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    Can you change color of material when In Shaded view?

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    • A Offline
      Amfab
      last edited by

      I have searched all over for how to do this and maybe its something simple but I cant find it.

      I have a material applied to an object that looks good when I am in Shaded with Textures view, but when I switch to Shaded the color is too dark.

      Can I change the color that the texture changes to when I am inShadedview, without changing the appearance for the texture when in shaded with textures view?

      The reason I need to do this is because for still renderings I need to use shaded when I output ( to make watercolor-like renderings), and I need to switch to shaded with textures for animations (to make fly-throughs realistic)

      I dont want to have to repaint the model for different output

      Thanks in advance

      -Andrew

      Mac 10.5 SU free 7

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      • R Offline
        remus
        last edited by

        if you go window->styles and then click the edit tab you should be able to change the face colour in there.

        http://remusrendering.wordpress.com/

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        • A Offline
          Amfab
          last edited by

          Im sorry maybe I am clueless but I cant get this to work, I click on the object that has a texture applied, I change the view to shaded, and it turns dark gray for that surface. I go into the the style menu, click on the edit and go to the Face: front color back color section and that only changes the shaded colors for the default, when I am making new objects.
          I am trying to get the shaded color to be different on an existing object without removing the texture

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          • R Offline
            remus
            last edited by

            Hmm, very strange.

            Just to check:
            go to the styles window
            change shaded.JPG
            Click the front face colour box, change the colour, click ok.
            Go view->face style->shaded

            And that doesnt work?

            http://remusrendering.wordpress.com/

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            • P Offline
              pmiller
              last edited by

              Andrew,
              SU displays textures in shaded mode to the best of its ability - sometimes darker, sometimes lighter depending....
              What you can do is to edit the texture (try to lighten the value by using the HSB picker) 'till it suits you (switching back and forth between texture and shaded mode), then render your still images. You could save this version with all the various scenes as a separate skp and then revert to the original file for animations with texture display .

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              • A Offline
                Amfab
                last edited by

                Thansk Remus, but no that doesnt work.

                Here is the complete problem:
                I have some terrain I mapped manually by tracing topographic contours and offsetting them in altitude and then used the from contours tool to make a surface.
                I then took a sattelite photo, placed it on a rectangle above the topography. I exploded the rectangle then sampled it with the eye dropper and painted the topography with the photo.
                So now I have the photo on the topography.
                For the animation I want to use the picture.
                For the renderings I want to not show the textures (the photo) and just use the colored surface, but the colored surface when in the shaded view is very dark, a dark grey. Probably something Sketchup is doing, maybe as pmiller says, taking the average luminosity of the whole photo and extrapolating a surface color.

                If I follow what you are saying remus nothing happens.
                Although the one thing I dont know how to do that you said:

                "Click the front face colour box, change the colour, click ok.
                Go view->face style->shaded"

                ....there is no "ok" to click. But the color sticks in the little box anyway so I think I am doing what you intend me to do correctly. It does work on new stuff, any new face that I create will be that color, but it doesn't change the existing selected face on the topography.

                I have another problem pmiller, if I edit the texture in the materials window, I can only edit the original texture, I cant edit a copy.
                If I duplicate the texture and edit that there is no picture, its just becomes the solid color in the materials window. So I am limited to editing the original one and if I wanna change it back I would have to reimport the picture I project from.
                Forgive me if I am misunderstanding you guys and just missing something stupid, I really appreciate the help.

                Probably the easiest work around would be just paint the surface the color I want to do the renderings and then paint the photo back on to do the animation. It wouldnt be that hard. I was just wondering if there was some little simple thing I was missing.
                My hope was that I could quickly toggle back and forth between the surface color I want and the photo texture while I am working because I am using the photo on the topo as a guide to help position the plants and trees accurately.

                Thanks again
                -Andrew

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