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    Rayscaper New Releases

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    • majidM Offline
      majid @pixelcruncher
      last edited by

      @pixelcruncher I DMed you, do you mind checking it please?

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

      1 Reply Last reply Reply Quote 1
      • K Offline
        Krass
        last edited by

        I notice that your new default HDRI map intensity settings are excellent, almost no adjustments needed, it's a huge improvement

        Krass

        pixelcruncherP 1 Reply Last reply Reply Quote 1
        • pixelcruncherP Offline
          pixelcruncher Extension Creator @Krass
          last edited by

          @Krass Great to hear that! Still more good stuff coming.

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

          1 Reply Last reply Reply Quote 0
          • majidM Offline
            majid
            last edited by

            How may I share a "carpaint" material pack?
            If it is easier to make it in another app and share (online or locally) or use the RS?
            How may I set a castum "preview" for the materials? If it is possible to change the "internal" material test scene?

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

            1 Reply Last reply Reply Quote 0
            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              @majid

              If you go to C:\Users\SomeName\AppData\Roaming\Rayscaper\UserAssets you will find the custom materials you have made zipped.

              If you unzipped you will see the preview image. If you change that image and zip it making sure to delete the original zip and name the new one the same you get custom icons.

              image.png

              Download the free D'oh Book for SketchUp 📖

              1 Reply Last reply Reply Quote 2
              • pixelcruncherP Offline
                pixelcruncher Extension Creator
                last edited by

                Back from a holiday, but whatever Rich says makes sense 🙂

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                1 Reply Last reply Reply Quote 0
                • K Offline
                  Krass
                  last edited by

                  hello,
                  I thought I read above that Rayscaper had become free, exactly I read that there was no longer a limitation on rendering size. Thank you for confirming this.

                  Krass

                  Mike AmosM 1 Reply Last reply Reply Quote 0
                  • Mike AmosM Offline
                    Mike Amos @Krass
                    last edited by

                    @Krass

                    Not heard that and frankly it is nonsensical.
                    Rayscaper is being developed by one very hard working human being in his off work hours.

                    You need to be very careful when using the internet for information, spelling and slight word differences can lead you right up the garden path into the manure pile.

                    1 Reply Last reply Reply Quote 0
                    • pixelcruncherP Offline
                      pixelcruncher Extension Creator
                      last edited by

                      To clarify, Rayscaper is commercial software. A license costs $99 or $74.99 for SketchUcation users.

                      You can use Rayscaper for free, but then it has a watermark over the render. I removed the limitation on rendering size, as I didn't want to spend my energy on crippling the experience in the free version. I still want you to have a great experience, even with the free version, in the hope that that can convince you to support the work and buy a license (which you both did, so thanks for that!). And if you don't want to buy the license, that's cool too.

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                      Rich O BrienR 1 Reply Last reply Reply Quote 0
                      • Rich O BrienR Offline
                        Rich O Brien Moderator @pixelcruncher
                        last edited by

                        @pixelcruncher is hard at work crushing bugs and adding quality of life stuff for the next release....

                        Interior render using Rayscaper for SketchUp no denoising

                        Above was 5000 samples at 2k resolution on a 4080 card with no denoising in 14.5mins

                        Below was 500 samples at 2k resolution on a 4080 card with denoising in 1.5mins

                        Interior render using Rayscaper for SketchUp with denoising

                        Download the free D'oh Book for SketchUp 📖

                        1 Reply Last reply Reply Quote 4
                        • Mike AmosM Offline
                          Mike Amos
                          last edited by

                          I think he is doing a great job tbh. No complaints.

                          1 Reply Last reply Reply Quote 2
                          • pixelcruncherP Offline
                            pixelcruncher Extension Creator
                            last edited by

                            The next release is coming soon. I was working on a lot of internal stuff in the engine. In the future, I plan to do more frequent releases, as they give me a tighter feedback cycle and make the process less lonely.

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                            1 Reply Last reply Reply Quote 1
                            • pixelcruncherP Offline
                              pixelcruncher Extension Creator
                              last edited by pixelcruncher

                              Hey, Rayscaper users!

                              Another release! It took a while to get this one out. A lot has changed under the hood, making things more robust and
                              easier to maintain. Plenty of bug fixes and improvements, too.

                              Rayscaper 0.9.60 Beta is available in the SketchUcation store. As
                              always, I recommend upgrading to the latest version.

                              What Changed?

                              • Fixed glowing emission on some models.
                                Example: link.
                              • Fixed metallic presets—no more flipping back to custom settings.
                              • Added a button to reload library assets (useful if you start offline, then go online).
                              • Faster asset downloads.
                              • Larger environment texture thumbnails in the editor.
                              • HDRI thumbnails are now tone-mapped (less dark).
                              • Picking cursor (material, camera, info) is now black & white—always visible.
                              • Denoising is now a post-process step: toggle it anytime without restarting renders.
                              • Renamed "Tone Mapping" tab to "Post-Processing" (includes AI denoise switch).
                              • New lights default to 5600 K.
                              • Material emission also defaults to 5600 K.
                              • Normal map settings (strength, on/off, etc.) are more prominent in the UI.
                              • Fixed scroll issues in the material and lights lists.
                              • Removed archive creation option (will return once stable).
                              • Asset browser now remembers category/tag selections across asset types.
                              • Dropped flip-green for normal maps—now flagged as DirectX or OpenGL (default: OpenGL).
                              • PolyHaven normal maps are explicitly set to OpenGL.
                              • Increased max render samples to 50,000 (better for noisy scenes).
                              • Fixed cyan textures in saved materials with embedded images.
                              • Tweaked the material saving panel.

                              Help Me Build the Community 👍

                              If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
                              and helps me showcase its capabilities to new users.

                              Follow me on Twitter.

                              Happy Rendering!

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                              1 Reply Last reply Reply Quote 1
                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                Yay! Great update Thomas

                                Download the free D'oh Book for SketchUp 📖

                                1 Reply Last reply Reply Quote 1
                                • S Offline
                                  sashapepperspray
                                  last edited by

                                  thank you for the new release.
                                  I noticed two bugs with this release

                                  1. it does not Support SketchUp material inheritance anymore. Faces, or objects that have the default material painted on them, but the group that they are in have a material, show up as unpainted (with the default material).
                                  2. the rendered images have a watermark on the bottom, even though I have a license (and I doublechecked that it is connected)
                                    [as a side note, any idea when you will connect the sketchup pbr materials to the rayscaper material properties, so that I don't need to set up metalness, roughness, etc, twice?]
                                  pixelcruncherP 1 Reply Last reply Reply Quote 0
                                  • pixelcruncherP Offline
                                    pixelcruncher Extension Creator @sashapepperspray
                                    last edited by

                                    Hey @sashapepperspray

                                    it does not Support SketchUp material inheritance anymore. Faces, or objects that have the default material painted on them, but the group that they are in have a material, show up as unpainted (with the default material).

                                    Okay, that's a bug. It should inherit the material of its parent component or group.

                                    the rendered images have a watermark on the bottom, even though I have a license (and I doublechecked that it is connected)

                                    Also a regression, this was reported by other users as well. I will make an update ASAP.

                                    [as a side note, any idea when you will connect the sketchup pbr materials to the rayscaper material properties, so that I don't need to set up metalness, roughness, etc, twice?]

                                    This is definitely on my list. I don't want to commit to a hard date.

                                    Regards,
                                    Thomas

                                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      sashapepperspray
                                      last edited by

                                      thank you very much

                                      1 Reply Last reply Reply Quote 0
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