Do you think it possible to technically achieve this? In particular, I'm interested in a workflow where all hard edges are rounded for a given object at once. Even better if it can be proxied, so one could continue working in the non-rounded version, then update the proxy.
Blender has a great set of plugins called hard ops, which does this. This plugin is amazing, and I think this can be done even better in SU if there's a good enough fillet algorithm.
Just the type of mindless exercises I live for. Over the weekend, I tried various scenarios and this was the best of them. Created in less than a minute under SU2016 64bit.
Viewport works 👍 👍 but:
Exist viewport window must NOT be full screen.
No special cursor used in Windows just std cursor to tug and pull edges and corners.
Thanks to Driven for sharing this nifty thingy.