sketchucation logo sketchucation
    • Login
    1. Home
    2. dacad
    3. Posts
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download
    D
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 13
    • Posts 253
    • Groups 2

    Posts

    Recent Best Controversial
    • RE: Robot Photo Match [Updated]

      Glad you didn't take the critis bad πŸ˜„.

      Anyway try to model some planes to receive shadows replacing the ground and others objects of the surroundings, then render everything in passes and start playing in photoshop (in this kind of stuff photoshop it's much more important than any 3d model).

      I did a experience just like that some time ago that also need a lot of rework especialy in the shadows that it's to strong and crisp for my taste (but i used sketchup shadows and not the render shadows so can't ask for miracles lol).

      anyway here's the pic and the original post if you want to see it
      http://forums.sketchucation.com/viewtopic.php?f=81&t=14346

      BTW if you have any pose tips for sketchup you could share it would be great (because it's one of the worst thinkgs to try do in sketchup for me).

      David


      Behemoth4.jpg

      posted in Gallery
      D
      dacad
    • RE: Robot Photo Match [Updated]

      hi olishea

      I have to be honest there's 3 thing that i don't like in the picture, the position (the master chief postion is to stiff and unnatural), the lack of interation with the surroundings (no shadows or reflections on him or the floor) and beeiing to closed to the camera with the legs croped make hime look like something pasted in photoshop.

      Sorry for the harsh critics...😞 hope you don't take it in a bad way but as a constructive critic.

      David

      posted in Gallery
      D
      dacad
    • RE: Looking for some Arch-Viz advice

      hi Brodie

      As others said it's very important to specify all the terms for the project before anything starts, and this goes not only for money but deadlines, whats supost to be delivered, image resoltions etc, etc.

      But i feel your pain, i also hated to just be paid days (somtimes almost 2 months!) after in the beggining, so now normally after i finish the work i send the client tha images in a smals resolution 640x480 with my watermark just for him to see that everything its done and correct any error that may miss me, and if everything it's good i send him the final work AFTER i get paid (that's normally in the same day or at most 2 days after). And i discussed all of this with the client before anything starts, to avoid confusions or discussions like "but i really need the pics today" and such...

      David

      posted in Corner Bar
      D
      dacad
    • Real time render with real time camera matching!!

      "LinceoVR 3.0 is the first software in the world which combines the features of Render Realtime for the Design Review and of Augmented Reality!"

      Looks like the best of Both worlds, see the video in the official page:

      Link Preview Image
      Linceovr.seac02.it - This domain was registered with Match.it

      favicon

      (linceovr.seac02.it)

      I'll have to admit this is quite amazing but it looks more suited to product design, but it says it's great for architecture too for matching the project with the real world (and a quick render of course).

      Oh! and it says the student version is free!!

      David

      posted in Extensions & Applications Discussions extensions
      D
      dacad
    • RE: [POLL] - Dynamic Components do you use them or not..?

      i think gaieus nail that one. I think dynamic components can be really cool (it's always good to have some kinda parametric tools) but are for very specific modeling, that for a tool like sketchup that can be used for everything that very specific modeling rarely will be needed and most propraply there's already a ruby that can that faster. The only ones taking real advantage of these are probably big industrial firms doing their DCs for OTHERS to use.

      As an architect i can tell you i've never done one DC, or use it in a professional way (just for testing and play in the beggining), and i can assure you in my area of work there's many more like me.

      And then we also have plugins like FreedoScale 2.0 and let's us do "litle" dynamic actions into regular components like stretching and such, that put together with the fact that DCs are not really that easy to understand and master, can really be a turn off and may rise questions like: "Why would i lose time doing a DC when there's a easier way to do it? or i can instead write a plugin that can be used to help model other stuff too instead of beeing used just for these?"

      So for me DCs are welcome but shouldn't have been one of the focus of these release and, at least for me, they don't have half the importance of the "intersecting edges" feature.

      David

      posted in SketchUp Discussions
      D
      dacad
    • RE: New GSU Survey - Performance

      don't ditch skechup just yet stinkie.
      I'm currently going back to the "beggining" in my workflow, these means using 3ds Max again. And right now i'm replacing max for Blender (it's really good once you understand some basic stuff and know how everything works). But i can tell you something about sketchup: it really doens't matter which of the "Big Guns" 3d modelers you use, because for archetectual/geometrical and accurate modeling sketchup still wins in speed and "easy to do" matters, simply because of the "dynamic" snaps and the abily to "draw" and "divide" lines always with measures. So for me for this kinda modeling importing from sketchup is still the best option.

      Of course if you don't do much arch stuff and such then maybe it's time to move on... I'm also wainting for n-gons in blender and more accurate modeling tools to see if i can do the switch and keep everything inside one sofware and now keep jumping between them.

      David

      posted in SketchUp Feature Requests
      D
      dacad
    • RE: New GSU Survey - Performance

      i was beeing ironic coen...but yes i completly agree with, that the priority is geometry handling.

      I'm using version 7 free because the new feature with lines intersecting themselves can be very useful for modeling. other than that i still find it hard to find diferences between 6 and 7 since nothing's changed, but i don't have speed changes betwen versions, or if it has any, for better or worse, for me it's not noticable.

      BTW nice cat Coen πŸ˜‰

      David

      posted in SketchUp Feature Requests
      D
      dacad
    • RE: New GSU Survey - Performance

      I think these results pretty much screams what everyone thinks about speed and hardware in sketchup...lest just hope the google guys take us serious these time.

      it has always bug me why other modeling softwares could make use of better graphics cards to boost performance and graphics quality, or like, for example, mudbox can "just" subdivide a keep modeling a mesh up to 12milion polygons but the 64 bits version can use the more ram available to work on meshes with more than 30 milion polygons...strange that we don't need stuff like that for sketchup...

      And don't be like that stinkie. They developed better google earth tools (because everyone that pays for sketchup use it for developing models for free for a paid aplication like google earth...)and that other program that comes with sketchup...hmm..what's his name again?...Oh, yeah! Layout (sorry about that but i've never use that Autocad-Photoshop-Corel-wannabe programa...i use the real ones instead). Thank god we have the biggest rival of sketchup pro to work with for the ones that don't want more trash instaled on the computer and just want a good and easy (but unfortunaly limited) modeling software: sketchup free πŸ˜„

      David

      posted in SketchUp Feature Requests
      D
      dacad
    • RE: [Plugin] Sculpt Tools v 1.0...

      does anyone know how to make the "planar lock work"?
      Thanks

      David

      posted in Plugins
      D
      dacad
    • RE: [Plugin] Sculpt Tools v 1.0...

      Thanks a lot for this .BTM πŸ˜„
      Right now i can't fully play with it because i've got a lot of work to do but as soon as i get time i'll be back to sculpting and post something (if it turns out i'm a good sculptor and is woth posting...πŸ˜›).
      Again Thanks!!

      David

      posted in Plugins
      D
      dacad
    • RE: Error while importing

      Hi raduteo

      The sketchup importers on large meshes, models with unwarped materials, and sometimes for no reason aparent, can be almost useless. If you really want to import a high poly model into sketchup and avoid that error try dividing the model in 2 or 3 parts if possible in other software and import one at a time (preferably each part in a new file to avoid more errors. hope it helps

      David

      posted in Newbie Forum
      D
      dacad
    • RE: Illustrating Sketchup in Photoshop

      hi Blah11

      I don't fully understand your question. Do you want to create tileable textures from photos in photoshop, texturing and painting in photoshop, or uv unwarping the mesh and painting the map in photoshop? the first two are possible but the second one i'm not very experienced with it because photoshop can ask for a lot of memory for this, so i can just help with the first one. the third one it's not possible in sketchup. the best you can do is using projection texturing in sketchup by exporting the front and left views from the mesh in jpg and painting your texture in photoshop so you can aply it to the mesh in sketchup using projection texturing (i use a technic like these in these images http://forums.sketchucation.com/viewtopic.php?f=81&t=19269&start=0&st=0&sk=t&sd=a&hilit=plastic+surgery , see the 3rd image with original image from the mesh, the photo, and final painted photo to the map).

      David

      posted in SketchUp Tutorials
      D
      dacad
    • RE: SU8 - WISHLIST

      thanks for the suport kwist πŸ˜„
      we're 2 now anyone else think it's worth it? we can't be the only ones...
      Going to the blender foruns and ask for suport, some help or at least directions and tips could get more responses if we had more suporters...

      posted in SketchUp Feature Requests
      D
      dacad
    • RE: [Plugin] Sculpt Tools (help)

      .BTM

      About that script to lock edges to a plane to simulate symetrical modeling, i'm thinking this could be done in other way (please keep in mind i don't no codding so it's just an idea). The one question we have to now if it's possible is: can sketchup mimic our actions in the program itself using ruby? what i mean is if i draw a face, sketchup draws a face at the same time for example? if this would be possible the symetrical modeling could be done without dividing in two components the mesh but by making sketchup mimic our actions in modeling mirrored based on one of the axes (the base mesh would have to be placed at the origin for that to work but would probably be more easy to code instead of based on face and for this kind of modeling it's better to do in a new file to keep things light and just then copy the mesh to the final model we want).
      These way we don't had to explode the 2 components like we do right now,joined them and correct any messed up face.

      But again remember i really don't know coding so feel free to correct me or completly ignore this post if i'm saying just stupid things, or stuff you already have though of.

      By the way this script rocks!!:D

      posted in Plugins
      D
      dacad
    • RE: SU8 - WISHLIST

      this is probably a very stupid idea but what if we (pro users) do it but the easiest way? and what i mean is just make a "skin" for blender that give us the tools the exact the same way sketchup give us (easy to use and understand, just the indispensable, and most probably working better and with more features...). This would have 3 big advantages: a very good and all the time updated core engine; more advanced features to use if needed, and completely free and open source and better sketchup πŸ˜„. the hardest part would be having to simulate the inference engine probably no?

      so has i said: either these is incredibly stupid or an incredible cool idea...what do you think?

      P.S.: Sorry for hijacking this thread, maybe this should be talked in another topic, if you guys think these is even worth discussing...

      posted in SketchUp Feature Requests
      D
      dacad
    • RE: [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

      Dear Fredo6:
      this is getting to a point that it's getting hard to find new words to describe your work and what your doing for this comunity and sketchup itself...so i'll just have to say:

      THIS IS UNBELIEVABLE!!! THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU.

      sorry for my lack of originality πŸ˜„

      I'm feeling bad for not helping you with nothing since your plugins more than once have helped finishing my (personal or professional) projects, and you never ask nothing in return for this plugins, so if you need any help in any project of yours, (modeling, texturing , rendering etc), some tips, tricks, toturials, info on software or whatever or even just a good discussion, anything that i can help just tell me. i would gladly help you

      Sketchup should raise a statue to people like you or at least mentione guys like you for keeping sketchup alive and at leas just suport high poly since the plugins are getting more and more sofisticated (sorry my english) and the only things "pulling them down" it's sketchup itself with their own limits

      After all the plugins you released, and all for free (are you nuts?!?!) i don't know what more to do or say to show how gratefull i am. Again: thank you πŸ‘

      David

      posted in Plugins
      D
      dacad
    • RE: Beautiful Photo Site

      this is great Coen, lots of interesting stuff. Thanks a lot πŸ˜‰
      I can get lost in sites like these... How do you find sites like these?
      Thanks

      David

      posted in Corner Bar
      D
      dacad
    • RE: House (Final render)

      hi artysmedia
      Your works are getting very interesting πŸ˜‰. the style of the textures are really cool
      The only things that bugs me in this model is the wood textures repeating themselves a lot in the top part of the model. The other thing is the lack of depth of the details in the texture (try making a displacement of normal map for it). But i'm not sure about this last part because it may change this style of the model that i like so it's just a suggestion.

      Keep them coming πŸ‘

      David

      posted in Gallery
      D
      dacad
    • RE: Church

      Hi artysmedia

      I really like your models and clean presentation but i'm curious, what's your job in 3D or what was the purpose of these models? the reason for asking these is that your models seem always incredible clean, even with all the details you put in, like they're going to be used in a game engine or for a real time presentation (of course to a game engine you'd probably replace the drawn bricks for a normal map). Anyway really nice and clean detailed model πŸ‘

      David

      posted in Gallery
      D
      dacad
    • RE: [Plugin] Sculpt Tools (help)

      BTM

      This plugin it's getting better and better πŸ˜„. using the push with shift pressed gives and effect similar to pinch that is great to accentuate wrinkles in head models or holes and sort in landscape. THANKS!!!

      About the 3rd point i explained, i said the oposite that hapens in your plugin (if i let the mouse pressed he doesn't keep pushing), but anyway it's the same thing that's pretended: turning that on and off.

      Back to playing with the plugin πŸŽ‰

      David

      posted in Plugins
      D
      dacad
    • 1 / 1