a suggestion πŸ˜„

      posted in Plugins
      E
      Einstein
    • RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

      Hi!
      Are there chances of fixing the bug that a simple bevel cuts along the new faces in two?
      Cheers!


      bevel.png

      posted in Plugins
      E
      Einstein
    • RE: [Plugin] QuadFaceTools

      Hi!

      I'm thinking...
      If I export a model with quad topology using QuadFace Tools' OBJ Exporter and import it to Blender, it should theoretically import with quads retained. In fact, the mesh imports triangulated, as in the screenshot.
      Otherwise Blender wouldn't display diagonal edges.

      I inspected the topology in SketchUp with QuadFace Tools color analysis and I'm sure I exported quads. Am I doing something wrong? Did you guys try to move quads from SketchUp to Blender?


      blender tris.png

      posted in Plugins
      E
      Einstein
    • RE: [Plugin] QuadFaceTools

      Hi!
      I'm having trouble importing a model from Blender/ OBJ into SketchUp with retaining quadface topology. How should I proceed after importing an OBJ mesh? Should I select whole group and use "Blender to quads" button? Or shall I open the group, select raw geometry and then press the button? What should happen? Are the edges supposed to soften/ unsoften according to quad layout? Because in my model nothing happens (I attached .blend + OBJ file that I'm importing).
      I know a similar question was already asked in this thread but unofrtunately, the documentation from bitbucket.com is no longer there. Can I still find a full documentation on QuadFace Tools anywhere?


      cat_retopo.rar

      posted in Plugins
      E
      Einstein
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      I support your request, panixia. I would also buy this plugin with ability to read quad-based topology. Then we wouldn't probably need Transmutr, which is an expensive tool.

      There's a toolbar called AMS Soften Edges. I don't know if you know about it. It has a smart button "Reveal quadrants" that can sometimes be helpful. It finds quads automatically, though often not the way you wish.
      Here you can watch how it works:
      https://www.youtube.com/watch?v=JHc4ySzEhxs

      posted in Plugins
      E
      Einstein
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @samuel_t said:

      About remesher, you can try to reinstall your graphics card driver. Let me know if problem persists.
      Also, be sure to import FBX version of "Rudolf Chair" model since OBJ version is badly textured. πŸ˜‰

      OK, I managed to import FBX model properly textured πŸ˜„ Thank you for your help!

      You mean I should totally reinstall NVIDIA drivers? (I'm actually afraid to do it because NVIDIA does problems with driver installation. Plus I'm an amateur and don't want to mess up with my computer.) Or should I just reinstall one of MS Visual C++ Redistributables or some other package?

      posted in Plugins
      E
      Einstein
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @samuel_t said:

      @einstein said:

      @samuel_t said:

      @einstein said:

      [...]
      3. When I import a model with multiple textures, I can only select one texture file and that texture is applied.
      Sometimes I can but another time I cannot have all textures included. Some models may be badly textured but I'm almost sure that I tried importing the same chair as TutorialsUp did with success, while I didn't get both textures (only one).
      [...]

      Einstein, your issue has been fixed with 1.1.3 version of plugin. πŸ˜‰

      [attachment=1:213cpcm1]<!-- ia1 -->Rudolf Chair.jpg<!-- ia1 -->[/attachment:213cpcm1]

      Hi!
      Can you tell me how you imported this chair with both textures? I downloaded the latest version of your plugin and tried to import OBJ model. It asked me a few times for textures, I indicated one map (green leather), then the other (wood) but still it'll only be mapped with one of them.

      Hi!

      I specify a leather texture, nothing for plastic (because it's a color) and a wood texture then it's OK.

      @einstein said:

      What's more, I cannot remesh any model. Every time it splashes this error:

      https://sketchucation.com/forums/download/file.php?id=158502&t=1

      Try to follow these steps:

      1. Download opengl32.dll (Win64) from this direct link.
      2. Move downloaded opengl32.dll to this folder: C:\Users\DELL\AppData\Roaming\SketchUp\SketchUp 2018\SketchUp\Plugins\universal_importer\MeshLab\Win
      3. Reduce polygons with Universal Importer plugin.

      I pasted the library as you advised, relaunched SketchUp (maybe I should restart my PC) but still the same error pops up as I press the violet swan 😞

      How do you specify textures? If I pick them one by one during import, only one texture is put onto whole chair. Surely, I can manually repaint a part of it but it looks like no UV map is assigned. If I pick the other texture from "In Model" material palette, say leather, and paint the chair top, the texture has wrong scale and orientation.

      posted in Plugins
      E
      Einstein
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @samuel_t said:

      @einstein said:

      [...]
      3. When I import a model with multiple textures, I can only select one texture file and that texture is applied.
      Sometimes I can but another time I cannot have all textures included. Some models may be badly textured but I'm almost sure that I tried importing the same chair as TutorialsUp did with success, while I didn't get both textures (only one).
      [...]

      Einstein, your issue has been fixed with 1.1.3 version of plugin. πŸ˜‰

      [attachment=1:2pw66q0f]<!-- ia1 -->Rudolf Chair.jpg<!-- ia1 -->[/attachment:2pw66q0f]

      Hi!
      Can you tell me how you imported this chair with both textures? I downloaded the latest version of your plugin and tried to import OBJ model. It asked me a few times for textures, I indicated one map (green leather), then the other (wood) but still it'll only be mapped with one of them.

      What's more, I cannot remesh any model. Every time it splashes this error:


      polyreduction failed.png

      posted in Plugins
      E
      Einstein
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      Would it be possible to implement support for TGA format of textures? You can often download models textured with TGA files.

      posted in Plugins
      E
      Einstein
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      Hi, Samuel!

      I have reinstalled MS Visual C++ as you advised and now I can import stuff πŸ˜„ Thank you!

      Still a couple of things bother me a bit.

      1. The plugin always asks how big the imported model should be. It doesn't preserve its original size.

      2. I was thinking of remesher tool as one working on selection, which would be more comfortable than remeshing entire model, as it goes now.
        However, the remesher icon is beautiful! 10/10 for it πŸ˜„

      3. When I import a model with multiple textures, I can only select one texture file and that texture is applied.
        Sometimes I can but another time I cannot have all textures included. Some models may be badly textured but I'm almost sure that I tried importing the same chair as TutorialsUp did with success, while I didn't get both textures (only one). I'm attaching both OBJ and FBX version of the model.


      Rudolf Chair.rar

      posted in Plugins
      E
      Einstein
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @samuel_t said:

      @einstein said:

      Hi!

      I downloaded the latest update but I'm still getting the same bug with every file format. I cannot import any file to SketchUp 😞

      [...]

      Hi!

      Could you please upload your model (textures included) to a file hoster or here? So I could debug it.

      I'm attaching one of the models I was trying to import (it's a free model from TurboSquid). But I also tried to import a model that was posted earlier in this thread. None of them worked, even with v1.0.7 - the same bug report.

      If I don't want textures when it asks me about them, shall I just press "Cancel"?


      tree1_3ds.rar

      posted in Plugins
      E
      Einstein
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      Hi!

      I downloaded the latest update but I'm still getting the same bug with every file format. I cannot import any file to SketchUp 😞

      By the way, I think it would be cool to also have polygon reduction as standalone tool for meshes that already exist in SketchUp. Because we haven't had a decent free polyreducer in SketchUp so far. It's just a suggestion.

      Regards,
      MichaΕ‚


      bug.png

      posted in Plugins
      E
      Einstein
    • RE: Toggle all subdivisions on/off

      Looks I didn't learn your plugin well enough. Thank you.

      For sub-components elswhere in the model - maybe a unique component would be created then?

      posted in SUbD
      E
      Einstein
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      Thank you, for me it's a major release πŸ˜„

      posted in Plugins
      E
      Einstein
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      Thank you πŸ˜„

      posted in Plugins
      E
      Einstein
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

      posted in Plugins
      E
      Einstein
    • RE: Toggle all subdivisions on/off

      One to rule them all.


      lotrhoiat01_1_56d27463-9f11-476d-b554-34b4ee242e1b_1200x1200.jpg

      posted in SUbD
      E
      Einstein
    • Toggle all subdivisions on/off

      Hi!
      I have an idea for an upgrade: a button to toggle on/off all subdivisions in entire model with single click, so that you can quickly switch between display of lowpoly and hipoly model.
      It would also be great to support subdividing sub-instances. Say: a group contains several sub-groups. You click the parent group and the sub-groups all get subdivided then. But I guess this may be more difficult to do.

      posted in SUbD render plugins extensions
      E
      Einstein
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      Hi!

      I have an idea for a small feature upgrade.
      Actually, two ideas ^^

      1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

      2. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

      What do you think about it?


      extrude about point - request.png

      posted in Plugins
      E
      Einstein
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