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  • The ideal place for beginners to get help using SketchUp

    9k Topics
    60k Posts
    J
    Does trimble still support Sketchup viewer for iphone?
  • No decsciption available

    209 Topics
    2k Posts
    L
    BlenderGIS can get you pretty good images.. you do need an API key to get set up but it's all free and you can even generate 3d geometry based on the elevations in the satellite images.. it tiles in blender so you the more you zoom the better the image quality to a point.
  • No decsciption available

    821 Topics
    4k Posts
    P
    @myztery need hinge and finish side concept curve hinge layout.skp
  • How can i make a rut with column?have picture

    sketchup
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    W
    thanks everybody
  • Import of DXF Terrain fails Need Help

    sketchup
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    4 Posts
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    charly2008C
    Hi, I had a closer look to the imported DXF 3D-Mesh and below the result, it looks nice but useless. Karlheinz [image: DXF 3D-Mesh.jpg]
  • Which graphic card to get?

    sketchup
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    brodieB
    @anssi said: @unknownuser said: SU seems to be very persnickity about drivers too. May be that when you try 6 or 7 that it might help to update your video card driver as well. On the other hand sometimes the newest drivers aren't the best so if that still doesn't help you can post to see who else has your video card and see what driver they're using. -Brodie My other PC has an old ATI All-in-Wonder card with a driver I downloaded when I bought the card. I wouldn't dream of upgrading the driver that has now run all SU versions from ver.3 OK (if I keep Fast Feedback off). I have tried to keep the "if it works, don't fiddle with it" rule. Anssi If you're one of the few lucky folks who's got an ATI card running SU with any degree of stability then I'd say you're spot on to leave it the heck alone! You've got someone up there looking out for you -Brodie
  • Uv map import

    sketchup
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    R
    problem solved... Michalis was so kind to explain to maybe. I was a bit wrong about OBJ not supporting uv maps. I'll explain the workflow quickly here for people who are intrested: unwrap your object in Modo. make an texture in gimp/photoshop. apply it in modo. export to OBJ. import in blender. export as 3ds in a different folder with the texture in the same map. Remember 3ds files can only contain 3-5 letters. import into SU
  • How to change a treecolour with a png image

    sketchup
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    GaieusG
    Hm... Tom, you are still using version 5 if I am correct... In SU 7, these are the (bit easier) steps: First of all, make the one tree component you want to change unique (otherwise all will change). Right click and make unique. Now edit the component and right click on the face that has the image you want to change and again, make the texture unique now (note that though you have a unique component already, it shares the same image with the original instances). Now right click the face again > Texture > Edit texture image. This will open the image in an external editor (you can define in Preferences > Applications) and you can paint it whatever you want. Upon saving the image, it will instantly reloaded/updated in SU. Note that above I mentioned "faces". If inside the component, anything is in nested components/groups, you will need to enter as deep as to get to single faces.
  • How to give thickness to a complex surface?

    sketchup
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    M
    You're quite correct Still - works in a lot of cases!
  • Problem with sandbox smoove function

    sketchup
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    GaieusG
    I'd try to turn off hardware acceleration in Window > Preferences > OpenGL for a test. Your SU would not be faster for sure but if your video card/driver has anything to do with this, that would indicate it.
  • Peterbilt 386 Hood please

    sketchup
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    563 Views
    P
    I can surely try to get some
  • New Method for ArchViz site modeling

    sketchup
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    brodieB
    Not bad. I can do about anything with 3ds so that's good. That's interesting that it can import RAW format. Any idea what that's for? -Brodie
  • Accurate Terrain models

    sketchup
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    840 Views
    TIGT
    If you have digital info - say in a .csv file - you can use various scripts to manipulate this data into a 'cloud of points', and then 'triangulate' these points into a surface. This surface can be adjusted using the built-in Sandbox Tools. There are further scripts to manipulate the surface - such as 'drape cpoints' - which can then get triangulated back as a gridded mesh rather than a triangulated one and others to simplify, add contour lines etc... You can also make surfaces from 3D contours [Sandbox's add-on 'simplify-contours' will make it less intensive !] etc... To import data from a file as a 'cloud of points' get http://www.crai.archi.fr/RubylibraryDepot/Ruby/em_fil_page.htm [cloud_v6.zip] - it supports various data format - see its pdf help file in the zip... The script 'points_cloud_triangulation.rb' [which shows in the Plugins menu as 'Triangulate Points'] converts cpoints to a faced mesh - it's here... http://www.crai.archi.fr/RubyLibraryDepot/Ruby/points_cloud_triangulation.rb Note that this script also requires 'delauney2.rb' - which you can get from here... http://forums.sketchucation.com/viewtopic.php?p=117071#p117071 'drape_cpoints.rb' makes a surface into a regular meshed set of cpoints that you can reprocess - http://forums.sketchucation.com/viewtopic.php?p=179421#p179421 Hope this kicks you off in the right direction...
  • Just bought organizer.rb and cant get it to do anything.

    sketchup
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    R
    @putnik said: When an 'organised' script gets updated by its author, you have to go through all the steps again, which is a pain. I suggest you lobby the other authors to make their works Organizer-compatible. That would cut down on the headaches for users. @putnik said: All in all a better script manager is really needed. Unfortunately, a script manager relies on standards. If authors are unwilling to follow - or don't know about - the standards that allow the manager to function, things won't get any better.
  • Organic Shapes

    sketchup
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    888 Views
    J
    Hmmm, no I didnt, but thats a good idea! I will give it a shot, thanks for the advice. There are a couple of those scale rubies out there for circular shapes I might give one of those a shot. Thanks Honolulu, opened up a whole new thought processes!
  • Sketchup Window too Small at Startup

    sketchup
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    C
    @jteselle said: This is an old problem -- just wondering if anyone has a solution. I am using SketchUp 7 on a Windows PC, with XP. I've been using SketchUp for a long time (since version 2) and have noticed this problem from time to time. I set up my window size maximized on my screen, with toolbars where I want them. When I exit and then restart, sometimes the application window opens correctly (full size) and sometimes it opens up small. I can't see any logic to it. When it opens small, I have to reposition all the toolbars, because they have been moved around to fit on the small window. Any ideas as to how to fix this? Have you tried right clicking on the shortcut and selecting run Maximized? Or is that what you are explaining you have done. Best, C [image: Rt.click shortcut]
  • Stretching all

    sketchup
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    pbacotP
    Thomas, Looking at FredoScale I think it may do the job, with the tool called "Stretch". Those tools are fantastic, but not being a big ruby user I get daunted by where to begin. This looks like one to have. Thanks! Peter
  • Animation Issues

    sketchup
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    GaieusG
    SU can only display things minimum 1 puixel from each other on screen. This means that if you place two faces 3/8" from each other but look at them from close enought for SU to "have enough pixels" in between, there's no problem. Once you zoom out however and this 3/8" would occupy less screen real estate than 1 pixel, SU has problems displaying it and z-fighting begins. A bigger resolution export surely helps and this is what probably happened here; your screen resolution must be higher than the resolution you exported the animation in. Am I guessing well?
  • Diagram Creation

    sketchup
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    378 Views
    takesh hT
    Try GreyScale.rb by Jim Foltz. http://www.pushpullbar.com/forums/ruby-scripts/9467-visual-index-ruby-scripts.html#post146122
  • Scale object question

    sketchup
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    6 Posts
    656 Views
    takesh hT
    Strictly speaking, scaling only "works" when the target object is symmetrical to all three axis. And that is a very rare situation. Look at your screen capture of S forms, EscapeArtist. What you need to do is not scaling, but offsetting, in 3D. Like Gaieus said, JointPushPull by fredo6 is designed exactly for the purpose. Beautiful, isn't it?
  • Shortcut key issue... help!

    sketchup
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    479 Views
    M
    @cholme said: Sometimes they work fine and other times ... First, for setting your own shortcuts: Bravo! Shortcuts rule. Second, they can also be a bit of an insect colony. From the link below, scroll down until you get to the red box that starts, "Complaints." http://www.martinrinehart.com/models/tutorial/tutorial_10.html#defining It's quite a long bug list for one small area. Can I add yours? Martin
  • Rebuilding Rome

    sketchup
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    3k Views
    GaieusG
    See if this roofing texture will be better (I could still imagine something much better but it's still better than that "Spanish tile" you use) And a preview of it on a basilica we've just found ("strongly" WIP) [image: Bazilika.jpg] The stone/brick opus mixtum is not mine but I will ask my friend who made it to share. Roofing_Tile_Roman.skm
  • Video Projection & LED Wall (Illuminating in Podium)

    sketchup
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    2 Posts
    309 Views
    GaieusG
    If I had to do something like this, I would project the image on the wall in SU and make it emit light that way in Podium. Should work fine I guess.

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