Check out Febhouse | New extensions for Shadow Analysis in SketchUp Download
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    neetsN
    Ahhhh, I'm getting closer to understanding all of this technical stuff. My current license allows me to apply the license to a laptop and one workstation; so I could use my laptop as the 'manager' and the workstation as the rendernode ('slave'). Hmmmmm.....the cogs are turning. I've only recently realised just how pathetic an i3 is for rendering!! Gimme a break; I'm still learning!!
  • LIGHT WHERE ARE YOU!? /VRAY for SKP

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    andybotA
    Hi Lila, One quick answer for you: in render "A" You are using "material override", that is why your glass material is not showing. Go to your glass in the vray material editor, and uncheck the option "Can be Overridden" A more complicated answer: You'll probably want to do some testing with a smaller file sized model, or you will be very frustrated waiting for your 65MB file to render. Since you have an interior scene, I would try to put in lighting like you have indicated in the model. Make a simple model of a similar shape, and start adding in vray lights. It takes a while to learn all the tricks of vray, so the best is to take one concept at a time. If it makes you feel better, my first renders with vray looked just like yours, but it didn't stay that way for long. Also, I see that you've started making changes to the camera settings, that is important to know, and I would keep adjusting the camera as you make changes to your GI and your artificial lighting so you get proper exposure of your scene. Lastly, one hint: If you want daylighting in your space, I would use a high GI multiplier without sunlight. In your "Environment" options, go the the GI (skylight) option, and click on the texture (The "M" button) and change from TexSky to "none" Then, after you change the texture, change the value in GI from 1 to something like 10. This will bring in much more light to your scene from your exterior openings. Good luck Andy
  • I have a problme ...please someone help me!

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    N
    You can also get it by clicking on EDIT menu and then GROUP, then Vray for Sketchup, and then edit light.
  • Vray Sketchup Lighting Problems in animation!

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    V
    We will need to see a screenshot of your render settings. How are you setting up your IR and LC for animation? Does you model render a still exposed correctly with the HDRI sky?
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    V
    My apologies, but that doesn't look very realistic to me at all. You shouldn't have the need to repeat an HDRI tiling. They are created to be used as a spherical environment set 1 to 1. The best way to achieve the most realistic results would be to have a photo taken at the same time of day and location as your render and place it in your background in post. Here is a great site for getting background photos as well as textures. http://www.cgtextures.com/
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    MaddoxM
    Hi Krisidious, Thank you very much for your detailed and thorough review of our product. You have made our day -) The whole Revizto team works very hard to make lightweight easy to use tool to connect and collaborate professionals and their stakeholders/owners. We are so happy that our efforts appreciated and that makes us even more energised in our work on our further version 1.2. and make Revizto even more comfortable to use. Thank you again and we are always glad to hear from our users and get their feedback. Regards, Revizto team. PS. v1.2 will be as free update for users of version 1.1.
  • Vray For Sketchup

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    Just increase the gamma value of the image which is applied to the chair. Take new Standard material in the V-ray Material window. Then in the diffuse panel, click on the options button which will be indicated by "m". And then click on the none (selection option). then select "TexBitmap" from the dropdown options. On the right panel under section BitmapBuffer. select the image Image you want to apply. And then under the file option you will see the gamma option. just change it with the variation of satisfy result.
  • Material Question

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    holmes1977H
    @reymond said: hello together how do I create a material such as a plastered wall? as shown on the image. can someone help me and tell me or share a material? thx all Hi When I was first learning Vray, I would download materials and study how they were made up. There are loads of materials here http://www.chaosgroup.com/en/2/index.html You being a paid customer have access to loads of free materials. Use them.
  • Second bounce renders black in final image

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    panixiaP
    make you sure that in the "Indirect Illumination" tab the GI -> On box is checked
  • LumenRT 4 trial issues

    Extensions & Applications Discussions extensions
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    Are you able to export simple scenes? Do you have any other plug-ins that might be conflicting with LumenRT?
  • V-Ray for Sketchup Mac Version

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    broomstickB
    Hi there! Yes, there is, and there has been for quite a while: you simply go to ChaosGroup Website, register (it's free) and you can download Vray for Sketchup for Mac Demo.
  • Thea car paint mat

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    EscapeArtistE
    I'm no genius when it comes to making mats/texturing, it's by far my most deficient area. As far as adjusting it, you can increase the roughness, increase the bump, and/or change the size of the noise texture used to create the bump. These will all affect how "smooth" the flake looks and how much flake there is in the .mat. Change the color of the two lower layers to change the color of the paint.
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    MaddoxM
    Hi, Revizto now is working on Win 8: http://www.revizto.com/community/blog/revizto-update-version-one-one
  • VRay for SketchUp Caustics Problem

    V-Ray render plugins extensions
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    qwertyasQ
    I have similar problem. no caustic effect at all. Vray 2.0 for sketchup 2016, dongle in 1.49 I had no problems with caustic. my settings: scene units - cm pool size 400x400cm depth 0-100cm (4 steps) pool - solid, grouped, default material water surface - single plane, separated (grouped), material "pool" applied on both sides. material "pool" (default settings skipped): reflection layer: fresnel b/w 1.33/1.55 diffuse layer: texture - irrelevant jpg, transparency 100%, IR -1.33 refraction layer: IOR 0 1.33, FOG light blue, multiplier 0.005, dispersion - off/on (it changes nothing), Abbe - 50, affect shadows - ON/OFF (it changes nothing) options: double-sided -on, cast shadows - on, trace refl. - on, trace refract - on, reflect on backside - on, max refract. depth - 5 displacement: x2, texnoise size 9, vray options based on default settings (by load defaults button) global settings: reflection/refraction - on environment settings: GI skylight - caustic subdiv - 1000, caustic multiplier - 1-10 (it changes nothing) Indirect illumination (GI) settings: GI caustic reflective - on, refractive - on caustic settings: caustic - on, max photons - 5-30 (it changes nothing), max. density - 0, multiplier -10, search distance - 5-20 (it changes nothing). camera settings: default, physical output: 800x600 any ideas? thx for help
  • Vray sketchup: editor light

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    andybotA
    @valerostudio said: Not sure of his units settings but I use decimals (.) in all of my parameters with no problems. I have never seen anyone use commas (,) 'murican... (with a George W. inflection.)
  • Ruby console help

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    TIGT
    The "Ruby Console" is 'built-in' to SketchUp, it's always available... so use: Sketchup Menu > Window > **Ruby Console**... BUT, before asking such simple questions, please try to learn to use some of the myriad of Help files and search options that Sketchup offers - it clearly explains this particular issue here, when used with a with an search for 'open Ruby Console'... http://support.google.com/sketchup/bin/search.py?hl=en&ctx=en%3Asearchbox&query=open+Ruby+Console&oq=open+Ruby+Console&gs_l=partner.3...1565.1899.0.2148.3.3.0.0.0.0.63.179.3.3.0.gsnos%2Cn%3D13..0.0.313j48989j3j2..1ac.1.YGB9iEqjChI We're here to help on the more awkward stuff
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    T
    I used jpegs for landscapes Are you looking for a animation I know i saw a ruby to do that just can't remember were. found it http://sketchucation.com/forums/viewtopic.php?f=323&t=33054 This was a quick demo
  • Just practicing

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    pbacotP
    oh it's a photo? Still nice looking.
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    benieB
    @valerostudio said: Being a better rendering artist is so much more. It's about understanding the art and not so much the software or technique. I would say that it more important to understand good composition and light balance than to know how to use an HDRI or what Fresnel is. The software tricks is something that should come later. Grab a sketch book and some watercolor paint and go today and draw something. So many of us on here are stuck behind the mouse we lose the artistic side of things and get hung up on bump mapping and Photoshop layers. Thank you for your insight!
  • Vray black squares and splotches

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    V
    Normal maps work in 2.0 Taken from another forum... "Normal maps are just bump maps that allow for the appearance of a bump in any normal direction, not just at the normal. That's the problem with bump maps - everything appears to come "out" of the bump at exactly 90 degrees to the surface of the poly. That's why normal maps are full colour - the three colour channels correspond to the local XYZ space, as opposed to the single channel for bumps."