Would it be hard to make it single-step undo? With larger meshes it creates so huge undo stack that I cannot even CTRL+Z so many steps.
Capabilities of this plugin are marvellous but gotta remember to save my model each time before using it.
Posts
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RE: [Plugin] Projections version 2a UPDATED
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RE: Dedicated push/pull button
@thomthom said:
Hmm... can you post a screen recording of this happening? I'm also not able to reproduce.
Here's my recorded screen. There's no cursor on it but u know how it looks like
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RE: [Plugin] ExtrudeTools - Full Set
@didier bur said:
If it takes you time to answer several question, ask yourself how many hours TIG spent writing this plugin, or draw your extrusion by hand, you surely will go faster
Sometimes I have to create a lot of extrusions in the row and speed matters then.
He surely devoted a lot of time to that but isn't it the aim of programming to make things as fast as possible?
And yes, I'd gladly pay for a version that works smooth with SU 17 and has ability to set default paramsIf only TIG would like to go commercial.
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RE: [Plugin] QuadFaceTools
What about kind of "collapse edge" feature? There's a nice sub-tool "remove loops" but as stated, is removes entire loop (screenshot on the left, original quad-mesh on the right). The mesh in the middle shows how I imagine "collapse edge" would work. Only the selected edges are removed and ends are connected to surrouding quad corners.
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RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
@fredo6 said:
@einstein said:
I made a loft and added a forced pair for each vertex of profile. Now there are some unnecessary pairs (yellow ones) between vertices and I was thinking if it's possible to remove them before applying the loft.
In this case both profiles - upper and lower - are hexagons. So intuitively, pairs should be created between vertices only. Instead, Curviloft connected each vertex of lower profile to edge midpoint of upper profile, which created a lot of unnecessary edges. So I'm thinking if I could force the tool to always match vertex-to-vertex when profiles have the same number of verts.I think there is an option to match vertex to vertex.
Anyway, the best would be to post your model so that I have a look.
Keep in mind that for a human brain, you see indeed two similar hexagons, but for the script, these are two curves to match in different planes.
Fredo
I used default method "Match vertex to vertex (when possible)" but looks like the case was interpreted as "impossible"
Here's an example:
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RE: [Plugin] ExtrudeTools - Full Set
Hi!
Your tool always asks a lot of questions and honestly, it takes time to answer them. What about some dialog box to set default parameters for each sub-tool, like Fredo does, and do not prompting questions every time after making an extrusion? -
RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
I made a loft and added a forced pair for each vertex of profile. Now there are some unnecessary pairs (yellow ones) between vertices and I was thinking if it's possible to remove them before applying the loft.
In this case both profiles - upper and lower - are hexagons. So intuitively, pairs should be created between vertices only. Instead, Curviloft connected each vertex of lower profile to edge midpoint of upper profile, which created a lot of unnecessary edges. So I'm thinking if I could force the tool to always match vertex-to-vertex when profiles have the same number of verts.
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RE: [Plugin] Compo Spray 1.4.2 Updated
Hi!
I know it's been time since this plugin was hot but maybe someone could help me with problem I have with it.Sometimes I get a message like this:
"More than 2 minutes to complete." or something like "It will take 1000 trials to complete."
The problem is that this window is inescapable. Regardless I click YES or NO, the same window pops up and totally blocks SketchUp (even if I choose the dialog to be non-modal). The only thing I can do is to close SU via Task Manager.
The same problem with SU 16 and 17.
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RE: [Plugin] MoveAlong - v1.2b - 07 Jul 14
@fredo6 said:
@einstein said:
It looks like Move Along is not suited for SU 17 and newer. Works fine with SU 16 but in SU 17 I cannot even pick any edge. I grab the tool, then hover over the edge and it just doesn't see it. Even if I preselect my edge, then run the tool, it neither snaps nor picks any direction.
Strange...
Can you open the Ruby Console before you launch MoveAlong and see if there are some errors displayed.Thanks
Fredo
Further observations:
It started working. No errors at first. However, if I move an egde and try to do it again, Ruby Console shows this:
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RE: [Plugin] MoveAlong - v1.2b - 07 Jul 14
It looks like Move Along is not suited for SU 17 and newer. Works fine with SU 16 but in SU 17 I cannot even pick any edge. I grab the tool, then hover over the edge and it just doesn't see it. Even if I preselect my edge, then run the tool, it neither snaps nor picks any direction.
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RE: [Plugin][$] Vertex Tools
Hi!
I'd have a suggestion for a small feature development.
When doing soft selection we have two options of falloff - linear and cosine. What if we had more options, e.g. "pinchy" fallof shape, as illustrated below, on the left?I can see such idea was already posted years ago but I dared to bring it anyways, cuz it would be a fantastic improvement of already very good tool!
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RE: [Plugin] QuadFaceTools
Hi!
Recently I discovered Connect tool to be very useful. However, if I set number of Segments to 1 and "Pinch" to any value, position of connecting segment doesn't change - it sticks to the middle, regardless. I thought about a little improvement for this plugin so that Pinch would also apply to single connecting segment, altering its position along edges. This would help a looot! And push SketchUp more towards poly-modelling which I personally miss soo much.An illustration of the case:
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RE: [Plugin][$] Vertex Tools
Hi!
Got a question.
If I select some vertices using soft selection, it will also affect geometry that's not connected to selected vertices (see screenshot). Can I change this behavior so that soft selection will only affect connected vertices?You'd say "do grouping your geometry" but that's not the solution in my case.
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RE: Dedicated push/pull button
It's not numlock, I've already checked this.
Reinstalled SubD. Didn't help.
Looking forward to ThomThom's reply.
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Ghost outline of proxy mesh
Hi,
Artisan has a nice feature of displaying subdivided mesh and proxy at the same time, in one place, so you immediately see results of changes done. It there or is maybe planned to add such an option in SubD?
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Dedicated push/pull button
Hi!
I noticed that SubD's dedicated Push/Pull tool doesn't allow to use a set distance. I mean, I can type a value in VCB but when I hit ENTER, nothing happens. It behaves as if I didn't enter any value.
I'm using SU 17 and the newest version of SubD.Just by the way, I would opt for increasing maximum subd iterations to 5.
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RE: Plugin suggestion - show only parent
@pixero said:
Not sure I understand how it would work.
Let's say you have three grouped boxes that are made into a group.
What would be shown since the "parent" only is a group with subgrouped geometry inside?
The parent doesn't contain any geometry.I imagine that if one group with one of the boxes is active, the other grouped boxes (inactive) would be shown as well, because they're also children of the big group that contains all three boxes. Anything in the model that's out of the parent group, would be hidden.
I think such feature could be helpful in many situations with complex models where groups contain grouped groups etc.
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Plugin suggestion - show only parent
Hi!
What would you guys think about a plugin that would extend "Hide rest of model" setting? Precisely: you could show only direct "parent" of active component, so only the component nesting the active one, and hide rest of model at the same time. This would let you work on your active component, seeing only the closest context, not entire model.
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RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25
@fredo6 said:
@einstein said:
There's an error related to layers. Any time your plugins are used, there's a new layer created "LIBFREDO6_TEMP_LAYER", the geometry-to-remove is moved to that layer and it immediately gets turned off, probably due to another plugin that I use - LAYERS PANEL. As long as I remember to turn on this layer, everything goes fine and UNDO doesn't break anymore.
The bug/error is not related to any particular model or shape.
This seems definitely to be related the another plugin, jbb_layer_panels, which has an observer and does not cover cases when layers are deleted. Who is the author?
I use the TEMP layer to simply hide faces temporarily, but JPP (as FredoCorner) deletes the layer afterwards.
Fredo
The author of this plugin is Thomas Hauchecorne.
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RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25
There's an error related to layers. Any time your plugins are used, there's a new layer created "LIBFREDO6_TEMP_LAYER", the geometry-to-remove is moved to that layer and it immediately gets turned off, probably due to another plugin that I use - LAYERS PANEL. As long as I remember to turn on this layer, everything goes fine and UNDO doesn't break anymore.
The bug/error is not related to any particular model or shape.