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    • charly2008C

      Sketchup imports xyz height data from DXF

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      Chris FullmerC
      In the past I've used terragen and 3dem to help make importable TIN files too. Didier has also written a greyscale.bmp importer that will import a greyscale bmp file in as a 3d terrain mesh. I think there are lots of exciting fun things to do in the TIN area of SU. I have not used global mapper before though, I should like to check it out. Thanks for the info on it Charly, Chris
    • charly2008C

      Sketchup strange behaviour Scene rotates

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      GaieusG
      This is really strange, indeed. Can any of your keyboard keys (or mouse button/wheel) be stuck?
    • charly2008C

      New method for roads on a Terrain

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      charly2008C
      HI Gaieus Unfortunately I am not familiar with Vue. Currently, I am reasonably happy that I understand Kerkythea a little bit. I also have problems to create a good texture for the terrain. The whole scene should look more natural. Till now i'm not yet really satisfied with the results. Perhaps someone would render the model in Vue. I would be interested how the model looks perfectly rendered. I would like to make it available for it. The model can be downloaded from the following link: http://www.speedshare.org/download.php?id=92BB996813 Karlheinz
    • charly2008C

      Group Scaling Question

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      A
      haha duh on my part (was equating "i" to inches as "m" to meters) Hmm, this sets the actual size of the object. I was looking for an additive distance. So typing in 256" on a 512x512 object will make it 512x768. Instead it makes it 512x256. Actually, Fredo6's Scale shows unit measurements in a tooltip manner, so it's closer to a solution! http://forums.sketchucation.com/viewtopic.php?f=323&t=17948
    • charly2008C

      Question: How to create Terrain textures

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      charly2008C
      Hi, i don't know if it was posted before, i found at the Spiral Graphics page a free Viewer with a high resulation texture library. The textures can also be modified. In the free version the resolution is limited to 2048 x 2048 pixel, but i think that enough. The terrain texture in the image below is from this´viewer. http://www.spiralgraphics.biz/viewer/index.htm Karlheinz [image: PE2c_Burg.jpg]
    • charly2008C

      Rough idea Mountain Castle (WIP)

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      S
      but the conservation officer would never allow a developement up there, it would ruin the horizon line!
    • charly2008C

      Texture Normal Map Filter

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      GaieusG
      Thanks Karlheinz, this may come handy for a lot of folks. I'm moving it to the Components/Materials/Styles forum so that it won't sink so easily.
    • charly2008C

      Neues historisches Modell

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      charly2008C
      Vielen Dank Tom2, für die Erklärung und die Textur. Ich werde es mal ausprobieren. Gruß Karlheinz
    • charly2008C

      Hunting Lodge 18th Century (WIP)

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      charly2008C
      Hi d12dozr, i use Kerkythea.
    • charly2008C

      Simple Loft tool from Chris Fullmer

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      pilouP
      another video
    • charly2008C

      Unfold tool from Jim Foltz

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      BoxB
      Two posts above you Tig has given you the link.
    • charly2008C

      Problem with Kerkythea exporter

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      charly2008C
      Dear Tomasz, thanks for the fast reply. The result of ENV['PATH'] is nil. Sorry that i not mentioned my system. I'm working with a PC and WIN XP SP3. I tried SU2KT Version 3.0 ,3.05 and 3.1 beta. Below the messages which are shown when i Started export in SU6/7. Karlheinz [image: aa6s_Bild2.jpg] [image: vEDh_Bild4.jpg]
    • charly2008C

      Terrain data conversion to a xyz-file

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      charly2008C
      Hi Pichuneke, thanks for your efforts but i couldn't install the program. Do you have some screen shots from works you have done with this program? to give me an impression. Karlheinz
    • charly2008C

      Modelling in a terrain

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      @solo said: Another example of how I do it [image: terrainpasting.jpg] hi!..a have a little question. The top view of the mountain, that texture, you did´t all whit Photoshop? Tks for the help!
    • charly2008C

      Question to all Ruby programmers

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      charly2008C
      Hi Chris, Hi Thomas, in my brain it seemed clear to me. But to express it in english is a little bit difficult. Please be a little forbearingly with me. I try to explain the theoratical workflow: Manually creation of a road line above the terrain on a flat plane. Calculation of height points along this line on the terrain (Ruby?). Projecting the calculated points (may be as a line) on a perpendiculare face (unfolded height profile of the terrain) (Ruby?). Manually creation of the road height profile depending on the height profile of the terrain on this face or on new one (3.). Calculation of the new road height points and creation of a line.(Ruby?) Creation of the 3d road height line like it is done with shape bender (ruby). The steps above are In principle the more automated steps of that what i did manually in the Quick Road tutorial as there are: Manually creation of a road line above the terrain on a flat plane. Taking a copy of this line and placed it below the terrain. Creating of the terrain height profile using "Loft", Intersecting the face with the terrain to get the height profile. Manually take out a copy of the face. Manually creation a perpendiculare face with help by "Unfold". Manually creation of the road height profile by drawing a line on the same face. Manually removing all Terrain height profile lines from this face. Projecting road height profile line to a 3D Profile by "shape bender" Karlheinz
    • charly2008C

      Problem withSpace Navigator PE

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      charly2008C
      After executing these 8 steps i reinstalled the driver but it was not successful. After a second deinstallation/reinstallation it worked without problems.
    • charly2008C

      Quick tutorial for road design on a terrain

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      charly2008C
      Hi Majid, for shape bender, you need the road direction line from the first step. This i forget to mention. Sorry that i answered a little late. Karlheinz [image: C0cy_Roadtutorial.jpg]
    • charly2008C

      Follow me an keep! Need help

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      charly2008C
      Thank you to all who answered, today i tried it again with a copy of the line and it worked. this step belongs to a quick tutorial for road design. If you are interested have a look here: http://forums.sketchucation.com/viewtopic.php?f=15&t=19578 Comments are welcome Karlheinz
    • charly2008C

      Projecting a line to a curved surface

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      charly2008C
      Thankyou very much for this advise because i faced a problem with the method i used. But after toggeling start and end point, the result shows some faults. I will correct them manually. Karlheinz There are no problems, only questions. [image: y6OK_Alpen41.jpg] Alpen41.skp
    • charly2008C

      Question to Chris Fullmer

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      Chris FullmerC
      Hi Karl, I'l take a look at it. I'm not terribly optimistic about making it though. I've got a long list of rubies to make/fix already. But I'll check it out, thanks for the heads up! Chris
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