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    Displacement problem - whole surface/diffuse map offset

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    • R Offline
      retsac
      last edited by

      hi,

      i have a problem while experimenting with displacement and grass textures: The whole surface offsets the amount of the 'displacement value'. the preview material looks really good, but while final rendering of in RT is offset. I toggled use globals on and off, also no difference.

      • yes the material is in a seperate group.

      Somebody has an idea why this happens?


      GRASS_PROBLEM01.JPG


      GRASS_PROBLEM02.JPG


      GRASS_PROBLEM03.jpg


      testing.skp

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      • K Offline
        koenvdw
        last edited by

        I'm going to give the same advice I got here when I was explaining my displacement problems.
        Don't use displacement on grass.
        My method: include the "material id" in options/channels. In photoshop/GIMP you can mask out the grass with the material id layer. Then add real grass from a picture that suits your scene.
        Pay attention to edges. you can download a grass shaped brush and with the clone stamp tool you can make it look like the grass grows over the edges.

        Or invest in skatter ... There's some learningcurve involved.

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        • P Offline
          peerman
          last edited by

          In Skatter you have grass presets with which you can create grass with about 2 clicks. Works great! You choose the grass you want and then click on the group where you want the grass to grow. Of course there are lot more options, but for most situations I find it very fast to work with.

          Regards,

          iMac i7 4,2GHz, 32GB RAM, OS X 10.13.5, Sketchup 2018 Pro, ArchiCAD 21, V-Ray 3.6

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          • R Offline
            rspierenburg
            last edited by

            But just out of curiosity, can you post an image of your Displacement map for the grass? I'm guessing there is something funny there.

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            • D Offline
              driven
              last edited by

              does this also happen if you use a perspective view...

              it seems odd to me that your using PP to try to get a photorealistic look...

              john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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