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    Sketchup for Game Skinning

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    • S Offline
      StarWarsKnower
      last edited by

      Yo,

      Just wondering if anyone else here is into gaming. Does anyone have any tips on how to make game skins with sketchup? Preferably source engine skinning.

      Mike

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      • soloS Offline
        solo
        last edited by

        What's skinning?

        I know modding but never heard of skinning.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • genma saotomeG Offline
          genma saotome
          last edited by

          I use SU exclusively for game development (I make a lot of static architecture models). All of my skins are done outside of SU and imported as materials.

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Skinning is making a mesh sort of pliable, like skin. It involves taking the skin and matching the vertices to bones and giving them weight. So each and every vertex of the skin mesh is associated with a bone object. And even associated certain percents to different bones. So that way when you animate the bones of the model, the skin knows how to follow and bend and shrink and stretch, and still look like the original shape.

            SU can't make a true skin. The best you could probably do is make the geometry and export that to a separate program that could then turn it into a skin. So at least you could model it in SU.

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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