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  • Assign Camera to Object?

    Animator Beta
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    No one has replied
  • Workflow - rendering small rooms

    V-Ray
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    ntxdaveN

    @tuna1957 said:

    Dave, I'm going to sneak in here and try to help you out.
    First off Twilight won't render proper with the camera outside a wall that has a solid material on the front face and a transparent material on the back face. if memory serves Twilight only reads materials on front faces. Actually did a quick test, you only get a screen full of weirdness.If you have to render "looking through a wall" to get the scene set up you want. hide the wall or make it transparent both sides. Render with the sun disabled or light will pour in the open side. Use your interior lighting ( invisible emitter in ceiling or point lights ). position a plane outside your window and make that an emitter to give you light coming in the window. You can apply an appropriate image to the plane outside the window and then assign your light emitter properties to it.

    P.S. I think your getting the hard light and shadows in the image you posted because you have shadows enabled .

    Tuna, this is exactly the answer I was looking for. I have looked at the Twilight tutorials a bunch of times and never see anything like this. I will go work on it some more. I do not want to distract from this thread anymore so I will discuss it, if needed, on the Twilight forum. See you there......again, thanks very much. 👍

  • Start at Scene

    Animator Beta
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    boofredlayB

    👍

  • Save as - be carefull

    Animator Beta
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  • How to rotate better

    Animator Beta
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    chriC

    @fredo6 said:

    That's why it's better to wait for the function to be implemented in Animator!
    Fredo

    YES (in french) 💚

    Congratulations PILOU, great job (I like the name of your file) ☀
    Dave will surely be very happy.

    Bravo PILOU , beau boulot ( j'aime bien le nom de ton fichier ) ☀
    Dave va surement ĂȘtre trĂšs content !

    Chri

    GIF_hell.gif

  • Personal test

    Animator Beta
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    chriC

    Hi
    Please find attached , a short tutorial to show how to do an assembly / disassembly animation with ANIMATOR.

    On the basis of a mounted assembly consisting of groups,
    1 - Moves the objects in the disassembly order
    2 - make Ă  raz ( timeline to 0)
    3 - Save the ANIMATOR sequence
    4 - Choose "Play the clip From End to Start"
    5 - Start the animation and ... miracle, the job is done!

    [highlight=#ffff40:2g2lmq7k]Click on images to animate[/highlight:2g2lmq7k]

    Recall:
    A click suspends an animation - a double click restart.

    Thank you Fredo

    Bonjour

    Veuillez trouver ci-joint un petit tuto pour montrer comment réaliser une animation MONTAGE/DEMONTAGE avec ANIMATOR.

    Sur la base d'un ensemble monté constitué de groupes , on :
    1 - déplace les objets dans l'ordre du démontage
    2 - On met Ă  0.
    3 - on enregistre la séquence ANIMATOR
    4 - on choisi l'option "Play the clip From End to Start"
    ( jouer le clip depuis la fin jusqu’à son dĂ©but )
    5 - On lance l'animation et ... miracle , le job est fait !

    [highlight=#ffff40:2g2lmq7k]Cliquer sur les images pour animer[/highlight:2g2lmq7k]

    Rappel:
    un clic suspend une animation - un double clic , la relance.

    Merci Fredo

    Chri

    00 REMONTAGE.gif

    MONTAGE KIOSQUE.skp

    MONTAGE KIOSQUE.rar

    DEMONTAGECOM.gif

    REMONTAGECOM.gif

  • Installation problem

    Animator Beta
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    chriC

    @fredo6 said:

    Chri,

    I suggest you check the installation folder.

    If this is the very first installation, make sure you remove the folder Fredo6_!LibFredo6 before, because the versions 7.0x are now encrypted.

    Fredo

    your are right , now it works
    1000 excuses

    Merci Fredo

  • Explosion ?

    Animator Beta
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    fredo6F

    @pilou said:

    Can we have a "negative factor" for Explosion? đŸ€“
    (seems in the Rubiks Cube animation cubes are regrouped
    but maybe it was "Size" + translation ? )
    Or does exist a trick for "re-group" the objects explosed? ☀
    (copy the "ribbon" and reverse it ? ...)

    [attachment=1:28j47k65]<!-- ia1 -->GIF_anim.gif<!-- ia1 -->[/attachment:28j47k65]

    In your case, just re-use the same sequence, but with REVERSE, or Dim Factor = -1

  • Trace

    Animator Beta
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    D

    Hi Fredo
    Move along path is what I had hoped for.
    Just insert "node" along same for action and camera views.
    Would tracing a path create an editable path too.?? 👍 👍
    Thanks

    dtr

  • Vray Frame Buffer History Freezing and Error

    V-Ray
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    F

    Go to search and type the name of the file, make sure yo select the "this pc" option to search, that works for me.

  • 0 Votes
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    D

    does this also happen if you use a perspective view...

    it seems odd to me that your using PP to try to get a photorealistic look...

    john

  • Modify a sequence - add selection

    Animator Beta
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    pilouP

    I believe you must wait the next version who will erase a general existing bug!

  • 0 Votes
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  • Priorities

    Animator Beta
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    JQLJ

    @ntxdave said:

    @solo said:

    So getting cameras to animate smoothly as well as basic animations will be a great start, IMO get the basics done and then add bells and whistles on future updates.

    Sorry everyone. I thought this was what I was suggesting. From posts I have seen in other threads, I thought that the multi-point translation (path), turning on the scale tool, and the camera to follow an object were some of the basics everyone does/would want in an animation tool.

    Kind of sorry I started this thread. Maybe it would be better if it were deleted.

    You did well Dave, you shouldn't feel bad. As I see it you are a Beta tester for some reason, I don't know how many of us there are but if we're 10 you're representing 10% of the future animator users. The way I see it it might be even more. I'm pretty sure what you wrote here will influence the way priorities are going to be set and I'm also sure if this post was useless, we wouldn't be discussing it.

  • Remove button

    Animator Beta
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    pilouP

    Very cool! 👍
    Only thing: the window is resizable but the bottom line
    Save Change Purge etc... stay at the bottom and don't follow the resize!

    glitch.jpg
    Not resize shown on this follow animation! 😄
    GIF_manage.gif

  • Challenge

    Animator Beta
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    chriC

    @pilou said:

    Et ici, tu as poussé (Déplacé) la petite boßte ?

    and you push the small box

    Oui , mais c'est un trucage grossier.

    Yes, but it is a rude trick.

    Chri

  • Visual Layer

    Animator Beta
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    ntxdaveN

    @fredo6 said:

    Again, you have to place a camera / layer state at the beginning of the clip. Otherwise at 7.2s, Animator tries to re-establish the previous layer state, but there is none.

    Fredo

    OH KRAP - I sure forgot about that. There is no forest fire in north Texas. It is just my embarrassing glow show across the globe. 😡

  • Add Visual Effect?

    Animator Beta
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    14 Posts
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    ntxdaveN

    @pilou said:

    A visual effect by example can be a Blue face at the beginning becomes a Red face at the end of the Animation?

    Pilou brings up an interesting question. Is there/will there be a way to change the color/texture of an object?

    Once again, I have an interesting thought related to my car wash (isn't it always about my darn car wash). As the car goes through some of the equipment, like the spray or foam equipment, I would like to be able to apply a different texture to the car (like a foam added to the car or changed the color just a little to get the effect of the water, foam, or chemical) and then change it back after the car goes through the dryers/blowers. Or maybe the car comes in with a bunch of mud/dirt on it and gets "cleaned". Just a thought ❗

    Careful hear beta team, we are headed toward a full move/gaming engine. đŸ€“ 💚

  • Clip Editor Time vs Sequence Editor

    Animator Beta
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    fredo6F

    @rich o brien said:

    Why does the Sequence Editor duration always list 2.0s if the Unit translation is less or more?

    Sequences have a nominal duration when created

    most of them get 2 s by default view camera and visual effects get 0 second by default

    However, when you insert a sequence in the timeline, that is a clip element, it becomes an instanceof the sequence and you can freely change its duration (and some other parameters). Keep in mind that a Sequence is nothing else than a reusable Definition. If you remove a clip element, the Sequence (i.e. Definition) remains. You can delete a sequence indeed, but via the Maintenance dialog box.

    This is similar to Sketchup Component. You create it at a given scale and in a given position, but most often, you would instantiate it somewhere else, with a different scale, and you may reuse the Component Definition as several instances, each with different scales and positions.

    The nominal duration of a sequence is the duration of its instances unless you change it.

    Animator uses the same hierarchical recursive framework as Sketchup Components. Not always obvious in Sketchup for newbies, so not always obvious in Animator!

    Fredo

  • Basecamp

    Animator Beta
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    No one has replied