🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
  • 0 Votes
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    tinanneT
    Thanks Mike!
  • Unwanted panning

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    B
    Have you resolved your issue? Mike RL
  • Precision Movement

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    Bryan KB
    Thanks Boofredlay. I have turned off "Enable length snapping" and set "Precision" to 0". Same results. I'm working on a small house model. I'm beginning to suspect I don't have a powerful enough computer. I'm using an optical mouse with about 3-400dpi, a 128mg video card, slightly less than 1gig RAM and a 7200rpm HDD on a 100mhz bus. AMD 1.7ghz P4. There is no room for more RAM (poor mobo design). Nor can I upgrade the cpu for the same reasons. I might be able to upgrade the vid card. I'm thinking about going with something that uses DDR. I had good results with a customer's computer after installing one for them. The HDD is brand new. (Seagate Barracuda) I have a 19" LCD monitor. In other words, it's an old computer.
  • Selection of my components

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    musliadiadnanM
    @mike lucey said: Thanks Ithil, very detailed models. Mike yaa..i'm agree with u..
  • ANEBODA Bedside Table

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    Mike LuceyM
    Hi Watkins, Initially I just worked from overall dimensions, those indicated on the IKEA site under the particular model. However I have bought and put most of this furniture together so I might go back and double check to see how accurate I was. On the other hand, as these models will (probably and definately my case) only be used for presentation / render I see no real need to have them spot on. Mike
  • Convert to Polygon ??

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    TIGT
    A circle and a polygon are pretty much indistinguishable in 2D. Same number of sides and all connected into a single 'curve' object - if you explode either type the sides split into individual edges... However, a circle and a polygon differ if you extrude them into 3D forms - using pushpull or followme etc. A circle is a smooth curve and extrudes faces in 3D that are also smoothed - i.e. the edges between the facets are not normally visible. A polygon is not smoothed and so it extrudes faces in 3D that are separated by visible edges. However, you can hide or smooth these later if desired...
  • Online Status - Board Prefs

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    GaieusG
    It wasn't incidental that Solo wrote that...
  • Custom Toolbars

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    S
    Jim that's terrific. Can't wait to see the product.
  • FLAREN Cabinets

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    J
    Awesome, thank you!
  • 1 new feature

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    GaieusG
    Yes it does, Ken; some kind of multi-level, collapsible layer system. Just like in Win Eexplorers menu list on the left. Well, as I remember, Todd is thinking about such a plugin.
  • Google Earth - texture mix-up

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    GaieusG
    Yes but it's still better than removing geometry (or being unable to navigate) IMO. Hopefully by the time GE gets really populated, both computers and bandwidth (for streaming) wil be better.
  • 0 Votes
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    C
    @cadken said: very nice for a concept... although around here those tires would be gone and replaced with tracks and i'd be referred to as a "track hoe"... plus a backhoe is usually a type of tractor with a bucket in the front and a hoe in the back.... hence "backhoe" sorry, coming from a construction family i'm weird like that. here is an example of a trackhoe - minus the bucket and a few cylinders: [image: trackhoe.jpg]
  • How to remove background from prints

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    L
    You can make your own styles too. edit; yes csaba, sorry didn't think of that
  • SU Shadows

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    Al HartA
    @roger said: I am not sure how useful this post is, but I do think changing shadow color in a ruby should be dead easy for someone with even modest programming talent. After all for the shadow to have a color, that color has to be assigned somewhere in the code so isolating that piece of code and writing a dialog box to insert a new color definition is all that is required. Now I have probably revealed how much and how little I know about programming. I think the SketchUp programmers could alter the SketchUp C-code to create shaodows in a different color. The shadows are produced using a "trick" in OpenGL (a set of software n Windows and on the vidoe boards to produce 3D renderings of a model). OpenGL does not support sun (and shaadows) directly, but people have found a way to identify where the sun is not shining - basically by adding additional geometry to the model to extrude a "shadow volume" from each face to represent the places where that face would cast a shadow. Then the scene is re-rendered with the shadow volumes and the two results a merged to create the shadow effect. However, we Ruby programmers, can only do what the SketchUp programmers have opened up to us. For instance we cannot access and alter the dimension entity. We also cannot intercept and modify the code which processes the OpenGL interface. So, as far as I know, there is no easy way for us to alter the color of the shadows.
  • Need help to draw this.

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    D
    no hard feelings modelhead, but i had a hard work week and next weeks will be the same, not even had time to my other passion, modeling cars. When I finished the church will be posted in 3d warehouse, ok? and once again, thanks for your help.
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    AnssiA
    Now my eyes are all kaleidoscopic. Strong stuff. Anssi
  • Problems when exporting

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    F
    Thx for the help man Well let's try to get some older installer of SU somewhere... Someone? Oh i know some place where to...
  • Newest

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    GaieusG
    Welcome! @unknownuser said: If you peek into our corner bar you will notice we talk about everything but SU. And in the galleries there is everything besidesSU as well.
  • Stamp tool

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    GaieusG
    Now guys are we talking about the stamp tool or the drape tool? True that for the drape tool, simple 2d linework is the ideal. For the stamp tool however, 3d shapes should also work - though with some limitations: they shouldn't have vertical edges (otherwise the TIN gets screwed up). Also there seems to be a kind of limitation in the complexity of the shape you want to stamp in and in your model that is quite a complex shape. If you really want to stamp it on that surface, make just an outline and a single face of that shape and try that. After that you can just place your existing model on top of the stamped, flat surface.
  • Hexagon polygon reduction tool

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    GaieusG
    Thanks, I'll have a look.