Hey, Fredo, a little theoretical question about terrain generation from point cloud:
What was the mathematical foundation for the terrain mesh upsampling / interpolation algorithm? I mean the tool which increases the mesh density and smooths it, preserving the exact positions of input vertices, as we add iterations. Was it the butterfly subdivision algorithm? Have you used any specific paper to create this tool, or did you come up with the meshing algorithm yourself? I'm asking because I'm looking for something similar for Blender. I know, however, that butterfly subdivision is available in MeshLab, and it does more-less what Topo Shaper does. Besides that, I'm really just curious.
Posts
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RE: [Plugin][$] TopoShaper - v2.7a - 01 Apr 24
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RE: [Plugin] FredoSketch - v1.6a - 01 Jun 25
Hi, Fredo,
You probably have it on your to-do list already, but remembering and revoking lastly used soft-selection radius would be a great improvement. Now it jumps back to zero when the tool is activated again (and when it was used previously with larger radius). For comparison, Blender always remembers the last value for proportional editing.Great tool, though. I've been asking ThomThom for years to expand his Vertex Tools with more falloff options, and here we are with FredoSketch!
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RE: [Plugin] s4u_Select
Why is the plugin nagging me to update from 4.1.1 to 4.1.2, when I'm happy with my current version?
Has anything changed?
Are you going to make it a payware? -
RE: [Plugin] InfinitePanOrbit [Now on OSX]
Hi,
I know, it's a very old thread and an old plugin that does not work anymore.
Though I find myself struggling with slow orbit increment in SketchUp, and it feels even worse now, after I got used to Blender, which has fast and very responsive orbit - I'm not talking about performance, but how much 3D view rotates within a single move of your mouse.What I'm saying is that it would be awesome to revive this plugin, and I would buy it even if it was paid.
Perhaps, the best and easiest solution would not be to expand orbit span beyond screen / viewport limits (although Blender can do that, and it's great), but to create a script that would just orbit quicker (greater 3D view rotation angle within a given mouse move, specified by your OS) and replace the native orbit tool. I don't know if it's possible, though.
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RE: [Plugin][$] Curvizard - v2.5a - 01 Apr 24
Hello,
I feel like I need some clarification here.
I have downloaded Curvizard v2.4b on December 2021. I think it wasn't a paid plugin back then. Can I still use it for free without a time limit, or will it just stop working one day and ask me for paying? -
RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
Hello,
I feel like I need some clarification here.
Am I thinking right that Curviloft 1.8a is the last version that can be used for free without any time limit? -
RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
Can we still download and use version 3.4 for free?
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RE: [Plugin][$] s4u ImportDXF
Hello,
Can you please add a dollar sign next to the plugin name in Plugin Store, so that we know right away that it is a paid plugin? -
RE: [Plugin][$] Curvizard - v2.5a - 01 Apr 24
Hi, Fredo,
I have noticed that for all sub-tools of Curvizard settings are not updated until I exit the tool, and call it again.
For example, Smooth Contours: if I change average angle, I can't see any change on the curve till I exit and call the tool again.
Is this supposed behaviour? It's not too convenient. Do you think you could fix it?Tested on SketchUp 2021, Curvizard 2.4b, LibFredo 12.2a
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RE: [Plugin] S4u Make Face
@munene said:
would you kindly consider making the make faces extensions free
Munene, you can use this plugin. It's free:
SketchUp Extension Warehouse
Your library of custom third-party extensions created to optimize your SketchUp workflow.
(extensions.sketchup.com)
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RE: Select Only Solids
This one is working, great!
I appreciate your help. -
RE: Select Only Solids
I also tested it in SU 2020, where I only have a few basic plugins enabled.
I get the same wrong outcome. -
RE: Select Only Solids
That's strange.
In my case, your new code still only filters groups. No components are affected.
Do you think that some plugin could interfere with it? -
RE: Select Only Solids
I have prepared an example model with:
1 solid group
1 non-solid group
1 solid component
1 non-solid componentIn this model your second script selected both components, regardless of their solid state, leaving both groups unselected.
Your first script has removed the non-solid group from selection (I preselected all entities), but didn't filter components at all.
So none of the scripts worked 100% as expected.
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RE: Select Only Solids
@tig said:
Here's a one-liner... Copy+Paste in the Ruby Console + <enter>
This highlights all solids in the selection.s=Sketchup.active_model.selection;a=s.to_a;s.clear;s.add(a.grep(Sketchup;;ComponentInstance)+a.grep(Sketchup;;Group).select{|i|i.manifold?})
This highlights all solids in the active_entities context.
m=Sketchup.active_model;s=m.selection;s.clear;s.add(m.active_entities.grep(Sketchup;;ComponentInstance)+a.grep(Sketchup;;Group).select{|i|i.manifold?})
Hello, TIG,
I know this thread is old, but the problem hasn't been completely solved.
Thank you for the script you provided. It works well with groups, but doesn't take components into account. When I run it on a selection, it will filter solids among groups, but not components. All preselected components will stay selected, no matter whether they're solid or not.
Tested on SketchUp 2021.
I would love to have a plugin that would consider both groups and components and could be launched from Extensions menu. Do you think you could do that? -
RE: [Plugin] Selection Toys
Hello,
Is this thread totally dead?
I was wondering if there's a chance of implementing my suggestions -
RE: [Plugin] Projections version 2a UPDATED
Hello,
I know it's an old plugin and "long no touch", since the last update was a few years ago. It worked perfectly till SketchUp 2020, but in 2021 I can see none of Projections' commands on the list in shortcut preferences. All tools work fine from the toolbar, but I cannot assign any hotkey, due to lack of records in preferences. -
RE: Subdivision toggling (a.k.a. Show end result)
I'm sorry, but I don't resonate with your English.
As I said, the subdivision toggle button is there. It is stable AND it is instant. I don't know what else you mean. You need to be more precise. -
SubD vs the newest SketchUp - improvement and issue
Hello,
I have noticed a good thing and a bad thing with the "Toggle custom push-pull" tool, or the option called "Replace native push-pull tool" in SubD preferences.
The good thing is that there is a significant performance improvement since version 2020, when this option is enabled. I'm just speculating, but this may be thanks to "PolygonMesh performance improvement for extensions", introduced in 2021.1 version. Anyway, it works completely smooth now, contrary to SU 2020 where I had to regretfully disable this option, because it worked unacceptably slow (32 GB RAM, Ryzen 3600, GTX 1070 on my board).
The bad thing is:
The latest SketchUp version has changed the way normals are handled when drawing faces. Formerly, we got normals facing down when drawing a rectangle on a floor. Now normals will face up, and extruding the face with native push-pull tool will flip the normal of the face, which is good and desired behaviour in most cases, because it will create a manifold box, with all normals facing out. I hope this behaviour will be ported into SubD, because now when I draw a face and extrude it with the "SubD push-pull", it will not get flipped, and we'll end up with non-manifold geometry. -
RE: Subdivision toggling (a.k.a. Show end result)
The overlay cage, like in Artisan or Blender, is a long requested feature. I strongly support it too! It would be extremely handy.
Subdivision toggle is the very first button on SubD toolbar, the white cube
It's always been there, since ancient gods.