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  • Vray Sketchup Lighting Problems in animation!

    V-Ray render plugins extensions
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    V
    We will need to see a screenshot of your render settings. How are you setting up your IR and LC for animation? Does you model render a still exposed correctly with the HDRI sky?
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    V
    My apologies, but that doesn't look very realistic to me at all. You shouldn't have the need to repeat an HDRI tiling. They are created to be used as a spherical environment set 1 to 1. The best way to achieve the most realistic results would be to have a photo taken at the same time of day and location as your render and place it in your background in post. Here is a great site for getting background photos as well as textures. http://www.cgtextures.com/
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    MaddoxM
    Hi Krisidious, Thank you very much for your detailed and thorough review of our product. You have made our day -) The whole Revizto team works very hard to make lightweight easy to use tool to connect and collaborate professionals and their stakeholders/owners. We are so happy that our efforts appreciated and that makes us even more energised in our work on our further version 1.2. and make Revizto even more comfortable to use. Thank you again and we are always glad to hear from our users and get their feedback. Regards, Revizto team. PS. v1.2 will be as free update for users of version 1.1.
  • Vray For Sketchup

    V-Ray render plugins extensions
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    N
    Just increase the gamma value of the image which is applied to the chair. Take new Standard material in the V-ray Material window. Then in the diffuse panel, click on the options button which will be indicated by "m". And then click on the none (selection option). then select "TexBitmap" from the dropdown options. On the right panel under section BitmapBuffer. select the image Image you want to apply. And then under the file option you will see the gamma option. just change it with the variation of satisfy result.
  • Material Question

    V-Ray render plugins extensions
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    holmes1977H
    @reymond said: hello together how do I create a material such as a plastered wall? as shown on the image. can someone help me and tell me or share a material? thx all Hi When I was first learning Vray, I would download materials and study how they were made up. There are loads of materials here http://www.chaosgroup.com/en/2/index.html You being a paid customer have access to loads of free materials. Use them.
  • Second bounce renders black in final image

    V-Ray render plugins extensions
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    panixiaP
    make you sure that in the "Indirect Illumination" tab the GI -> On box is checked
  • LumenRT 4 trial issues

    Extensions & Applications Discussions extensions
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    N
    Are you able to export simple scenes? Do you have any other plug-ins that might be conflicting with LumenRT?
  • V-Ray for Sketchup Mac Version

    V-Ray render plugins extensions
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    broomstickB
    Hi there! Yes, there is, and there has been for quite a while: you simply go to ChaosGroup Website, register (it's free) and you can download Vray for Sketchup for Mac Demo.
  • Thea car paint mat

    Extensions & Applications Discussions extensions
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    EscapeArtistE
    I'm no genius when it comes to making mats/texturing, it's by far my most deficient area. As far as adjusting it, you can increase the roughness, increase the bump, and/or change the size of the noise texture used to create the bump. These will all affect how "smooth" the flake looks and how much flake there is in the .mat. Change the color of the two lower layers to change the color of the paint.
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    MaddoxM
    Hi, Revizto now is working on Win 8: http://www.revizto.com/community/blog/revizto-update-version-one-one
  • VRay for SketchUp Caustics Problem

    V-Ray render plugins extensions
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    qwertyasQ
    I have similar problem. no caustic effect at all. Vray 2.0 for sketchup 2016, dongle in 1.49 I had no problems with caustic. my settings: scene units - cm pool size 400x400cm depth 0-100cm (4 steps) pool - solid, grouped, default material water surface - single plane, separated (grouped), material "pool" applied on both sides. material "pool" (default settings skipped): reflection layer: fresnel b/w 1.33/1.55 diffuse layer: texture - irrelevant jpg, transparency 100%, IR -1.33 refraction layer: IOR 0 1.33, FOG light blue, multiplier 0.005, dispersion - off/on (it changes nothing), Abbe - 50, affect shadows - ON/OFF (it changes nothing) options: double-sided -on, cast shadows - on, trace refl. - on, trace refract - on, reflect on backside - on, max refract. depth - 5 displacement: x2, texnoise size 9, vray options based on default settings (by load defaults button) global settings: reflection/refraction - on environment settings: GI skylight - caustic subdiv - 1000, caustic multiplier - 1-10 (it changes nothing) Indirect illumination (GI) settings: GI caustic reflective - on, refractive - on caustic settings: caustic - on, max photons - 5-30 (it changes nothing), max. density - 0, multiplier -10, search distance - 5-20 (it changes nothing). camera settings: default, physical output: 800x600 any ideas? thx for help
  • Vray sketchup: editor light

    V-Ray render plugins extensions
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    andybotA
    @valerostudio said: Not sure of his units settings but I use decimals (.) in all of my parameters with no problems. I have never seen anyone use commas (,) 'murican... (with a George W. inflection.)
  • Ruby console help

    V-Ray render plugins extensions
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    TIGT
    The "Ruby Console" is 'built-in' to SketchUp, it's always available... so use: Sketchup Menu > Window > **Ruby Console**... BUT, before asking such simple questions, please try to learn to use some of the myriad of Help files and search options that Sketchup offers - it clearly explains this particular issue here, when used with a with an search for 'open Ruby Console'... http://support.google.com/sketchup/bin/search.py?hl=en&ctx=en%3Asearchbox&query=open+Ruby+Console&oq=open+Ruby+Console&gs_l=partner.3...1565.1899.0.2148.3.3.0.0.0.0.63.179.3.3.0.gsnos%2Cn%3D13..0.0.313j48989j3j2..1ac.1.YGB9iEqjChI We're here to help on the more awkward stuff
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    T
    I used jpegs for landscapes Are you looking for a animation I know i saw a ruby to do that just can't remember were. found it http://sketchucation.com/forums/viewtopic.php?f=323&t=33054 This was a quick demo
  • Just practicing

    Extensions & Applications Discussions extensions
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    pbacotP
    oh it's a photo? Still nice looking.
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    benieB
    @valerostudio said: Being a better rendering artist is so much more. It's about understanding the art and not so much the software or technique. I would say that it more important to understand good composition and light balance than to know how to use an HDRI or what Fresnel is. The software tricks is something that should come later. Grab a sketch book and some watercolor paint and go today and draw something. So many of us on here are stuck behind the mouse we lose the artistic side of things and get hung up on bump mapping and Photoshop layers. Thank you for your insight!
  • Vray black squares and splotches

    V-Ray render plugins extensions
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    V
    Normal maps work in 2.0 Taken from another forum... "Normal maps are just bump maps that allow for the appearance of a bump in any normal direction, not just at the normal. That's the problem with bump maps - everything appears to come "out" of the bump at exactly 90 degrees to the surface of the poly. That's why normal maps are full colour - the three colour channels correspond to the local XYZ space, as opposed to the single channel for bumps."
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  • Casting shadow from invisible objects.

    V-Ray render plugins extensions
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    Y
    You are geniuses !!! THANKS ! I had tried that but i one sided it on v ray and that just make it craches so i drop the idea ! When it was right there from the beginning !!! Too bad it won't work for 3 objects but... well i have wait so long for that solution i can spend some time creating flat images of my 3D stuffs with the right angle. A really BIG THANKS !!
  • Kerky bump issue

    Extensions & Applications Discussions extensions
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    N
    @tridem said: though, your map seems wrong since reliefs should correspond to white areas. Note that the material preview has a bug and works on the contrary way I believe tridem is right. You need to invert colors of the bump map.