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    thomaslaidesign

    @thomaslaidesign

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    Latest posts made by thomaslaidesign

    • RE: SOLVED: Replacing image texture without upsetting mapping

      @Mistro11

      Wow! Thanks for the Plug-in info.....

      Good things come in little plug-in packages!
      SOLVED!

      posted in SketchUp Discussions
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      thomaslaidesign
    • RE: SOLVED: Replacing image texture without upsetting mapping

      @Mistro11

      What we are aiming at is a scenario where:

      Instead of shifting around a relatively complex UVW mapping,
      simply flip in/out unique material texture images onto group/component copies.

      posted in SketchUp Discussions
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      thomaslaidesign
    • RE: SOLVED: Replacing image texture without upsetting mapping

      Ok will try this .... similar to the export/import method which also works.

      Now imagine a row of 10 similar objects and the hassle trying to get 1 to 10 on them. There should be a simple command/plugin to split any material and make it unlinked and unique.

      posted in SketchUp Discussions
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      thomaslaidesign
    • RE: SOLVED: Replacing image texture without upsetting mapping

      here are the maps


      M1.jpg


      M2.jpg

      posted in SketchUp Discussions
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      thomaslaidesign
    • RE: SOLVED: Replacing image texture without upsetting mapping

      @numberios:

      When I have only ONE object which has been textured and mapped, it is easy to replace the texture by renaming the file link in EDIT MATERIAL TAB

      When I copy that object, it is not possible to have TWO different maps on each of the copy. SU populates BOTH INSTANCES with the LAST texture image applied.

      Hence this roundabout EXPORT/IMPORT to BREAK the MATERIAL TEXTURE INSTANCING LINK.

      Of course if there is a simpler/better way to get this done, it will be welcome!


      So in my illustrated example, I am aiming for the rendered image of FIRST CONE having MAP 1 and SECOND CONE have MAP 2

      STEP 1 : FIRST CONE is mapped and textured with MAP 1

      STEP 2 : DUPLICATE FIRST CONE. So we have 2 CONES with MAP 1 only

      STEP 3 : Select material of SECOND CONE. Replace with MAP 2

      RESULT : BOTH FIRST AND SECOND CONE now are textured with MAP 2

      DESIRED RESULT : FIRST CONE has MAP 1 and SECOND CONE has MAP 2

      posted in SketchUp Discussions
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      thomaslaidesign
    • RE: SOLVED: Replacing image texture without upsetting mapping

      For people to try for themselves!


      MAT TEST.skp

      posted in SketchUp Discussions
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      thomaslaidesign
    • RE: SOLVED: Replacing image texture without upsetting mapping

      Exporting to DAE and reimporting has worked!

      posted in SketchUp Discussions
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      thomaslaidesign
    • RE: SOLVED: Replacing image texture without upsetting mapping

      Nope ...

      Using the "save as" technique is resulting in
      imported file with Texture2 to be replaced by Texture1 of open file.

      Further experimentation is
      on ...

      posted in SketchUp Discussions
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      thomaslaidesign
    • RE: SOLVED: Replacing image texture without upsetting mapping

      So are you confirming that I need to manually map fresh texture if I need more than one texture in a SU file?

      That there can only exist ONE INSTANCE of a texture/mapping, unless ofcourse created from scratch.
      Bummer ...

      posted in SketchUp Discussions
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      thomaslaidesign
    • RE: SOLVED: Replacing image texture without upsetting mapping

      Desired output


      Final image after putting through renderer desired .... image texture needed to be replaced in renderer (KS6) after export.

      posted in SketchUp Discussions
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      thomaslaidesign