[REQ] How to re-paint textures on 3ds files
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Hi guys!
Sorry to bother
I often encounter a very annoying problem: I download some really cute 3ds files, textures included, but it seems like I'm not able to re-texture them correctly inside SU.
The textures are mapped on EACH face that makes up a whatsoever geometry (ie. the tons of triangles which make up a leaf) and so they're somehow fragmented all over the geometry if I substitute the texture to the proper plain colour SU detects.
Is there any way to restore the previous mapping?
thank you very much!
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Hi
I do not know of anyway to do that,the only thing i can think of,if you have the 1'st texture then you could remap it agian,but you would have to start all over.Hope you find the answer.
David -
@pibuz said:
Hi guys!
Sorry to bother
I often encounter a very annoying problem: I download some really cute 3ds files, textures included, but it seems like I'm not able to re-texture them correctly inside SU.
The textures are mapped on EACH face that makes up a whatsoever geometry (ie. the tons of triangles which make up a leaf) and so they're somehow fragmented all over the geometry if I substitute the texture to the proper plain colour SU detects.
Is there any way to restore the previous mapping?
thank you very much!
I see your point and one way to fix this is to project the texture onto this bunch of small faces to be even.
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