⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Layer by height

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    TIGT
    I'll PM you an example RBZ. Watch fro it in a while...
  • Rectangle within a rectangle

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    Dave RD
    If it's the X dimension you need but you've snapped the Y dimension, type the X dimension followed by a comma. i.e. 12, and hit Enter. If you snap the X dimension and need to enter the Y dimension, type the comma first, i.e. ,37.625 and hit Enter.
  • Custom lines

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    B
    Thanks for the replies, Cotty Tigs 2D tools is very good thank you. slbaumgartner Using Tigs 2D tools it looks like every line is a group with individual lines. so I can see how this may bloat the file size. Using profile builder every single segment of the line is a component therefore hopefully this will reduce the bloat.
  • Problem with Shake graphics

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    pilouP
    @unknownuser said: It's not normal! if you watch a movei You can sure understand ! It's not very good to have "intersection" between objects even speedy rendering can resolve this in a fly! Some rendering engines are not so clement!
  • How can I draw a circle on a slope

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    sdmitchS
    Actually it is multiplying two transformations and using that product to place the circle.
  • FlexDoor 1.1 - Released!

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    halroachH
    @driedeedesign said: Flexdoor, Flexslat and Flexwindow are awsome and worth every dollar/euro. Been doubting weather to purchase something else like Doormaker or Cabmaker … but it's quite pricy. And I was tired of looking for the right doors and windows on 3D warehouse every time. Your Dynamic components are awsome, and make use of all the functionalty already available inside SketchUp… Now I encourage you to go for the “FlexStairs" and “FlexCabin” maybe even “FlexRoof" if you dare …. gr. Frank So very glad! Hearing things like this is what keeps me going! I've got many additional Flex components planned. The list is long. A few are already working, but not ready for release yet. FlexStairs is on the list. What would a FlexCabin be? Or is it a FlexCabinet!? (Cabinets/KitchenWare is a whole world in itself...) How do you imagine a FlexRoof? What kind of roof would it be? How would it look? How would it work?
  • Modeling homes

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    pbacotP
    Yep. You begin to organize with components or groups. Sometimes you make layers sort of follow the groups or components. Scenes help to quickly show the layers (with the components you put there) that you want, in the style you want for different uses (e.g. "working" scenes to simplify and isolate parts, drawing-output scenes like each exterior elevation) I use dynamic components for windows--things like that only,so no help here. Just use the most natural or simple method for the walls until forced or inspired to something different. Look at Valiarchitects InstantRoof Nui. Once you get the hang of it, you keep a horizontal plane in the model (study the height for the plane--its' not the top plate, so that's odd), you can quickly rework the roof and details for changes to design, save roof styles.
  • Can't figure out how to separate faces

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    S
    To expand on Jean's theory (which makes sense to me): maybe the two red faces are joined by a header above the doorway (so they are really parts of a single face) but that portion is not visible due to the section plane.
  • City Engine Problem

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  • Organic Curved stair form

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    pilouP
    So as Box said and me in the second post above Bezier Curve Spline is its friend!
  • Wall tool....?

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    D
    Hello Pixero, You are right, LSS Arch is very good. I have been in touch with the author of the plugin for quite some time as I suspect it could, in fact, be outstanding. I have been very keen to find out how soon a stable Mac version might be available. He said only a couple of days ago that he hopes with SU 2017 he can clean up the Mac version. I would certainly buy and use it, for sure. In fact, I was encouraged when he implemented my suggestion that all components (particularly walls) have an editable 'Z' for the base level so that one could work comfortably in plan knowing that the height will not change unless modified in the dialogue box. I will get either parallels or VMWare and try out Pilou's suggestion. Thank you both.
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    Dave RD
    Unfortunately, if your GPU isn't up to the task, as it appears is the case, your CPU has to pick up the slack and work harder.
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    N
    I see it says it is Solved but here is my use of SketchUV Save and Load UV feature. [image: rkK5_MATTEST.gif]
  • Photomatching

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    T
    @dave r said: The answer to your question, or what I think your question is, is it depends on your photo. Match photo has some specific requirements. The image cannot have been cropped and there need to be horizontal lines running off to two vanishing points at the horizon. If your image hasn't got those, Match Photo won't be useful but you might be able to use the image as an image and set it up to make a background for your model. I frequently import images and size them for tracing using the this idea and it works quite well for me. I also noticed the requirements for the Match photo but I would say that the most difficult to me is not really to get pictures fullfilling all these requirements but rather to match them correctly (especially, as I said before, if the building is not perfectly geometrical). I also tried to import images but then it works mainly if the picture is taken exactly in front of what we want to represent and the sizing is not as easy as it seems (at least to me) or maybe I missed something. Actually, my point is: Would it be possible to create a plugin that would help matching photos but, instead of using horinzontal lines, that would use points present on the picture and in the model? The minimal requirement would be naturally 3 points but this number could increase so that the matching would result on the average of the alignment, giving less weight to each of them and reducing the risk of mis-alignment. For those using ArcMap (ArcGIS, ESRI), this is based on the idea that they use for the georeferencing (https://www.youtube.com/watch?v=PHtxbpboDro). Unfortunately, I have absolutely no clue how to create a plugin but if somebody would like to give it a try or to explain me how to, that would be great. Thanks. Tom
  • Split Face Problem

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    mootM
    Thanks, I'll give it a try. Even though you wouldn't have 'precise' control with arrow keys, it gets you into the ballpark faster and then enter a precise value, imho... guess I'm just used to PhotoShop, Word, methods of moving and modifying images... Here is my latest variation... may not be the cleanest drawing... but it prints fine [image: Dmtg_90deg-Corner-Core.jpg] Oh, yes, I unchecked all 'snapping'... everything, move, rotation, etc., still seems to jump and I use typed in value... Thanks again.
  • IFC Export by API how to set options?

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  • Non smart collapsible trays?

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    bazB
    @pilou said: Why not put a ShortCut ? Default Tray seems to be on the end of the list of ShortCut! So no mouse's move! And it's toggle mode! [attachment=0:2ibeynm3]<!-- ia0 -->Default tray.jpg<!-- ia0 -->[/attachment:2ibeynm3] Nice one pilou, but still have to agree with Kass auto resize would be good.
  • Creating a dual side transparent material?

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    ntxdaveN
    @box said: Thomthom's Material tools has an option, Transparent material to back side. Thanks for sharing that tidbit. That is good to know. I will have to go look at that.
  • Display problems

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    Dave RD
    You're right. You have coincident faces. You could make the openings for the windows larger. They'd have to be in reality anyway so there'd be room for the window frames. You could also select those faces and create a group whose visibility can be turned off so you don't see them. Or you could simply delete the faces in the openings in the wall. If you're only going to show it with the windows in place, you don't need those faces anyway. The best thing to do for hiding and showing entities between scenes is to group those entities and assign the groups to layers which can be turned on and off as needed for each scene. Leave all edges and faces on Layer 0 and just associate the groups or components with other layers. Although you could use Hide, managing it is complicated and can cause you more problems than it solves.
  • Anamorphosis: I need help!

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    L
    Well... Blender is giving me the most flexible approach. I set the camera and then paint the texture. Any solution involving geometry projection would make editing (change of position, change of texture...) painful. I considered buying Blendup (a Sketchup to Blender transfer add-on) to import my Sketchup cameras and geometry to Blender, paint in Blender and back to Sketchup. Eventually, I chose to do everything in Blender (model, texture and render). I will let you know how it turned up! Thanks a lot for your help, gentlemen!