πŸ”Œ Easy Offset | Offset selected faces in SketchUp in positive and negative offsets. Download
  • How do I join these sections

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    mitcorbM
    Hi, cotty: Thanks for that
  • Importing .3ds help

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    leedeeteeL
    Ahhhhhh, thanks mate. Changed the scale units to metres and works a treat. Much obliged.
  • Help Finding Gold "Thing"

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    pbacotP
    ah, nice. I thought you had to apply it to a wood frame or something. The W.I.P. gallery is good place for that. Never have to finish.
  • .SKP turned into .LAYOUT???

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    B
    Thank you all for your help. I just ended up recreating what I lost over the last few days... Still not sure how it happened?
  • GEOLOCATION RESOLUTION

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    K
    Thanks guys.
  • Importing meshes question

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    michaliszissiouM
    No collada thomthom, it will never work right under blender to SU workflow. Thank you, anyway. Importing heavy meshes into SU is never an easy to do task. Even the 64 k limit of 3ds format is more than reasonable for the SU viewport engine. Much easier to export all SU scene as obj to blender and set up a scene there. (tig's exporter)
  • Need a faster Computer

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    KrisidiousK
    Don't we all brother... Don't we all... Need a new computer. most vps renting operations don't have any video card on the system. there are render farms for rendering. What I would suggest is using the monochrome view in sketchup. break your model into component groups. not as in chairs or what not... but as in cutting your model into sections and making each section a component. then save all the components to one folder and work on each individual section at any one time. then you have this base file with each component, but you can open each one separately and work on it. later coming back and using the "reload" feature of sketchup to update the large file. think of it as xrefing. make sure to optimize materials and geometry to get the extra push from your system. every inch of material is bogging you down. smart to not add any till the very end and only use small file size materials. make sure you don't have a huge component anywhere. turn on hidden geometry and look for high poly vases and chairs or couches. a small component can have a massive amount of geometry. optimize them or delete them and run purge. and don't forget to set the OpenGL settings in preferences to the lowest absolute settings. if you do all of these things.... you should be able to work in sketchup on any system for any model no matter how big. the only key is how far you go with each tip.
  • .jpg to .skm files

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    M
    BTW my profile is wrong I have , 7, 8. If you only have 6 SU is not upward comaptible so you may need to post the model and have someone change for you.
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    TIG, I'll keep answering your question on Octane forum.
  • How can I align different components ?

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    GaieusG
    Hi JP and welcome! I am not sure what you wish to achieve (an image or even better, a model file) would be great). There's no "right" or "left" in SketchUp as we are in 3D here. You can grab components at certain points and snap those points to other geometry.
  • Paste component flush to surface

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    Jean LemireJ
    Hi mmrajote, hi folks. Make sure that the gluing property of the component is set to any. Just ideas.
  • Setting Measurements

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    GaieusG
    That Sang must have been modified somehow in your template. But measure it again with the tape measure tool and type in what you think is "normal". SU will ask if you want to resize your model (in this case only Sang).
  • Stability issues/model hang

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    D
    I have the same problem. Seems to have just started today.
  • Color; Highlighted space or making light

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    Dave RD
    @tig said: Perhaps 'spear' is a typo of 'sphere' ? Ah, yes. I see. I was reading it too literally.
  • Bender- helix

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    @charly2008 said: Hi Joe, the helix i generated with Drawhelix 14. The Helix has to be ungrouped! Charly Charly, THANK YOU. The key apparently was "...has to be ungrouped!" Joe
  • Standard Bricks

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    john2J
    thank you kris! awesome bricks!
  • Screw threads on a cone

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    sdmitchS
    Determine the final dimensions of the threaded cone and multiply them by 100. Create a spiral path for the thread to follow. Create a shape to represent the cross-section of the thread at the end of the spiral. Use plugin FollowMe and Keep http://forums.sketchucation.com/viewtopic.php?t=16465 to extrude the thread. Create the cone to fit the thread. Select all and scale down to final dimensions. [image: W3q1_Threadedcone.png]
  • Having trouble with solids....

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    TIGT
    Let's step back and consider a simple definition of a 'solid'... A "container" - group or component - is considered to be a 'manifold solid' if it just contains 'faces and their edges' [note that 'guide geometry' is ignored]; but nested group or component-instances within it will mean failure. The "container's" edges must all have faces... If any edge has no faces then the "container" is not a solid. If any edge has only one face then it's forming a 'flap'... so then the "container" is not a solid. If any edge has more than two faces it's forming an ambiguous form - an internal 'partition' - so then the "container" is not a solid. So a 'manifold solid' contains edges that all have two faces - i.e. no more than two faces, no fewer than two faces... If it doesn't then it ain't a 'solid'
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    Thank you Paul What a super set you have done. Most generous. 18 wheelers too. Noel +++++ dtr
  • I need to build this.

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    M
    That with a bump map would look quality!