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    Question: How to create Terrain textures

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    • charly2008C Offline
      charly2008
      last edited by

      Hi to All,

      i would like to create terrain textures for using in Sketchup but i don't know the way. What tools are necessary. In the web i saw many different terrain generators for different 3D software. But I'm still confused. I would be grateful for your help.

      Also i have a problem with textures applied to faces. The same texture has different sizes, see Photo below.

      Karlheinz


      Castle.jpg

      He who makes no mistakes, makes nothing

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      • plot-parisP Offline
        plot-paris
        last edited by

        I am not sure what you mean with 'terrain textures'.

        but with the second question. my first guess is, that you applied the texture to a group (as opposed to the actual geometry within the group) and then scaled it down. thus the uv-coordinates of the texture have been scaled as well. the easiest thing to do is to is to ungroup it and then regroup the object again. that should take care of the scaling...

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        • thomthomT Offline
          thomthom
          last edited by

          To get a seamless textured surface, apply the texture material to one face.
          Then RightClick->Position Texture (place is as you see fit.)
          Then use the Paint-Bucket to sample that face and paint the next. Proceed like that around the structure - adjust any face that doesn't apply as you want it.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • charly2008C Offline
            charly2008
            last edited by

            Thanks Jakob and Thomas,

            Jakob you are right, i forgot that i made two of them a group.

            What i mean with terrain texture see the examples below.

            Karlheinz


            Hunting Grounds.jpg


            Fractured Kingdom.jpg


            Arid Reservation.jpg


            terrain karl.jpg

            He who makes no mistakes, makes nothing

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            • charly2008C Offline
              charly2008
              last edited by

              I found some terrain textures at this link:
              http://www.virtual-lands-3d.com/texture-tags.html?start=0&tags=Terrain+textures.

              But these are especially for use in Bryce i think.

              Karlheinz


              Bild1.jpg


              Bild2.jpg


              Bild3.jpg

              He who makes no mistakes, makes nothing

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              • charly2008C Offline
                charly2008
                last edited by

                At another page http://www.howintheworld.com/textures/index.html i found this :

                "
                @unknownuser said:

                How this set was created...

                Each texture in the set was digitally hand painted by our artists here at How in the World, using aerial imagery and satellite photos as a base reference. These are not, however, aerial photographs, meaning that you won't have to deal with washed out color, inconsistent lighting, non-ortho-corrected views, etc. The textures are specially created to easily blend together to help you create your own unique combinations and land types. You will not find a package like this anywhere else.
                "

                But the Question is how the basic images should be.


                Bild1.jpg

                He who makes no mistakes, makes nothing

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  @charly2008 said:

                  But the Question is how the basic images should be.

                  I think that is for you to decide Karl. Your example that Solo helped you with, the moutain with the green top, that is a good one. Use that as a good guide.

                  Also, I think you would enjoy terragen Karl. Look into it. It is a lot of fun to play with.

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    As for the scaled texture on group problem, you can always fix it easily (without exploding) by right clicking on the group/component and selecting "scale definition" (or what). Note that it will make a unique component however.

                    As for the terrain textures, your major problem with not tiling ("one piece") textures will always be that SU cannot handle very big resolution images. You may however slice them up into smaller units and apply the texture projected onto your terrain in pieces.

                    Gai...

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                    • charly2008C Offline
                      charly2008
                      last edited by

                      Hi Csaba,

                      thanks for this advice for scaled texture on group problem. As for the terrain textures i have not a problem with very big resolution images. This Problem can be solved if i apply the textures within Kerkythea.

                      My problem is to find a workflow to create a terrain texture for example with Photoshop. In between i found some tutorials which i have to work through. My efforts i will post here asap.

                      Karlheinz

                      He who makes no mistakes, makes nothing

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        True, you can always reload your images with a higher resolution version in Kerky. 👍

                        Gai...

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          Hi,

                          i don't know if it was posted before, i found at the Spiral Graphics page a free Viewer with a high resulation texture library. The textures can also be modified. In the free version the resolution is limited to 2048 x 2048 pixel, but i think that enough. The terrain texture in the image below is from this´viewer.

                          404 Not Found

                          favicon

                          (www.spiralgraphics.biz)

                          Karlheinz


                          WIP

                          He who makes no mistakes, makes nothing

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