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    Rayscaper New Releases

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    • pixelcruncherP Online
      pixelcruncher Extension Creator
      last edited by pixelcruncher

      Hey, Rayscaper users!

      Another release! It took a while to get this one out. A lot has changed under the hood, making things more robust and
      easier to maintain. Plenty of bug fixes and improvements, too.

      Rayscaper 0.9.60 Beta is available in the SketchUcation store. As
      always, I recommend upgrading to the latest version.

      What Changed?

      • Fixed glowing emission on some models.
        Example: link.
      • Fixed metallic presets—no more flipping back to custom settings.
      • Added a button to reload library assets (useful if you start offline, then go online).
      • Faster asset downloads.
      • Larger environment texture thumbnails in the editor.
      • HDRI thumbnails are now tone-mapped (less dark).
      • Picking cursor (material, camera, info) is now black & white—always visible.
      • Denoising is now a post-process step: toggle it anytime without restarting renders.
      • Renamed "Tone Mapping" tab to "Post-Processing" (includes AI denoise switch).
      • New lights default to 5600 K.
      • Material emission also defaults to 5600 K.
      • Normal map settings (strength, on/off, etc.) are more prominent in the UI.
      • Fixed scroll issues in the material and lights lists.
      • Removed archive creation option (will return once stable).
      • Asset browser now remembers category/tag selections across asset types.
      • Dropped flip-green for normal maps—now flagged as DirectX or OpenGL (default: OpenGL).
      • PolyHaven normal maps are explicitly set to OpenGL.
      • Increased max render samples to 50,000 (better for noisy scenes).
      • Fixed cyan textures in saved materials with embedded images.
      • Tweaked the material saving panel.

      Help Me Build the Community 👍

      If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
      and helps me showcase its capabilities to new users.

      Follow me on Twitter.

      Happy Rendering!

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

      1 Reply Last reply Reply Quote 2
      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        Yay! Great update Thomas

        Download the free D'oh Book for SketchUp 📖

        1 Reply Last reply Reply Quote 1
        • S Offline
          sashapepperspray
          last edited by

          thank you for the new release.
          I noticed two bugs with this release

          1. it does not Support SketchUp material inheritance anymore. Faces, or objects that have the default material painted on them, but the group that they are in have a material, show up as unpainted (with the default material).
          2. the rendered images have a watermark on the bottom, even though I have a license (and I doublechecked that it is connected)
            [as a side note, any idea when you will connect the sketchup pbr materials to the rayscaper material properties, so that I don't need to set up metalness, roughness, etc, twice?]
          pixelcruncherP 1 Reply Last reply Reply Quote 0
          • pixelcruncherP Online
            pixelcruncher Extension Creator @sashapepperspray
            last edited by

            Hey @sashapepperspray

            it does not Support SketchUp material inheritance anymore. Faces, or objects that have the default material painted on them, but the group that they are in have a material, show up as unpainted (with the default material).

            Okay, that's a bug. It should inherit the material of its parent component or group.

            the rendered images have a watermark on the bottom, even though I have a license (and I doublechecked that it is connected)

            Also a regression, this was reported by other users as well. I will make an update ASAP.

            [as a side note, any idea when you will connect the sketchup pbr materials to the rayscaper material properties, so that I don't need to set up metalness, roughness, etc, twice?]

            This is definitely on my list. I don't want to commit to a hard date.

            Regards,
            Thomas

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

            1 Reply Last reply Reply Quote 0
            • S Offline
              sashapepperspray
              last edited by

              thank you very much

              1 Reply Last reply Reply Quote 0
              • majidM Offline
                majid @Rich O Brien
                last edited by

                @Rich-O-Brien, These renders are jaw-dropping!

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                1 Reply Last reply Reply Quote 1
                • N Offline
                  nickchun
                  last edited by

                  I've just been trying out Rayscaper, albeit on an underpowered machine with no dedicated GPU.
                  I have to say, its been a long time since I've used such an intuitive piece of software, without really needing to refer to the manual. Very much enjoyed using it and will be keeping an eye on it's development. The startup screen humour is genius as well, helps put you in the right frame of mind when starting work.
                  Well done

                  pixelcruncherP 1 Reply Last reply Reply Quote 3
                  • pixelcruncherP Online
                    pixelcruncher Extension Creator @nickchun
                    last edited by

                    @nickchun Thanks for the kind words! That made my day!

                    Cheers,
                    Thomas

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                    1 Reply Last reply Reply Quote 1
                    • K Offline
                      Krass
                      last edited by

                      Hello, pixelcruncher,
                      I wasn't aware of this new version and am very happy to return to Rayscaper for new renderings!

                      Krass

                      pixelcruncherP 1 Reply Last reply Reply Quote 1
                      • K Offline
                        Krass
                        last edited by

                        Hello,
                        Is there a way to rename the lights? I'm lost, I can't adjust the intensity of a new bulb because they are numbers and I have to activate or deactivate each light to locate them.... thank you

                        Krass

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          Krass
                          last edited by

                          I renamed the light sphere component and that's not the right solution, it disabled them all. And now I can't add any more light spheres, only the spotlights work...

                          Krass

                          1 Reply Last reply Reply Quote 0
                          • K Offline
                            Krass
                            last edited by

                            ok, that's good, by purging sketchup, I can add sphere lights again

                            Krass

                            1 Reply Last reply Reply Quote 0
                            • pixelcruncherP Online
                              pixelcruncher Extension Creator @Krass
                              last edited by

                              @Krass said in Rayscaper New Releases:

                              Hello, pixelcruncher,
                              I wasn't aware of this new version and am very happy to return to Rayscaper for new renderings!

                              Great to hear!

                              Hello,

                              Is there a way to rename the lights? I'm lost, I can't adjust the intensity of a new bulb because they are numbers and I have to activate or deactivate each light to locate them.... thank you

                              The lights take the names of the light components. Maybe I can add the option to rename the lights in Rayscaper itself?

                              I renamed the light sphere component and that's not the right solution, it disabled them all. And now I can't add any more light spheres, only the spotlights work...

                              This feels like a bug, do you have a way to reproduce this?

                              Cheers,
                              Thomas

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                              1 Reply Last reply Reply Quote 0
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