⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    1: ToggleUnits http://sketchucation.com/forums/viewtopic.php?p=81391#p81391 you only need to assign a shortcut to the the precision +- pair...
  • Corrupt SKetchup file

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    Thank you I've managed to open the file by renaming it, and I've purged it and checked for any problems (there weren't any) its a 27mb file and its still abit slow and whenever i put shadows on it crashes, is there any way around this? all repeated objects are already components.
  • How do you snap the toolbar ontop in 2015

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    BoxB
    The large toolset will only stick to the sides. However you can create your own toolbar with your selection of tools and snap it to the top.
  • Not a solid

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    Fantastic! Thanks. I had to mess around a bit to figure out how to look inside but I got there. Cheers.
  • Delta printers

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    @cotty said: @revelever: Thank you for the infos. I would love to see some pictures of printed parts, do you have some which you can share? @cotty @dukejazz Yes I do!. Ill try and up load some later today. And infact I am going to be printing a large part soon that some folks on this forum helped me (learn to) slice up that should showcase some of the rostocks strengths. I'll keep you posted either here or in another thread.
  • From evermotion to sketchup

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    yorik1984Y
    http://www.scriptspot.com/3ds-max/scripts/vray-material-to-standard-material I use for SU this method to convert model from evermotion http://blog.turbosquid.com/2013/08/29/converting-max-vray-materials-to-standard-materials/
  • Create Face from Bezier Curves

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    HUZZAH! Thank you so much. It took me about 20 minutes to figure out exactly how that plugin worked, but after some trial and error it worked flawlessly. Thank for the "reverse" function as well. I couldn't figure out why some surfaces were different colors, but now I know (and knowing is half the battle!). I plan on 3D print this little guy (38mm X 38mm X 6mm) to use as a board game piece. I've made some final adjustments and I think it's "ready" but can you please look over the integrity to make sure I'm not missing something critical? You time has been much appreciated! SUCCESS!
  • Create new face with cut openings

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    JQLJ
    @pbacot said: JQL. In use in real projects though, components are complex window and doors models etc. I've done this sort of thing many times, trying to find faces to apply different function too. Intersect with objects that lie right on a face (not intersecting planes) is pretty poor, and complicated by the elements in components, requiring a lot of work, sometimes with finicky face division. A clean opening is wanted. One can always work on a copy of the face. Leaving the original. Not sure even with a plugin there'd be an answer, but believe me, it's not easy. I've done all sorts of intersecting, and it's often faster to draw, cut, and hack your way to a useable face. I spend a lot of time on Board and Batten wall designs. Best is being able to use a good texture, or having a BIM solution that puts geometry on the face and updates itself. Pbacot, No doubt about any of that. Any way, for the specific question this answer might be the best around. I work daily with hole cutting components myself, with as complex geometry as construction documents need and know this intersect with selection works. Any other method is welcome but tracing around windows is not a good method as windows might have complex geometry, that might be either coplanar or not to facade face and wich might make it impossible to trace every single window. BIM is just too much if the need is this basic. A good texture, wich is what I use, it's not actual geometry. Avoiding hole cutting components is a workflow breaker in this particular case. Working on a copy of the face, leaving the original is after all what I've done, what I did was that I created a temporary copy and grouped it outside. I offered a simple enough solution...
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    Yup, Im having this problem, and best I can figure, my Groups and Components are good, its just going back to Main layer, seems to reset visible layers in all other scenes automatically, I would love to hear what the solution was. Thanks
  • Hide problem

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    S ShepherdS
    You bet, and you may have shortcut key (H) as a toggle for this view. S
  • How to slice geometry without sections?

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    Awesome -- Zorro (now that I understand how to use it!) did the trick. TIG's method is a bit more elegant - but a lot more work!
  • Sketchup Paneling Tools

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    jeff hammondJ
    @pilou said: So take this free one! for Mac and PC http://www.youtube.com/watch?v=MkgoHZowtTU heh, thanks frenchy.. but i think i'll wait for grasshopper on mac before venturing down the blender road
  • Photo match problem

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    Thanks DaveR all good now Andrew
  • Reversed Text on Material

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    KathrynGK
    Unbelievable - and a loud responding DUH! Although I had tried that - but on reversing the opposite was face was blank. However... on then applying the material again, this time it was facing the correct way around. Dave to the rescue again! I swear - every time I think I better just take up making chocolate cakes or something, Dave comes to the rescue Is it a bird? Is it a plane? Noooo - it's a Dave!
  • What are these leftover lines

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    Dave implied and demonstrated but didn't state explicitly the original cause of your problem: the geometry you intersected was too small, and this caused SketchUp to merge some vertices. Jagged edges, strange spikes, and missing faces generally result from this action. It is almost always worth your time to scale up before doing an intersect and scale back down afterward.
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    jeff hammondJ
    @pbacot said: I guess my experience is colored because I use my own CAD drawings and I don't generally have problems in accuracy. But I have seen where the accuracy of an import can be undetectably off--until it causes problems in working the model (closing faces etc.) later on. fwiw, when i realized the accuracy issue, it was when i was first learning rhino using a template with feet as the units and a tolerance of .001 unit (so, lower tolerance than sketchup's 1/1000th inch).. i brought it into sketchup and for a minute, thought sketchup was more accurate than rhino since everything wasn't exactly in place in sketchup (out of whack enough to get a 'don't panic- there's a problem.. should i fix it?' message.. which eventually led me to realize the tolerances in rhino were adjustable. but 1/1000th unit is a good to high tolerance setting for most situations so if the original cad app was drawn in feet, it's likely their tolerance wasn't set tighter than .001 feet.. so that's probably the most notable scenario to look out for. on the flipside, if the original modeler was using millimeters or centimeters at .001, you won't have any accuracy problems when bringing that into sketchup. [but even then, this is assuming the cad model went through some trimming/splitting/boolean operations in the original application which is when these tolerance issues will readily show up]
  • Im looking For this Plugin .. ( long list )

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    @driven said: 1: maybe split up? http://sketchucation.com/pluginstore?pln=SplitUp 3? so you want move to default to move copy? 1 : nope thats not the effect im looking for i think i might stick with ( Projections + Knife Tool ) i can form grid to this tool or turn the tool for making equal space loop cut 2: it was similar function to blender where you just select an object and instantly duplicate it by hitting a 1 command then it activate the move tool where you want to place it in Sketch up i need to hit CTRL + C then CTRL + V and and repeat CTRL +V for duplicate 2 hotkeys were performed
  • How do I make CutList out of an existing model?

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    Thanks Dave, I'll take a look.
  • Axis inference shortcut

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    A further note: if you change your shortcuts, SketchUp does not generally save the changes to the properties file until you close SketchUp (at least on Mac). As a result, the sketchUcation tool TIG mentions (which reads the file) won't see the changes until you close and restart SketchUp.
  • Really annoying, help please

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    JQLJ
    I don't fully understand your question but I'm guessing that when you move the model, outliner is updating and the names of the reloaded models are updated to their new names. When you reload a component and it has nested components that have been edited on the external model, sketchup will assing new names to them when reloading. This is to prevent that these specific components might be switched on other parts of the model, possibly ruining it. Unfortunately, the opposite behaviour could be prefereable sometimes but that is a feature of sketchup, not a bug. The advice I have for you is to not depend on the #n on definition name numbers for organizing your model. If you want to tag tag the model (for instance), it's better to use Component Name, Rather than Definition Name, though it's probably more dificult. A great plugin to do that is Rename By Layer (wich also renames by selection or by other options) Again, I'm only guessing here so I hope I've helped...