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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    BoxB
    Make it a component and save it to a component collection, then select and place it from the component panel whenever you need it.
  • No decsciption available
    209 Topics
    2k Posts
    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
    821 Topics
    4k Posts
    P
    please up load your model however a simple method is to split a counter into sections with if statements basic handle turn, then door.skp
  • Walking & Camera weirdness (anyone else have this problem)

    sketchup
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    GaieusG
    @3rd stone said: Is it look like this pic? Yes, exactly.
  • Follow me tool around bendy surface.

    sketchup
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    DamaTheCatD
    Got it, got it! I actually got two folders when I unziped the download. One had two ".rd" files, which I'm familluar with, and another folder named RDE_Dir with Quickcard Roundedge-english-v1...June08.pdf, RDE_cursor_roundedge_bezier_No.png, RDE_icon_roundedge_pezier.png, RDE_cursor_RoundEdge_Bezier_OK.png. So, I printed the .pdf and put all the other stuff in the plugin folder...... I had just never seen all the other stuff and had put only the two .rd files in the plugin folder.... Now I just might be a little smatter.... Thanks
  • Help with curves

    sketchup
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    C
    Thanks everyone for your help - i used intersect & joint push pull - you're all brilliant! [image: J9Bh_spainwindow.jpg]
  • 2 questions - wing tips and rudders

    sketchup
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    P
    Hi James, That's an interesting way to do it, and really fast too. Thanks for your help. Puck
  • Push-Pull sometimes won't delete face

    sketchup
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    G
    If I take a simple cube and inscribe a circle that is tangent to it's sides, and them push/pull to make a void, it leaves a face every time. If I take the same geometry, but make the circle not tangent, it voids properly. There's some kind of bug, I think. But I've only started using the program ten minutes ago. I'm good at finding weaknesses very quickly.
  • Anyone know of a plugin that will paint components...

    sketchup
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    A
    Thanks Thom and Chris, that is exactly what I was looking for. It seems to be a little slow and Im having a bit of a time getting it to work efficiently in a large model but it will save me a ton of time once I work it out. Davide, I am on a mac, I dont see a version for the mac of this software, not that I really need another learning curve right now, Edit: Actually after working with this I'm not very happy with it, maybe its just what Im trying to do but I fine the way it distributes stuff is very uneven. It requres so much screwin around to get it right I find myself spending so much time setting up to get the right density and then cleaning up afterwards that It is easier to make a bunch of copies then use drop.rb and randor to get the effect I want, I was hoping for soemthing faster to use. Thanks though for the help Thanks all -Andrew
  • Obj import geometry while keeping the map coordinates

    sketchup
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    D
    thanks xrok1 !!!! I often export the file in 3ds too, but with some minor software (for example argile) export only in obj format! I feel bad opening, perhaps with blender, and export them again .... say that there is an alternative method? Some good soul has a brilliant solution? CIASO, davide
  • Active Web Browser Windows Within SketchUp

    sketchup
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    chrisglasierC
    Gaieus sent me the following messages: @unknownuser said: Yeah, there have been several occasions (demand) for a chat channel at SCF (we could actually implement it quite easily even in a way that all the users registerd and signed in at SCF are automaically signe in with the sme details in the chat). The only concern was that a forum will always allow the "acumulation" of knowledge while a chat is ephemeral and is easily lost. I'll have a closer look now, thanks. later: @unknownuser said: I still don't see anything wrong with this, Chris (after reading the whole topic).In fact,it could be fun! This is helpful don't you think? Chris
  • Dimensions and Performance

    sketchup
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    Dave RD
    Thanks for that tidbit. That'll get the dimension above the arrows. One could also type \n<> or \n\n<> to put the dimension on the other side of the arrows. I learned about that once but didn't use it and thus forgot. thanks for the reminder.
  • Sketchup preferences openGL options

    sketchup
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    AnssiA
    The whole OpenGL dialog box belongs IMO to the "if it works OK, don't touch it" category. OK, the different Antialiasing options might have an influence on how your SU screen looks like, but even with them it is mostly best to stick with what works. Anssi
  • 3ds export

    sketchup
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    AnssiA
    Two suggestions that sometimes work for Mac users: Delete, move or rename the SU Preferences file so that it creates a new, clean one. Repair your disk permissions. Anssi
  • Can you change color of material when In Shaded view?

    sketchup
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    A
    Thansk Remus, but no that doesnt work. Here is the complete problem: I have some terrain I mapped manually by tracing topographic contours and offsetting them in altitude and then used the from contours tool to make a surface. I then took a sattelite photo, placed it on a rectangle above the topography. I exploded the rectangle then sampled it with the eye dropper and painted the topography with the photo. So now I have the photo on the topography. For the animation I want to use the picture. For the renderings I want to not show the textures (the photo) and just use the colored surface, but the colored surface when in the shaded view is very dark, a dark grey. Probably something Sketchup is doing, maybe as pmiller says, taking the average luminosity of the whole photo and extrapolating a surface color. If I follow what you are saying remus nothing happens. Although the one thing I dont know how to do that you said: "Click the front face colour box, change the colour, click ok. Go view->face style->shaded" ....there is no "ok" to click. But the color sticks in the little box anyway so I think I am doing what you intend me to do correctly. It does work on new stuff, any new face that I create will be that color, but it doesn't change the existing selected face on the topography. I have another problem pmiller, if I edit the texture in the materials window, I can only edit the original texture, I cant edit a copy. If I duplicate the texture and edit that there is no picture, its just becomes the solid color in the materials window. So I am limited to editing the original one and if I wanna change it back I would have to reimport the picture I project from. Forgive me if I am misunderstanding you guys and just missing something stupid, I really appreciate the help. Probably the easiest work around would be just paint the surface the color I want to do the renderings and then paint the photo back on to do the animation. It wouldnt be that hard. I was just wondering if there was some little simple thing I was missing. My hope was that I could quickly toggle back and forth between the surface color I want and the photo texture while I am working because I am using the photo on the topo as a guide to help position the plants and trees accurately. Thanks again -Andrew
  • Sketchup for Game Skinning

    sketchup
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    Chris FullmerC
    Skinning is making a mesh sort of pliable, like skin. It involves taking the skin and matching the vertices to bones and giving them weight. So each and every vertex of the skin mesh is associated with a bone object. And even associated certain percents to different bones. So that way when you animate the bones of the model, the skin knows how to follow and bend and shrink and stretch, and still look like the original shape. SU can't make a true skin. The best you could probably do is make the geometry and export that to a separate program that could then turn it into a skin. So at least you could model it in SU. Chris
  • Well, thats cool....

    sketchup
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    thomthomT
    @rabbit said: On an only slightly related topic, a mate of mine has a computer that sits in the corner of the office and all it does is dial up the bank every day at a certain time and download statements. A few days ago a guy opened it up to put in a network card, and he grabbed a screen shot of a windows 95 message saying it had been running for 3760 days!! I have asked him to send me the message screenshot, but that must be a record for a win95 machine...? Not sure if I'd trust a Win95 machine with my bank statements...
  • How do you touch/collide objects ?

    sketchup
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    P
    Many thanks ! I found out what I needed to know.
  • PhotoMatch by intersecting ray tracing

    sketchup
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    GaieusG
    @august said: ...At your suggestion, and with the indulgence of the rest of the group, I'll repost my question over there (since this was the only response I've gotten in the general area). August I could even have moved this thread... Jon,interesting idea with the lines and vanishing points. In SU you can use guide lines to create a similar effect (I used this technique with fine art - more exatly painter - students to set up perspective scenes with them).
  • SketchUp Instead of PowerPoint for Presentations

    sketchup
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    sketch3d.deS
    @fbartels said: ...a general presentation tool? you might be interested in Wink too. hth, Norbert
  • Split ends

    sketchup
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    T
    Pete, nice hut....yeah thats the one.....how did you do it for sketchup? or do we need render engines to amplify (or bump) the texture so it would look realistic and not flat? Tesmeko
  • Delete Duplicates, Stitch Seams, Ultrazoom

    sketchup
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    R
    now theres a challenge. Hard to say how feasible it would have been without seeing your model, but i think a lot of your problems could have been solved with some constructive grouping. As for the circles not lining up, if you make sure you always line your circles up to the same point in your model and always use the same number of sides you shouldnt have too many problems. The thing to remember here is that all geometry in SU is made from straight lines, so with your circle youve got to make sure all the lines match up. A cleaning tool would be very useful, although i believe there are a few rubies that already do some of that. A healing tool could be pretty dangerous in the wrong hands. I've got images of shoddy house models with thousands of healed faces everywhere... And lastly, the zoom issue is a known problem called clipping. I think its something to do with openGL, although im very rough on the specifics.
  • *Yawn* Alternatives to SketchUp

    sketchup
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    F
    AutoCAD 2010 wants to be Sketchup, scary http://autocadder.blogspot.com/search/label/AutoCAD%202010

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