Sure. Anyways, your plugin is already a game-changer!
Posts
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RE: [Plugin] ShadowProjector
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RE: [Plugin] ShadowProjector
Thank you!
Would it make a lot of work to also code projecting shadows onto grouped faces when a group is selected? -
RE: [Plugin] ShadowProjector
Wow, you did this faster than I could think
Thanks, it's fixed!
Are you perhaps going to further develop this plugin? Implementing these three points would be so cool! -
RE: [Plugin] ShadowProjector
I also noticed that the instance ID of a projected shadow-face shows wrong hour (the difference is always 2 hours). As in example below: I projected a shadow at 17:00 and it says 19:00.
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RE: [Plugin] ShadowProjector
Great plugin for shadow analysis!
If I may suggest a few improvements:
- ability to project shadows on grouped faces, so if you select a group with faces, shadows are also projected there and you don't have to explode groups,
- applying the projecton wouldn't reset the selection,
- make an automatic text tablel (outside the shadow face) only informing at what time of day a projection was taken.
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RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24
@fredo6 said:
Do you have the models with the multiple bricks (the one attached only contains 1 brick and is related to the problem of 2 segment beveling). Thanks.
Fredo
Now it works fine. It looks like your last fix fixed also the last issue
The only issue which is still there is the one with broken mesh.
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RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25
Round Push Pull with minimum number of rounding segments = 1, that would be nice
(Now it's 2)
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RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24
Also there are mesh errors in some cases, when bevelling triangulated meshes.
- screenshot with bug report in some other case of triangulated mesh.
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RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24
Hi!
I have a model where I want do bevel about 500 edges at once. I get an error "CATENA Compute all", whatever it means. It won't let me bevel these edges. Problem doesn't occur with Round Corner. Is it that Fredo Corner just doesn't manage too many edges? Even if so, 500 is not soo many. Even if I select some of them, problem still occurs. About 150 edges is maximum that can be performed.
Maybe it's because currently my SketchUp runs on integrated Intel graphics card with very limited performance.
I attach the problematic model./SketchUp 2017 on Win7
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[REQ] Plugin for random transformations
Hi!
I've decided to make a request for a plugin that would perform random transformations on a selected set of entities. It could be something to improve Chris Fullmer's "Scale and Rotate Multiple". I don't think he is going to continue developing this plugin while there are a few more features that could be added:
- random move, not only rotate and scale,
- each transformation performed on selected axes (i.e. move randomly up to 1m in X axis + rotate randomly up to 180 degs about Y axis + scale randomly from 0.5 up to 1.5 in Y and Z axis),
- remembering set parameters between plugin sessions.
If someone released such a plugin, even commercially, I'd buy it.
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RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24
Now I realised that the issue I first described (not affecting all selected groups) only occurs when I make a group (say, simple cube) and copy it, so Entity Info says for example: "3 Solid Groups (3 in model)". This is a situation to avoid in general. SketchUp behaves strange when you copy groups and not edit the copies.
If I create groups independently and not duplicate them, FredoCorner works fine.
Nevertheless, due to the crash I caused in SketchUp 2018, I'm reporting this. The attached model contains a group that was duplicated twice and they cause problems with selection.
Referring to the second issue (with face division), I think that perfect solution would be a button toggling whether "chamfer-faces" are divided along, or not.
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RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24
Thank you so much for this plugin
What's noticeable is that it works "through" groups, however, I experience an issue - when I preselect a few groups, then apply FredoCorner on them, not all of them are affected. Often only one gets rounded and the rest remains with no changes. It refers to SketchUp 2017 and 2018. I tried it many times and eventually I even had a bugsplat in SketchUp 2018.
Another issue comes with Bevel mode when working on a triangulated pseudo-quad mesh. I attached a model to explain the case โ automatically created faces, which I painted red, are unnecessarily split. This is quite easy to repair manually so I removed the soft edges and drew single diagonals so that the final mesh is more simple. But in some cases it may be more difficult to fix by hand.
Fredo, have you already made up your mind about FredoCorner price?
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RE: [Plugin][$] Vertex Tools
Wow, scaling to 0
It is a game-changer I wished SketchUp had for a long time. And only now I realised FredoScale can do it as well.
Curious how many more surprises are hidden in these little buttons -
RE: [Plugin][$] Vertex Tools
Hi!
I'd have another suggestion of upgrade. "Make Planar" tool would be more useful if we could specify the plane for selected vertices to be flattened to. For example, set the plane with two vectors, like TIG's Mirror does. -
RE: Ghost outline of proxy mesh
@gus r said:
I was about to ask. Where is the proxy mesh like the one in Artisan? So the work flow involves making a proxy; subdividing; un-subdivide; then resubdivide? Each time you make a change? So toggle back and forth? Seems a little cumbersome and it does need a static proxy mesh like Artisan's version.
Right, this is how it works now. Toggling subdivision is quite fast with SubD, however it could be even faster if assigning a shortcut was possible. By the way, I am surprised I can't see "toggle subdivision on/off" in Prefs-Shortcuts list. Is this just my machine? I already saw some missing features in that list.
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RE: Dedicated push/pull button
Wait, only now, after your reply, I realised it doesn't work like native Pushpull tool. I have to make first click to start extrusion, second click to finish it and only then type value in VCB. Then it works!
Sorry for worrying you. -
RE: Dedicated push/pull button
@thomthom said:
Hmm.. are you entering a value into the VCB before you made the final click?
- I pick the tool.
- I click the face and move cursor.
- I type a value in VCB.
- I hit enter.
- Nothing happens.
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RE: [Plugin] Projections version 2a UPDATED
Would it be hard to make it single-step undo? With larger meshes it creates so huge undo stack that I cannot even CTRL+Z so many steps.
Capabilities of this plugin are marvellous but gotta remember to save my model each time before using it. -
RE: Dedicated push/pull button
@thomthom said:
Hmm... can you post a screen recording of this happening? I'm also not able to reproduce.
Here's my recorded screen. There's no cursor on it but u know how it looks like
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