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    Rayscaper New Releases

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      @majid

      If you go to C:\Users\SomeName\AppData\Roaming\Rayscaper\UserAssets you will find the custom materials you have made zipped.

      If you unzipped you will see the preview image. If you change that image and zip it making sure to delete the original zip and name the new one the same you get custom icons.

      image.png

      Download the free D'oh Book for SketchUp 📖

      1 Reply Last reply Reply Quote 2
      • pixelcruncherP Online
        pixelcruncher Extension Creator
        last edited by

        Back from a holiday, but whatever Rich says makes sense 🙂

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

        1 Reply Last reply Reply Quote 0
        • K Offline
          Krass
          last edited by

          hello,
          I thought I read above that Rayscaper had become free, exactly I read that there was no longer a limitation on rendering size. Thank you for confirming this.

          Krass

          Mike AmosM 1 Reply Last reply Reply Quote 0
          • Mike AmosM Offline
            Mike Amos @Krass
            last edited by

            @Krass

            Not heard that and frankly it is nonsensical.
            Rayscaper is being developed by one very hard working human being in his off work hours.

            You need to be very careful when using the internet for information, spelling and slight word differences can lead you right up the garden path into the manure pile.

            1 Reply Last reply Reply Quote 0
            • pixelcruncherP Online
              pixelcruncher Extension Creator
              last edited by

              To clarify, Rayscaper is commercial software. A license costs $99 or $74.99 for SketchUcation users.

              You can use Rayscaper for free, but then it has a watermark over the render. I removed the limitation on rendering size, as I didn't want to spend my energy on crippling the experience in the free version. I still want you to have a great experience, even with the free version, in the hope that that can convince you to support the work and buy a license (which you both did, so thanks for that!). And if you don't want to buy the license, that's cool too.

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

              Rich O BrienR 1 Reply Last reply Reply Quote 0
              • Rich O BrienR Offline
                Rich O Brien Moderator @pixelcruncher
                last edited by

                @pixelcruncher is hard at work crushing bugs and adding quality of life stuff for the next release....

                Interior render using Rayscaper for SketchUp no denoising

                Above was 5000 samples at 2k resolution on a 4080 card with no denoising in 14.5mins

                Below was 500 samples at 2k resolution on a 4080 card with denoising in 1.5mins

                Interior render using Rayscaper for SketchUp with denoising

                Download the free D'oh Book for SketchUp 📖

                majidM 1 Reply Last reply Reply Quote 5
                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  I think he is doing a great job tbh. No complaints.

                  1 Reply Last reply Reply Quote 2
                  • pixelcruncherP Online
                    pixelcruncher Extension Creator
                    last edited by

                    The next release is coming soon. I was working on a lot of internal stuff in the engine. In the future, I plan to do more frequent releases, as they give me a tighter feedback cycle and make the process less lonely.

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                    1 Reply Last reply Reply Quote 1
                    • pixelcruncherP Online
                      pixelcruncher Extension Creator
                      last edited by pixelcruncher

                      Hey, Rayscaper users!

                      Another release! It took a while to get this one out. A lot has changed under the hood, making things more robust and
                      easier to maintain. Plenty of bug fixes and improvements, too.

                      Rayscaper 0.9.60 Beta is available in the SketchUcation store. As
                      always, I recommend upgrading to the latest version.

                      What Changed?

                      • Fixed glowing emission on some models.
                        Example: link.
                      • Fixed metallic presets—no more flipping back to custom settings.
                      • Added a button to reload library assets (useful if you start offline, then go online).
                      • Faster asset downloads.
                      • Larger environment texture thumbnails in the editor.
                      • HDRI thumbnails are now tone-mapped (less dark).
                      • Picking cursor (material, camera, info) is now black & white—always visible.
                      • Denoising is now a post-process step: toggle it anytime without restarting renders.
                      • Renamed "Tone Mapping" tab to "Post-Processing" (includes AI denoise switch).
                      • New lights default to 5600 K.
                      • Material emission also defaults to 5600 K.
                      • Normal map settings (strength, on/off, etc.) are more prominent in the UI.
                      • Fixed scroll issues in the material and lights lists.
                      • Removed archive creation option (will return once stable).
                      • Asset browser now remembers category/tag selections across asset types.
                      • Dropped flip-green for normal maps—now flagged as DirectX or OpenGL (default: OpenGL).
                      • PolyHaven normal maps are explicitly set to OpenGL.
                      • Increased max render samples to 50,000 (better for noisy scenes).
                      • Fixed cyan textures in saved materials with embedded images.
                      • Tweaked the material saving panel.

                      Help Me Build the Community 👍

                      If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
                      and helps me showcase its capabilities to new users.

                      Follow me on Twitter.

                      Happy Rendering!

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                      1 Reply Last reply Reply Quote 2
                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Yay! Great update Thomas

                        Download the free D'oh Book for SketchUp 📖

                        1 Reply Last reply Reply Quote 1
                        • S Offline
                          sashapepperspray
                          last edited by

                          thank you for the new release.
                          I noticed two bugs with this release

                          1. it does not Support SketchUp material inheritance anymore. Faces, or objects that have the default material painted on them, but the group that they are in have a material, show up as unpainted (with the default material).
                          2. the rendered images have a watermark on the bottom, even though I have a license (and I doublechecked that it is connected)
                            [as a side note, any idea when you will connect the sketchup pbr materials to the rayscaper material properties, so that I don't need to set up metalness, roughness, etc, twice?]
                          pixelcruncherP 1 Reply Last reply Reply Quote 0
                          • pixelcruncherP Online
                            pixelcruncher Extension Creator @sashapepperspray
                            last edited by

                            Hey @sashapepperspray

                            it does not Support SketchUp material inheritance anymore. Faces, or objects that have the default material painted on them, but the group that they are in have a material, show up as unpainted (with the default material).

                            Okay, that's a bug. It should inherit the material of its parent component or group.

                            the rendered images have a watermark on the bottom, even though I have a license (and I doublechecked that it is connected)

                            Also a regression, this was reported by other users as well. I will make an update ASAP.

                            [as a side note, any idea when you will connect the sketchup pbr materials to the rayscaper material properties, so that I don't need to set up metalness, roughness, etc, twice?]

                            This is definitely on my list. I don't want to commit to a hard date.

                            Regards,
                            Thomas

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              sashapepperspray
                              last edited by

                              thank you very much

                              1 Reply Last reply Reply Quote 1
                              • majidM Offline
                                majid @Rich O Brien
                                last edited by

                                @Rich-O-Brien, These renders are jaw-dropping!

                                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                                1 Reply Last reply Reply Quote 1
                                • N Offline
                                  nickchun
                                  last edited by

                                  I've just been trying out Rayscaper, albeit on an underpowered machine with no dedicated GPU.
                                  I have to say, its been a long time since I've used such an intuitive piece of software, without really needing to refer to the manual. Very much enjoyed using it and will be keeping an eye on it's development. The startup screen humour is genius as well, helps put you in the right frame of mind when starting work.
                                  Well done

                                  pixelcruncherP 1 Reply Last reply Reply Quote 3
                                  • pixelcruncherP Online
                                    pixelcruncher Extension Creator @nickchun
                                    last edited by

                                    @nickchun Thanks for the kind words! That made my day!

                                    Cheers,
                                    Thomas

                                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                    1 Reply Last reply Reply Quote 1
                                    • K Offline
                                      Krass
                                      last edited by

                                      Hello, pixelcruncher,
                                      I wasn't aware of this new version and am very happy to return to Rayscaper for new renderings!

                                      Krass

                                      pixelcruncherP 1 Reply Last reply Reply Quote 1
                                      • K Offline
                                        Krass
                                        last edited by

                                        Hello,
                                        Is there a way to rename the lights? I'm lost, I can't adjust the intensity of a new bulb because they are numbers and I have to activate or deactivate each light to locate them.... thank you

                                        Krass

                                        1 Reply Last reply Reply Quote 0
                                        • K Offline
                                          Krass
                                          last edited by

                                          I renamed the light sphere component and that's not the right solution, it disabled them all. And now I can't add any more light spheres, only the spotlights work...

                                          Krass

                                          1 Reply Last reply Reply Quote 0
                                          • K Offline
                                            Krass
                                            last edited by

                                            ok, that's good, by purging sketchup, I can add sphere lights again

                                            Krass

                                            1 Reply Last reply Reply Quote 0
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