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    New method for roads on a Terrain

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    • charly2008C Offline
      charly2008
      last edited by

      Hi to All interested,

      today i found a new method to create roads on a terrain. If anybody is interested i will post more in the next days.

      Karlheinz


      New Road.jpg

      He who makes no mistakes, makes nothing

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      • coulteriC Offline
        coulteri
        last edited by

        I think everybody is interested. 😄

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        • EdsonE Offline
          Edson
          last edited by

          i am definitely interested. ☀

          edson mahfuz, architect| porto alegre • brasil
          http://www.mahfuz.arq.br

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          • charly2008C Offline
            charly2008
            last edited by

            Hi to All,

            The first method (http://forums.sketchucation.com/viewtopic.php?f=18&t=19578#p161992)i used was very cumbersome and much time consuming because of use of many plugins. But this was closer to the technics which are used in civil engneering. In between i tried some special civil engineering software. But the problem is that these software requires height informations, measuring data for every point (x,y,Z) on the terrain.

            The second idea was to find a solution to get height points data from a GE terrain within Sketchup. But this was not successfull. I couldn't find any way to do that.

            Sometimes i play a little bit with different plugins to find out if there are other purposes they can be used for and i found two. I make it a little more exciting. For this method only two plugins and the sandbox tool is necessary. May be this method could be be optimized.

            To be continued

            Karlheinz


            New Road1.jpg


            Test Terrainxxx.skp

            He who makes no mistakes, makes nothing

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            • GaieusG Offline
              Gaieus
              last edited by

              Now come on, KH, this is just a teaser. 😄 We all would love to see what you came up with!

              Gai...

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              • MALAISEM Offline
                MALAISE
                last edited by

                Gaius is right ,KarlHeinz , please give us the trick 😆

                MALAISE 👍

                La Connaissance n'a de valeur que partagée

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                • EdsonE Offline
                  Edson
                  last edited by

                  could you post some images of each step?

                  edson mahfuz, architect| porto alegre • brasil
                  http://www.mahfuz.arq.br

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                  • charly2008C Offline
                    charly2008
                    last edited by

                    OK, OK , Csaba and Malais exceptionally I will share my secret with you. 😄

                    Basically, the method is quite simple. But a bit of manual work is still needed. No pain, no gain. I would be glad if the workflow could improved by other users.

                    For the creation of the road survey line on the surface of the terrain I used the Bezier splines plugin from Fredo6 especially the Catmull Spline. The next tests i will try the F- and B-spline to see what is the best. Thanks to Fredo for this great plugin. The work with this tool requires a little practice to get an optimal result because the line goes sometimes into the surface.

                    Problems i had with the Followmeandkeep plugin when the road has strong winding curves. See an example in the skp below.

                    When i was satified with the road survey line , i used the Followmeandkeep plugin to create the road along this line. Thanks also to Wikii.

                    And now the handmade part had to be started. I removed all the terrain surfaces below the road. Afterwards i selected all edges from the road and from the trerrain surface and generated a new surface between the road the rest of the terrain with the sandbox tool "From Contours". This tool produces some overlapping surfaces but after exploding it is easy to erase that surfaces.

                    I hope you will understand my workflow description. It would be nice to hear from other users about their experiences with this method and possible improvements.

                    Karlheinz


                    Test Terrainxxx.skp


                    Test Terrainxxx.jpg

                    He who makes no mistakes, makes nothing

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                    • charly2008C Offline
                      charly2008
                      last edited by

                      Hi,

                      i forgot to mention that the spline should be welded by the weld plugin and the road as a group has to be exploded. If you have further questions don't hesitate to ask me.

                      Karlheinz


                      Catmull Spline.jpg


                      Catmull with cross section.jpg


                      Edges selected.jpg


                      Followme and keep.jpg


                      Road Group exploded.jpg


                      Terrain erased.jpg


                      Edges selected.jpg


                      Sandbox from contours.jpg


                      After cleaning.jpg

                      He who makes no mistakes, makes nothing

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                      • M Offline
                        mirjman
                        last edited by

                        the final product looks very clean, thank you for sharing

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          What also will help to calculate the approximate slope of the road line are height contour lines. Generated with the contour lines plugin.

                          Karlheinz


                          Test Terrain.jpg

                          He who makes no mistakes, makes nothing

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                          • EdsonE Offline
                            Edson
                            last edited by

                            which contour lines plugin are you talking about?

                            edson mahfuz, architect| porto alegre • brasil
                            http://www.mahfuz.arq.br

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                            • charly2008C Offline
                              charly2008
                              last edited by

                              Hi Edson,

                              Name : contour_lines
                              Author : Didier Bur
                              Date : 9/22/2004

                              Karlheinz

                              He who makes no mistakes, makes nothing

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                              • charly2008C Offline
                                charly2008
                                last edited by

                                A long winding road to the top of the hill.


                                Long winding road.jpg


                                Long winding road.1jpg.jpg

                                He who makes no mistakes, makes nothing

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                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  Hi,

                                  in between i tested several Bezier splines. The best for winding roads is the Courbette spline because you can better control the radius of the road curves. See examples below.

                                  Karlheinz


                                  Long winding road.jpg


                                  Long winding road.1jpg.jpg

                                  He who makes no mistakes, makes nothing

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                                  • charly2008C Offline
                                    charly2008
                                    last edited by

                                    Hi to All,

                                    Castle updated with a road.

                                    Karlheinz


                                    Burg.jpg

                                    He who makes no mistakes, makes nothing

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Definitely getting better. Looking forward to some really cool (say Vue?) renders!

                                      Gai...

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                                      • charly2008C Offline
                                        charly2008
                                        last edited by

                                        HI Gaieus

                                        Unfortunately I am not familiar with Vue. Currently, I am reasonably happy that I understand Kerkythea a little bit. I also have problems to create a good texture for the terrain. The whole scene should look more natural. Till now i'm not yet really satisfied with the results.

                                        Perhaps someone would render the model in Vue. I would be interested how the model looks perfectly rendered. I would like to make it available for it. The model can be downloaded from the following link:

                                        http://www.speedshare.org/download.php?id=92BB996813

                                        Karlheinz

                                        He who makes no mistakes, makes nothing

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