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    • RE: [Plugin] Sculpt Tools (help)

      hi BTM

      to my third question what i meant is that right now when sculpting if i dont move the mouse but keep pressing the mouse button in the same spot in the model the plugin keeps "sculpting" that spot, but if possible it would be great to turn that off or on has we need, so that spot wouldn't be just continusly pushed/bulged/smooth by the sculpt tools independently of the time we keep pressing the mouse button. If i'm not mistaken in blender this is called airbrush in the sculpt menu and that can be turn on or off.
      Sorry if i can not make myself more clear...😞 my english sucks lol

      David

      posted in Plugins
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      dacad
    • RE: [Plugin] Sculpt Tools (help)

      hi btm
      I've been playing with the plugin, which as you know already it's great (can imagine the smove tool stop being used that much now for land sculpting...) but i have some suggestions if you don't mind.

      • i'm also one that would like to have visual helpers like a circle showing the radios when sculpting;
      • is possible so have an option to have a "symmetry option" on? Because when i know i can use 2 components for half of each face but that won't really work that well because the faces in the extremities will move too making a hole in the middle (see pic below);
      • an option that i can turn off or on for when sculpting if i keep pressing the mouse he will keep smoothing/bulging/etc or will just do it once for each stroke (hope I'm making myself clear).

      Again thanks for this plugin and i hope you don't think i'm being ungrateful and asking for too much.
      thanks

      David


      Untitled.jpg

      posted in Plugins
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      dacad
    • RE: Silvershadow's Eye Candy 3 - H.M.C.S SNOWBERRY

      silver_shadow

      The model, the scene, the light, the renders they're all great, but what really kills me it's the water!!! Simply perfect! and all sketchup?!? I wouldn't ever think in doing the water in sketchup but you did it and came out simply Great!

      I just have one question. What the hell is your computer?!?! How could your sketchup "chew" that model? that's and incredible level of detailing and a very high poly scene you have there. I imagine you modeling the parts separately and working by layers but how did you handle setting the final scene?

      You are officially "DA MAN" in sketchup 😉

      Congratulations

      David

      posted in Gallery
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      dacad
    • RE: Plugins features in 3D World

      thomthom

      it's not that strange to nuke a model before exporting to a render, I've had lots of problems with components having parts missing in the render and things like that. That's specially true for components inside components like trees for example. On the other hand if i explode the components and then turn the geometry into groups (actually when i want to do that i go fist inside the component, turn everything there into a group, get out of the component, and just then explode it because it's much moreeee faster exploding components into groups than to geometry) there's no problem. I guess that's maybe because groups are just geometry "grouped" and the components can have much more "properties". one of the renders that suffers from this is kerkythea's exporter specially for heavy scenes.

      David

      posted in Developers' Forum
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      dacad
    • RE: Silo (almost) dead... :(

      never heard about that kwistenbiebel. What's the Saab engine for google earth and how does it work? the only saab i know is the car manufacter...😛

      But a open source sketchup would be great 😄

      posted in Extensions & Applications Discussions
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      dacad
    • RE: Silo (almost) dead... :(

      well i have to say that i'm one of the biggest critics of the sketchup develpment today, but it would "kill me" if they would pull the plug to sketchup or just turn it into a GE add-on. (Guess that's why i'm such a critic...)

      The developer said that they're not dead they will just not develope ACTIVELY from now one, and this for an app that doesn't have updates in some years now (litle like sk development works too...lol) My question now is how will this affect Silo? would anyone still buy it knowing that? It's a strange post for a developer to make... honest, but strange.

      posted in Extensions & Applications Discussions
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      dacad
    • Silo (almost) dead... :(

      yesterday i've come across this bad news: http://cgdigg.com/story.php?title=silo-is-almost-dead

      It seams that the developers of silo are quiting developing actively silo because they are now doing a new project (a game-engine). you can see the original post from the devs here http://silo3d.com/forum/showthread.php?t=16390

      After truespace now Silo, i've read trough the silo forums and everyone is really upset (from what i understand a update isn't release for 2 years now) and some people bought silo recently thinking it still had much development that would be done... what a backstab.

      My fear now with this recent events, is google stop developing sketchup for pro users and turn sketchup to a google earth tool...the worst part is i really believe this is happening and they are preparing the people for that (hope i'm wrong and better don't give them ideas...)

      A sad day indeed, especially for silo users...

      posted in Extensions & Applications Discussions extensions
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      dacad
    • RE: Sketchup to Luxrender

      i'm also quite interested in luxrender, but right know for sketchup users the only way to test it it using blender...
      and isn't the first versions of skindigo open source?

      posted in Extensions & Applications Discussions
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      dacad
    • RE: [Plugin] Sculpt Tools (help)

      you teaser...😉
      I'm really really dying to test your plugin .BTM...

      Great Work 👍
      David

      posted in Plugins
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      dacad
    • RE: Bamboo Pen Tablet

      hi MattHA

      Nice model.
      I'm thinking in buying wacom too, so can you give me some feedback about your bamboo? does it work well in photoshop? and how many pressure levers does it have? and pros and cons, or advices you can give me?

      Thanks
      David

      posted in Gallery
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      dacad
    • RE: [Plugin] Sculpt Tools (help)

      WOW!!!! Sculpt Tools?!?! Simple Amazing!!

      One question, isn't the pull a push with a negative value in streght? because if it is there's no point in keeping the two of them, and so keeping the plugin simpler.

      If you're looking to more tools to add see about pinch, flatten, and inflate, a little like the blender sculpt tools that aren't has complex has zbrush (i can give you more info on this tools and how they work if you want).

      And i sure hope everyone will help you with this plugin (i'm no coder but i can help in info and design about the tools), because this is seriously useful and needed for sketchup (even for srchviz, imagine detailing a terrain with this...)

      This is really great stuff .BTM. Looking forward to use your plugin.
      Congratulations
      David

      posted in Plugins
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      dacad
    • RE: Real time Walkway with Half Life engine

      This is very interesting, because, if this could work together with sketchup would allows to do amazing stuff.

      Imagine a plugin that after we model and set up a animation in sketchup, the plugin would export this to the Half-life 2 engine, and play the animation in high resolution in real time with shadows, lights, textures and even (if the engine allow it) normal maps and then we could save it to a avi file (or any other movie format). With great graphics, high resolution, and saved much more faster than a single render frame.

      posted in SketchUp Discussions
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      dacad
    • RE: [Plugin Idea] Deform Plugin

      holly crap!! the guys at pixologic have done it again!!
      Extremly inovative new stuff. But we're talking about the software that won two years in row the same "best software award" in 3D (don't remember the where's the article and who gave the award) with the same version of the software without updates...
      It seems they're always ahead of the competition...

      posted in Developers' Forum
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      dacad
    • RE: Bonzai 1.0 is released

      @unknownuser said:

      modelhead: Rubies isn't and will never be a answer, they work slower than native tools, they start loading the sk (old) sk engine, and some rubies aren't free even for basic stuff (that i completly agree, paying for other people's work), adding the cost to sk pro (my opinion right now is using sk free and spend the money on plugins instead of sk pro), Paying 500$ for exporters that don't even work well it's crazy (i have no use for layout and never use style builder)

      Just remember that, for example, freedo said to use the normal scale tool in big complex models because it works faster and there's a much lower risk of bugsplating than scaling with the freedoscale plugin instead. And now imagine paying for each plugin you have 5-25$ and add the price of sk pro (for the pro users). Doesn't look so cheap in the end for the pro users. the irony is that the biggest rival to sk pro is sk free...😛

      posted in Corner Bar
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      dacad
    • RE: Bonzai 1.0 is released

      Modelhead: To bonzai i meant plugins that give more options to work with other softwares for renders like v-ray, animation packages, and communication back and forth with some of the industry standards, like bim software that would recognize the walls in the bonzai models and so on, I'm not talking scripting language to automate or do specific functions (but of course that's important too). That would attract a wider range of users of others software to include bonzai in their pipeline (but I'm curious to see a big mesh model with textured imported into bonzai).

      The problem with the rubies in sk is in we needing rubies for basic functions that should be part of the software like, selection options, organic modeling tools, and even just draw some different lines or just pushpull more than one face at once and/or along a vector, and these is just some basic function that sk should have.

      posted in Corner Bar
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      dacad
    • RE: Bonzai 1.0 is released

      Just like Coen, i'm another that couldn't get the hang of bonzai too, i really loved all the modeling features, but still can even get close to the interface and workflow in sketchup...yet. But i have to addmit for version 1.0 it wouldn't be fair to ask for more.

      The big turn point to bonzai will be when and if third party developers start adopting the software for their own plugins and scripts, because that will give much more options and atract much more users, and when this happens and in by then sk keeps the same thing i truly belive that market for professional users will be lost to bonzai (in all honesty, in spite the interface and all, bonzai at version 1.0 it's much more suitable for professional work than sk7)

      The silent by google about sk leaves me completly mad just because i was left with the question about should i learn other software or wait for other version of sk? well version7 answer my question for this, it's impossible to keep sk as a big part of my workflow (with bigger works it's not reliable and the comunicaton with other apps get's even worst than usual) so i'm , litle by litle leaving it just for the most basic parts of modeling.

      Right know i'm giving a try to blender, but I'm gonna be honest, blender UI is one of the most atrocious things i've seen and use (for the love of god the shortcut for openning a new document is ctrl+X!!!How do i do cut/paste?!) but after seeing the particles, softbodies and cloth, and especially the fluid engine i really had to try it (and it's free!!).

      modelhead: Rubies isn't and will never be a answer, they work slower than native tools, they start loading the sk (old) sk engine, and some rubies aren't free even for basic stuff (that i completly agree, paying for other people's work), adding the cost to sk pro (my opinion right now is using sk free and spend the money on plugins instead of sk pro), Paying 500$ for exporters that don't even work well it's crazy (i have no use for layout and never use style builder)

      posted in Corner Bar
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      dacad
    • RE: [Plugin Idea] Deform Plugin

      Free Agent, that's scary...it's like you could read my mind.
      Couldn't agree more.

      Sketchup stoped in time about 5-6 years ago, and sometimes i, as a user, even feel i'm the bad guy for wanting it to evolve or at least allow me to do more than the previous version...

      And then we see other examples of faithfull users with other softwares, like modo, that started as just a modeler, added a texture, paint, scult tools, render, and now animation tools in about half time of the sketchup full life. For them it compensated to be suporting that software and it will keep gaining more suporters because them know the software will keep evolving. can we say the same?

      I still think sketchup is great for the basic stuff and for arch stuff (some...) the problem here is that it is as "great" for this stuff now as it was as years ago, nothing changed, nothing evolved, nothing was fix, and specially there's still nothing i could do now with sketchup that i couldn't back then...and that's just sad...

      posted in Developers' Forum
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      dacad
    • RE: "Rosy" traduza em 40 linguas - ao vivo! um video que eu fiz

      Just some small changes to make inn there chris but nothing special:

      "A Google tem uma nova coisa chamado "Wave". E wave tem um robot "Rosy" que traduz muito bem enquanto você está teclando. Eu fiz um video que mostra as suas capacidades. Espero que voces gostem."

      By the way, this is using a Brazilian Portuguese translation. Does he make any diference in the Portuguese versions you can choose (portuguese from Portugal or portuguese from Brazil) or there just one type of portuguese?

      posted in Português
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      dacad
    • RE: "Rosy" translates on the fly - Impressive!

      I'm from Portugal and i can tell you the translation is almost perfect (still minor glitches in the gramar but nothing very important).
      The impressive thing here is the translation and adaptation of full sentences almost perfect, instead of just one word as usual, speccially to portuguese that it's not an easy language to learn for others.
      Really cool

      posted in Corner Bar
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      dacad
    • RE: [REQ] Lock texture coordinates

      WOW, thanks Whaat. Has always you're great!:)
      My knowledge in ruby is very limited so can anyone help with this? (or change the name of this topic to "[Request]Lock texture coordinates")
      Thanks in advance

      posted in Plugins
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      dacad
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