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[Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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  • S Offline
    SpookyChick1013
    last edited by 19 Mar 2019, 16:47

    Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

    Thanks in advance!

    Date: 19-Mar-19 09:41:55
    An error occurred in Round Push Pull
    Error in generation of the geometry

    undefined method `collect' for nil:NilClass

    jointpushpull4geometry.rbe: 1450 -- geometry_rounding_mesh
    jointpushpull4geometry.rbe: 1283 -- block in geometry_create_roundings
    jointpushpull4geometry.rbe: 1282 -- each
    jointpushpull4geometry.rbe: 1282 -- geometry_create_roundings
    jointpushpull4geometry.rbe: 267 -- geometry_robot_prepare_mesh
    jointpushpull4geometry.rbe: 211 -- robot_call_action
    jointpushpull4geometry.rbe: 182 -- geometry_robot_exec
    jointpushpull4geometry.rbe: 165 -- geometry_robot
    jointpushpull4geometry.rbe: 80 -- block in geometry_execute
    lib6operation.rbe: 365 -- call
    lib6operation.rbe: 365 -- step_geometry
    lib6operation.rbe: 413 -- start_execution
    jointpushpull4geometry.rbe: 80 -- geometry_execute
    jointpushpull4tool.rbe: 1034 -- go_preview_or_geom
    jointpushpull4tool.rbe: 812 -- dragging_stop

    https://kuromatsudriveyards.com

    Fo-su to tomo ni aran koto o...

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    • F Offline
      fredo6
      last edited by 19 Mar 2019, 17:52

      @spookychick1013 said:

      Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

      You don't seem to have the latest version of JPP (it should be v4.4d).

      Could you update it and advise. Thanks.

      Fredo

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      • S Offline
        SpookyChick1013
        last edited by 19 Mar 2019, 23:07

        What? Wooops! You're right. I try to keep things updated, but somehow that one slipped past me.

        I'll let you know once I've had a chance to test things. Thanks Fredo!

        Update"Installed teh new version, made sure everything was updated, no conflicting versions, and presto, the same error.

        @unknownuser said:

        %(#40BFFF)[Date: 22-Mar-19 11:54:25
        An error occurred in Round Push Pull
        Error in generation of the geometry

        undefined method `collect' for nil:NilClass

        jointpushpullgeometry.rbe: 1529 -- geometry_rounding_mesh
        jointpushpullgeometry.rbe: 1362 -- block in geometry_create_roundings
        jointpushpullgeometry.rbe: 1361 -- each
        jointpushpullgeometry.rbe: 1361 -- geometry_create_roundings
        jointpushpullgeometry.rbe: 269 -- geometry_robot_prepare_mesh
        jointpushpullgeometry.rbe: 212 -- robot_call_action
        jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
        jointpushpullgeometry.rbe: 166 -- geometry_robot
        jointpushpullgeometry.rbe: 81 -- block in geometry_execute
        lib6operation.rbe: 365 -- call
        lib6operation.rbe: 365 -- step_geometry
        lib6operation.rbe: 413 -- start_execution
        jointpushpullgeometry.rbe: 81 -- geometry_execute
        jointpushpulltool.rbe: 1119 -- go_preview_or_geom
        jointpushpulltool.rbe: 845 -- dragging_stop]

        It happens whether I use the VCB or not. What I'm trying to do is Round PushPull the faces highlighted in the enclosed sreeen snip
        Model snip.PNG
        If you need the model, let me know where to send it and I will do so.

        Cathryn

        https://kuromatsudriveyards.com

        Fo-su to tomo ni aran koto o...

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        • H Offline
          HeyJujube
          last edited by 5 Apr 2019, 07:33

          J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
          Merci


          Capture d’écran 2019-04-05 à 11.30.28.png

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          • F Offline
            fredo6
            last edited by 5 Apr 2019, 10:51

            @heyjujube said:

            J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
            Merci

            Difficile de juger sans le modele. Et, franchement, l'image ne me permet de savoir de quoi il s'agit.

            Fredo

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            • H Offline
              HeyJujube
              last edited by 5 Apr 2019, 13:19

              N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
              La face part dans tous les sens, se déforme, "explose".
              J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
              Merci

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              • F Offline
                fredo6
                last edited by 5 Apr 2019, 15:52

                @heyjujube said:

                N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                La face part dans tous les sens, se déforme, "explose".
                J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                Merci

                it looks like the Vector direction is on the plane of the face.
                Could you either lock an axis direction with the arrows, or find a proper direction and lock it (Shift).

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                • T Offline
                  theVonZipper
                  last edited by 22 Apr 2019, 22:16

                  Thanks Fredo for the fantastic plugins. I use 'Divide faces' often and of course Joint Push Pull. Just wondering, is there a way for Push Pull Interactive to inherit layers from the faces they are affecting as the Classic version did?

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                  • Dave RD Offline
                    Dave R
                    last edited by 22 Apr 2019, 22:39

                    Faces and edges should always be created on and remain on Layer 0. See Controlling Visibility with Layers.

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • E Offline
                      Einstein
                      last edited by 2 May 2019, 08:41

                      Hi!

                      I have an idea for a small feature upgrade.
                      Actually, two ideas ^^

                      1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                      2. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                      What do you think about it?


                      extrude about point - request.png

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                      • F Offline
                        fredo6
                        last edited by 2 May 2019, 09:00

                        @einstein said:

                        1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                        This is doable, though not trivial, because I have two generate two faces for each original face. It would also require an additional option, maybe triggered by a modifier; the only left is ALT (on Windows)

                        @einstein said:

                        1. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                        This would be a new tool actually. I need to think about it, but a priori an interesting idea.

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                        • E Offline
                          Einstein
                          last edited by 25 May 2019, 15:09

                          Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

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                          • F Offline
                            fredo6
                            last edited by 25 May 2019, 23:02

                            @einstein said:

                            Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

                            If the angle is too large, then you are almost sure to get overlaps and mess up the extrusion.

                            Here is what I get with the set of letters, each one of width roughly 0.5 m. I had to reduce the offset of extrusion to 0.001 m (that is, 1mm) to get a molding at 85 deg. without overlap.

                            JPP Molding at 85 deg.png

                            With an offset of 1cm, the extrusion gets seriously messy

                            JPP Molding at 85 deg - mess.png

                            I can increase it to 89 degrees. At 90, you reach math limit, since there is NO extrusion, and JPP does not like it. So, I'll probably pick 85 degrees, to make it a multiple of the 5 deg increment in a next release.

                            Fredo

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                            • E Offline
                              Einstein
                              last edited by 26 May 2019, 12:15

                              Thank you 😄

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                              • F Offline
                                fredo6
                                last edited by 2 Jun 2019, 08:28

                                NEW RELEASE: JointPushPull Interactive v4.4e - 02 Jun 19

                                JointPushPull Interactive 4.4e is a minor release including an increase of the maximum angle for Molding (now 85 degrees).

                                JointPushPull 4.4e requires LibFredo6 8.7m or above


                                See plugin home page of JointPushPull for Download of JointPushPull.

                                Main Post of the JointPushPull thread on this forum

                                Fredo

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                                • E Offline
                                  Einstein
                                  last edited by 3 Jun 2019, 06:13

                                  Thank you, for me it's a major release 😄

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                                  • J Offline
                                    jonnys777
                                    last edited by 20 Jun 2019, 07:40

                                    Morning all,

                                    I'm getting the follow error trying to thicken some terrain on the z-axis;

                                    Date: 20-Jun-19 08:06:15
                                    An error occurred in Vector Push Pull
                                    Error in generation of the geometry

                                    Could not compute valid matrix from points

                                    body_lib6g6.rbe: 4568 -- position_material
                                    body_lib6g6.rbe: 4568 -- reverse_face_with_uv
                                    jointpushpullgeometry.rbe: 556 -- block in geometry_handle_finishing
                                    jointpushpullgeometry.rbe: 556 -- each
                                    jointpushpullgeometry.rbe: 556 -- geometry_handle_finishing
                                    jointpushpullgeometry.rbe: 376 -- geometry_robot_handle_finishing
                                    jointpushpullgeometry.rbe: 222 -- robot_call_action
                                    jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                                    jointpushpullgeometry.rbe: 166 -- geometry_robot
                                    jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                                    lib6operation.rbe: 370 -- call
                                    lib6operation.rbe: 370 -- step_geometry
                                    lib6operation.rbe: 305 -- block in yield?
                                    SketchUp: 1 -- call

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                                    • J Offline
                                      jonnys777
                                      last edited by 24 Jun 2019, 16:06

                                      @jonnys777 said:

                                      Morning all,

                                      I'm getting the follow error trying to thicken some terrain on the z-axis;

                                      Date: 20-Jun-19 08:06:15
                                      An error occurred in Vector Push Pull
                                      Error in generation of the geometry

                                      Could not compute valid matrix from points

                                      body_lib6g6.rbe: 4568 -- position_material
                                      body_lib6g6.rbe: 4568 -- reverse_face_with_uv
                                      jointpushpullgeometry.rbe: 556 -- block in geometry_handle_finishing
                                      jointpushpullgeometry.rbe: 556 -- each
                                      jointpushpullgeometry.rbe: 556 -- geometry_handle_finishing
                                      jointpushpullgeometry.rbe: 376 -- geometry_robot_handle_finishing
                                      jointpushpullgeometry.rbe: 222 -- robot_call_action
                                      jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                                      jointpushpullgeometry.rbe: 166 -- geometry_robot
                                      jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                                      lib6operation.rbe: 370 -- call
                                      lib6operation.rbe: 370 -- step_geometry
                                      lib6operation.rbe: 305 -- block in yield?
                                      SketchUp: 1 -- call

                                      I'm not having much luck resolving this. I've tried scaling up and inspecting the surface to see if there's anything obviously wrong. It allows Normal Push Pull, but Vector, Joint etc. all fail.

                                      Any ideas as to what might be wrong?

                                      It's a fairly complex surface - a piece of terrain that is a hill with sections cut out of it (I draped a road onto the surface so that counts as a separate surface, for example). The surface I want to extrude is vegetation and I need it locked to the z-axis otherwise the software I intend to import it into won't work properly.

                                      Many thanks

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                                      • F Offline
                                        fredo6
                                        last edited by 25 Jun 2019, 05:53

                                        @jonnys777 said:

                                        I'm not having much luck resolving this. I've tried scaling up and inspecting the surface to see if there's anything obviously wrong. It allows Normal Push Pull, but Vector, Joint etc. all fail. Any ideas as to what might be wrong?

                                        I included a fix in LibFredo6 9.0a

                                        @jonnys777 said:

                                        It's a fairly complex surface - a piece of terrain that is a hill with sections cut out of it (I draped a road onto the surface so that counts as a separate surface, for example). The surface I want to extrude is vegetation and I need it locked to the z-axis otherwise the software I intend to import it into won't work properly.

                                        If you post or PM me the model, I can have a look and advise.

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                                        • J Offline
                                          jonnys777
                                          last edited by 25 Jun 2019, 19:53

                                          @fredo6 said:

                                          @jonnys777 said:

                                          I'm not having much luck resolving this. I've tried scaling up and inspecting the surface to see if there's anything obviously wrong. It allows Normal Push Pull, but Vector, Joint etc. all fail. Any ideas as to what might be wrong?

                                          I included a fix in LibFredo6 9.0a

                                          Hi Fredo, I can confirm the updated version of LibFredo has solved my issues. Many thanks, and keep up the good work.

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